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  1. #1
    Community Member FuzzyDuck81's Avatar
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    Nov 2009
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    2,786

    Default U9 change - the teamwork buff

    Based on this:
    Quote Originally Posted by Eladrin View Post

    • Monsters that are helpless take 50% additional damage from all sources, including normal attacks, spells, or environmental effects (before damage reduction is applied). A critical hit on a helpless monster will deal 50% additional critical damage as expected.
    • Players that are helpless take additional damage based on the dungeon difficulty:
      * Solo/Casual: +5%
      * Normal: +10%
      * Hard: +15%
      * Elite: +20%
      * Epic: +25%
    • Creatures that are helpless are denied their dexterity bonus to armor class, and suffer an additional -4 penalty to armor class.

    What spell effects make someone helpless? The hold spells certainly, maybe webbed & commanded enemies.. but does it also work (for the 1st hit at least) on hypnotised & fascinated enemies? If so, I can see this being a serious boon for groups (eg. permadeath) that like to take a more strategic, methodical approach: drop some CC on a group then follow it up with a nice AoE for big damage boosts. An enchanter archmage & a sorcerer working together could romp through a lot of stuff (like they can now, admittedly) but with almost negligible SP costs.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  2. #2
    Community Member Jaid314's Avatar
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    Jan 2010
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    4,785

    Default

    i expect the same things that cause helplessness now will cause helplessness in U9.

    so hold, flesh to stone, 0 attribute, stun (as in stunning fist and stunning blow, not like, say, soundburst stun or greater shout stun), etc.

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