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  1. #61
    Community Member Zaodon's Avatar
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    Quote Originally Posted by Calebro View Post
    Then explain what happened to me yesterday.
    All tabs filled from p1. All tabs filled from p2. All tabs filled from p3 from the left to right to about half-way down the page - yes, it was p3, not p2 as I said earlier. There were around 13 items on p3.
    I double clicked on an item in the bank.
    I did not drag the item to my inventory.
    It should have entered my inventory in Inv slot 55.
    Instead the item in Inv slot 41 moved to Inv slot 55, and the banked item entered in slot 41.
    That is what happens when you take items from the bank using doubleclick. It is not part of the discussion in this thread. (or at least, its a sideline discussion).

  2. #62
    Community Member Calebro's Avatar
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    Quote Originally Posted by Zaodon View Post
    That is what happens when you take items from the bank using doubleclick. It is not part of the discussion in this thread. (or at least, its a sideline discussion).
    No, it is not.
    When you take items from the bank using double click, they enter the first EMPTY slot.
    But sometimes they don't....
    It is the exact same thing that the OP is talking about, except it didn't happen in the Cove.
    It's an Inv issue, and it isn't limited to the Cove items.
    .

  3. #63
    Community Member IronClan's Avatar
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    Quote Originally Posted by Zaodon View Post
    Since I don't see these "bugs" people are talking about on any of my 45 characters across 3 different accounts, let me explain what I see on a day-to-day basis.

    Swapping Equipment directly:
    I have my swappable equipment on hot bars. The process I used was to open inventory, and drag the item to the hot bar. Example: Drag two Hats to hot bar 8, position 1 and 2. When I want to change hats, I click my mouse on the button on the hot bar (position 2, for example). The hat I am wearing will swap "in-place" with the hat in my inventory.

    Example:
    I wear Minos Legens. I have a "Haggle +15" hat in "BAG 5, SLOT 9". This is the right-most bag (the bag you get after 150 coin lord favor and using a collapsed portable hole.) When I click my mouse on hot bar 8, position 2, the Haggle hat goes on, and the Minos swaps to BAG 5, SLOT 9, exactly where the haggle hat was. If, as a test, I move the haggle hat to BAG 3, SLOT 15, then that is where the Minos goes.

    Swapping 2-Weapon weapon sets:
    I have several weapons sets. For example, a pair of Min 2 Khopeshes, and a pair of Muckbanes. I store my unequipped weapons in BAG 4 (on my melee toons, most of bag 4 is full of weapons, if not all of it. I am a weapon ho.) I have my muckbanes in BAG 4, SLOTS 1+2, my Min 2's are equipped. I have Min 2's assigned to Weapon Set 1, Muckbanes to Weapon Set 2. I dragged Weapon Set 1 (Min 2's) to Hot Bar 2, position 1. I dragged Weapon Set 2 to Hot Bar 2, position 2.

    Clicking Hot bar 2, position 2 will cause the following to happen:
    - Muckbane in Bag 4 slot 1 will equip to right hand. Min 2 which was in right hand will go to bag 4 slot 1.
    - Muckbane in Bag 4 slot 2 will equip to left hand. Min 2 which was in left hand will go to the first open inventory slot available, going left to right, starting in bag 1 slot 1 until it finds a place to land. (<--- Turbine, please fix this)

    Crystal Cove items:
    I turned OFF auto-gather on my bags. This means that my doubloons, map pieces, treasure maps, compasses, requisitions, and drinks will all go into my inventory and not into collectible/ingredient bags.

    Whenever I get a new thing that I do NOT already own at least 1 of, it goes to the first available empty slot. Once my character has the item, I can move them to another place. For example, I moved all CC items to Bag 2. Doubloons are in Bag 2, slots 1,2+3 (c,s,g). Bag 2 slot 4 is compasses. Bag 2 slot 5 is map pieces. bag 2 slot 6 (1st slot in row 2) is dragonshards. bag 2 slot 7 is diamonds, slot 8 emeralds. From slots 9 through whatever are requisitions, drinks, etc.

    If I kill a mob in the outside area or in the quest, and either coins or gems drop, those coins or gems will automatically add to the stacks in bag 2.

    Example: bag 2, slot 1 contains 512 copper doubloons. I kill a mob in the outside area and it drops 21 copper doubloons. Bag 2, slot 1 now contains 533 copper doubloons.

    Example: bag 2, slot 7 contains 51 diamonds. I kill a mob in the quest and it drops 3 diamonds. Bag 2, slot 7 now contains 54 diamonds.


    Hope this helps.... someone.
    Well it should help illustrate just how bad the inventory system is

  4. #64
    Community Member IronClan's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    No one said this was a good inventory system, but it doesn't work the way that it is described in the OP. It is far more predictable than that.
    Well actually it does and I showed you how to duplicate it, I'm glad it's good for you. I just don't see the point in "the OP is lying the inventory system works for me thus it must work right for everyone" posts.

