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Originally Posted by
sirgog
Preliminary Spell List (and as always, I know I'll forget something critical):
1: Jump, Nightshield, whatever. I'm a big fan of Ray of Enfeeblement for rednameds and the odd super-tough orange named too.
2: Melf's Acid Arrow, Resist Energy, Knock, Web (and ouch at no Blur)
3: Haste, Displacement, Rage, Lightning Bolt (just to have one electrical spell)
4: D-Door, Fireshield, Firewall, Icestorm (Firewall is indeed worth having, primarily for undead-toasting)
5: Cloudkill, Cone of Cold, Break Enchantment, Cyclonic Blast (just to have an utterly untyped spell in the list)
6: Symbol: Persuasion, Oitlukes', Reconstruct (Recon for tank healing in raids and occasionally in some epics; GH removed from the list due to me not having had a Sorc for long enough to forget that you get only 3 level 6 spells; we shall see the performance of Oitluke's post-spell pass and if it still sucks, we can return to the conveneience of real GHs that survive 55% of dispel attempts and last ages)
7: Finger of Death, Mass Protection from Elements, Discoball
8: Polar Ray, Summon Air Elemental, maybe TTS or a low caster level Incindiary Cloud
9: Mass Hold Monster, Meteor Swarm, ??? - possibly Power Word Kill for nasty orange nameds like Epic Warlock S'obrien.
Would like to fit Crushing Despair now that it has been reported to have an AoE -5 Will save debuff (regardless of success/failure on the save).
Edited to take into account some suggestions, and to account for my poor Wail DC and the fact that I couldn't hurt the Abbot at all with the previous list. I'd like to fit in some other spells of course, but Sorcs aren't really allowed to be hyper-versatile.