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Thread: AA Favored Soul

  1. #21
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Half-Elf FvS18/Monk2 (Monk taken at 1 & ???)
    I would drop CHA for more CON & DEX; switch to rgr dilly (as a monk / FvS you should have no trouble w/saves); drop Bow STR & Prec Shot; add Manyshot & Quicken.
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  2. #22
    Build Constructionist unbongwah's Avatar
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    Here's my first stab at it. Enhs will have to be redone to fit AoV when it comes out.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Female
    (2 Monk \ 18 Favored Soul) 
    Hit Points: 307
    Spell Points: 1742 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 18
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    25
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Favored Soul)
    Feat: (Diety) Favored by the Silver Flame
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Mental Toughness
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Silver Flame Exorcism
    Enhancement: Favored Soul Longbow Specialization I
    Enhancement: Favored Soul Longbow Specialization II
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Half-Elf Ranger Dexterity I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    One drawback is all the feat reqs means something gets backloaded: this build gets Manyshot by lvl 9 but can't take AA until lvl 12 and AoV until 15 or 18. You can rearrange feats to get certain things sooner, but you still need to delay something until fairly late.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #23
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    One drawback is all the feat reqs means something gets backloaded: this build gets Manyshot by lvl 9 but can't take AA until lvl 12 and AoV until 15 or 18. You can rearrange feats to get certain things sooner, but you still need to delay something until fairly late.
    This is partly my opinion and partly the person on MSN i'm making this for....I really don't want to lose Precise shot on any ranged toon I've ever played it was a PITA to hit anything before getting that especially in a full group and I'd rather have that than quicken but I do like the idea of dropping Bow Str for Manyshot and P-Dilly for R-Dilly...than I guess drop IC:Ranged for Rapid Shot?

    Also I have no issue with back-ending AoV a bit she's more interested in the bow part....besides AOV IMHO is far more useful to melee types due to its range limit of 15feet but she wanted me to fit it in.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #24
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Failedlegend View Post
    I really don't want to lose Precise shot
    There are bows with Precise Shot; I wonder if the U9 crafting system will let you upgrade one?
    than I guess drop IC:Ranged for Rapid Shot?
    Rapid Shot is a pre-req for Manyshot; so take both or neither, IMHO. I wouldn't bother with an AA w/out MS, but that's me (and most AA builders ).

    I consider Maximize & Quicken the bare minimum of metas I would want on any serious caster, even a novelty build like this. Somewhere I've got a rgr 6 / monk 2 / FvS 12 build if your friend really wants to focus on archery and just wants some extra heals & buffs on the side.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #25
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    I consider Maximize & Quicken the bare minimum of metas I would want on any serious caster, even a novelty build like this. Somewhere I've got a rgr 6 / monk 2 / FvS 12 build if your friend really wants to focus on archery and just wants some extra heals & buffs on the side.
    She says she doesn't really want to lose Leap of faith but shes interested. (I'm also intrigued as AAs and divines are out of my comfort zone for building) Can't seem to find it though

    Basically she wants enough healing to keep one frenzied barb alive (just as a measure not that she'll be playing with one) not necessarily a raid healer....and she likes things to click on (she loves her monk)

    Edit: I quickly threw this together

    Code:
    Lawful Neutral Half-Elf FvS12/Ranger6/Monk2 "AoV/AA"
    
    
    Stats (32pts.)
    
    Str 14
    Dex 15+2 tome = 17
    Con 14
    Int 8
    Wis 16 (Lvls ups here at Lvl 4,8,12,16 & 20))
    Cha 10
    
    Feats (In no Paticular Order)
    
    Regular
    
    1 Point Blank Shot
    2 IC: Ranged
    3 Mental Toughness
    4 WF: Ranged
    5 Precise Shot
    6 Improved Precise Shot or Quicken
    7 Maximize
    
    Ranger (Ranged Stuff)
    
    1 Bow Strength
    2 Rapid Shot
    3 Manyshot
    
    Ranger (Melee Stuff)
    
    1 TWF
    2 Die Hard
    3 ITWF
    
    Ranger (Favored Enemy)
    
    1 - Undead
    2 - Evil Outsider
    
    FvS
    
    1 Silverflame Line (Longbow)
    2 Fire Resist
    3 Acid Resist
    
    Half-Elf
    
    1 Pally or Sorc Dilly
    
    Monk 
    
    1 Toughness
    2 Zen Archery
    
    
    
