Hello DDO Brethren and Sistren,

After a good deal of preliminary input, I have landed closer to a build for my very first TR. Currently, he's a capped pure cleric healer/caster. I want him to hit stuff with an axe instead of a cometfall in his next life.

Goals:

Decent DPS (I know it won't be top notch)
Ability to raid heal (important goal to me)
Non WF FVS (I know the build, I know it's good, I just don't want it at this time. This build should have better DPS anyway via Divine Might; also the only builds that really directly benefit from a cleric past life are a cleric or a pally.)

Another small point is that this char will use a greataxe. Carnifex in early levels, MIN2 in later levels. I know a Falchion would be better. But it's a flavor thing. His name is Kashil (Hebrew for Axe). If Dorf really would be better, I'd like to hear it.

Feat order is prolly not optimal- suggestions here are appreciated.

Lastly, skills. Points are SCARCE. The playstyle would be IN COMBAT as much as possible and healing via Rad Serv and Quickened Cures (regaining SP through Con-Op/Torc). Should I just put points in Concentration for scroll healing OR go intimidate? It would maximize the THF glancing blows AND SP procs. COuld be kinda kewl.

Code:
Character Plan by DDO Character Planner Version 3.8.1
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KashilHorc 
Level 20 True Neutral Half-Orc Male
(2 Fighter \ 18 Cleric) 
Hit Points: 296
Spell Points: 1174 
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 6
Will: 13

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             18                    26
Dexterity             8                    10
Constitution         15                    17
Intelligence          6                     8
Wisdom               11                    14
Charisma             15                    20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               0                     1
Bluff                 2                     5
Concentration         2                     3
Diplomacy             2                     5
Disable Device       n/a                   n/a
Haggle                2                     5
Heal                  0                     4
Hide                 -1                     0
Intimidate            4                    18
Jump                  4                     8
Listen                0                     2
Move Silently        -1                     0
Open Lock            n/a                    n/a
Perform               n/a                   n/a
Repair               -2                    -1
Search               -2                    -1
Spot                  0                     2
Swim                  4                     8
Tumble               n/a                    n/a
Use Magic Device      n/a                   n/a

Level 1 (Fighter)
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Maximize Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Quicken Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Orcish Great Weapon Aptitude II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Intimidate I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II