    
    Skills 
    
    FvS Levels: Concentration
    Ranger Levels: Concentration, Balance
    Monk Levels: Concentration, Balance 
    Lvl 1 (Ranger): Concentration, Balance, Jump, Tumble (1pt) & w/e
    Last edited by Failedlegend; 04-09-2011 at 02:54 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #26
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Failedlegend View Post
    I would but I didn't build it for me it was a request by a friend to be built.
    Fair enough. In that case, I would still go the 17 fvs, 2 monk, 1 wizard split to provide a really easy option to respec to the other fvs PrE when it comes out and be built optimally for that. Wizard will provide 1 bonus feat now, 2 when the new PrE comes out (take quicken or maximise with the bonus wizard level).

    Balancing a casting archer fvs is very difficult, IMO. Specifically, consider what you are getting out of the high wisdom compared to the option of putting those points into dexterity instead. DCs are never going to be high enough to matter considering multiclassing and missing feats like heighten and spell penetration and that is all it gets you. Consider dropping wisdom down to 8. Boost dexterity to 16 and charisma to 14 maybe (58 bonus SP, +2 UMD, don't need a charisma item for spells). Other options are to push constitution up to 16 or int up a few points (concentration, UMD, 1/2 balance are the important ones for me, maybe she likes jump too).

    Zen archery is still useful letting you stay in stance and giving to option to go rogue dilettante + strength shot or ranger dilettante. Personally, I'd try to max dps and go rogue dilettante + strength shot.

    Feats:
    Monk bonus: toughness, zen archery
    Wizard bonus: maximize
    Helf feat: rogue dilettante
    Chosen feats: quicken, WF: ranged, PBS, RS, MS, Strength Shot, mental toughness (swap for IC: ranged with the new PrE)

    There are a few other ways to do this build while maintaining wings but not many. 2 ranger frees up 1 feat meaning you could take PS/IPS if you willing to forgo IC:ranged. 2 fighter + ranger dilettante frees up 2 feats so you can take PS/IPS. Overall, hard choice.

    A few guidelines that you might find useful:
    Don't make an archer without Many Shot.
    Don't take Precise Shot without Improved Precise Shot.
    Don't make a divine arcane archer that can't at least raid heal as it's combat abilities are never going to be too flash.
    If you want to be wisdom based build a cleric instead.
    good luck

  7. #27
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Fair enough. In that case, I would still go the 17 fvs, 2 monk, 1 wizard split to provide a really easy option to respec to the other fvs PrE when it comes out and be built optimally for that. Wizard will provide 1 bonus feat now, 2 when the new PrE comes out (take quicken or maximise with the bonus wizard level).

    Balancing a casting archer fvs is very difficult, IMO. Specifically, consider what you are getting out of the high wisdom compared to the option of putting those points into dexterity instead. DCs are never going to be high enough to matter considering multiclassing and missing feats like heighten and spell penetration and that is all it gets you. Consider dropping wisdom down to 8. Boost dexterity to 16 and charisma to 14 maybe (58 bonus SP, +2 UMD, don't need a charisma item for spells). Other options are to push constitution up to 16 or int up a few points (concentration, UMD, 1/2 balance are the important ones for me, maybe she likes jump too).

    Zen archery is still useful letting you stay in stance and giving to option to go rogue dilettante + strength shot or ranger dilettante. Personally, I'd try to max dps and go rogue dilettante + strength shot.

    Feats:
    Monk bonus: toughness, zen archery
    Wizard bonus: maximize
    Helf feat: rogue dilettante
    Chosen feats: quicken, WF: ranged, PBS, RS, MS, Strength Shot, mental toughness (swap for IC: ranged with the new PrE)

    There are a few other ways to do this build while maintaining wings but not many. 2 ranger frees up 1 feat meaning you could take PS/IPS if you willing to forgo IC:ranged. 2 fighter + ranger dilettante frees up 2 feats so you can take PS/IPS. Overall, hard choice.

    A few guidelines that you might find useful:
    Don't make an archer without Many Shot.
    Don't take Precise Shot without Improved Precise Shot.
    Don't make a divine arcane archer that can't at least raid heal as it's combat abilities are never going to be too flash.
    If you want to be wisdom based build a cleric instead.
    good luck
    I made my own thread since this one isn't actually mine...here http://forums.ddo.com/showthread.php?t=311587 there's two versions but im most likely going for the first one.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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