    You're just being contrary and projecting your own experience as superior to the experience of other people.
    Last edited by IronClan; 03-21-2011 at 01:37 PM.

  5. #65
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    Quote Originally Posted by IronClan View Post
    Well actually it does and I showed you how to duplicate it, I'm glad it's good for you. I just don't see the point in "the OP is lying the inventory system works for me thus it must work right for everyone" posts.

    You're just being contrary and projecting your own experience as superior to the experience of other people.

    The OP described something specific that does not happen.

    Others have brought up other things, which do happen, and everyone agrees happens.

    That does not mean you get to say, "told you so the OP was right".
    Last edited by 7-day_Trial_Monkey; 03-21-2011 at 01:49 PM.

  6. #66
    Founder Alavatar's Avatar
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    Quote Originally Posted by KillEveryone View Post
    If you are using the tabbed inventory panel, the best solution is to put stuff that doesn't get swapped and items that gets consumed without equipping...ingredient bags, spell components, pots...in the fifth tab. The fourth tab go with items...rings, bracers...because for some reason, those don't shuffle around very much. Any spaces left you put your scrolls, wands, and weapons and have those overflow into the middle bag.

    Anything new will end up in your first empty inventory spaces for easy access. Weapons should be locked so you will also find them easier when looking for locked stuff.

    I do some inventory management between quests but it isn't very much and is fairly quick. Quests like HoX and CC, I don't have any loot in those slots anyway because I vendor between quests so it doesn't take much to get the items I need to quickly hotbar.
    This is what I do. I rarely have inventory issues because of it.

    But, then again, I also sell items between quests and place unneeded items in the bank (like planar tokens, adamant ore, soul gems, etc) and thus always have at least 2+ tabs of completely free space on every character.

  7. #67
    Community Member IronClan's Avatar
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    Quote Originally Posted by Zenako View Post
    Not much that we like it, but this is a discussion that has been had a number of times before. If I recall correctly many years ago one of the devs posted some insight into the issues involved. It was the consensus back then that while clearly imperfect, the current system works as a collective compromise for most players. Almost any scheme of locking down spots runs into some conflicts with how the items are tracked.

    However I would add that the new alternate scheme of looking at items in the character doll/inventory screen, can give you a quick way to find specific items.
    Not too long ago both MadFlyod and Phax participated in inventory discussions and neither one said "it's just too hard" or "we can't do that"... They both pretty much implied that they wanted to improve it, and even asked for players to suggest fixes. Both of them kinda poo pooed the idea of locking items into their slots (when you put something on it would leave a greyed out icon in the slot it just left and go back there when unequipped), because they were worried players would be unhappy about tieing up "reserved" slots... But the beauty of the suggestion is that people who don't want to tie up slots by reserving the slots, can just not reserve the slots. Phax even said he would pass the idea along, once it seemed understood that as an option no one would be forced to use it.
    Last edited by IronClan; 03-21-2011 at 02:01 PM.

  8. #68
    Community Member IronClan's Avatar
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    Quote Originally Posted by 7-day_Trial_Monkey View Post
    The OP described something specific that does not happen.

    Others have brought up other things, which do happen, and everyone agrees happens.

    That does not mean you get to say, "told you so the OP was right".
    Right back at yah. Look I realize you have somewhat of a rep around here for doing this in other peoples threads, but at least bring something besides simple contradiction and anon neg rep to the thread.

  9. #69
    Community Member Zaodon's Avatar
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    Quote Originally Posted by IronClan View Post
    Right back at yah. Look I realize you have somewhat of a rep around here for doing this in other peoples threads, but at least bring something besides simple contradiction and anon neg rep to the thread.
    While I am not denying that you are experiencing the behavior you describe, I hope my long post above helps clarify the behavior that some of us see, and why we are not encountering the behavior you're describing.

  10. #70
    Community Member IronClan's Avatar
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    Quote Originally Posted by Zaodon View Post
    While I am not denying that you are experiencing the behavior you describe, I hope my long post above helps clarify the behavior that some of us see, and why we are not encountering the behavior you're describing.
    Yes but he's saying it does not happen, not "if you do your inventory like Zaodan" it wont happen.

    Would you agree that needing a step by step proceedure to make DDO's inventory nicer to deal with, suggests it could use improvement? I mean should Turbine take your post and sticky it in the new player forum? IMO that would be a little embarrassing for them to admit their inventory is that bad. Even though it would clearly be helpful .

    Under the best case scenario we still must "re-clean" our inventory on a regular basis to keep the first page from filling up. IMO re-clean = unshuffle which is exactly what I was complaining about having to do...

  11. #71
    Community Member Ungood's Avatar
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    Auctually, Turbine knows well that the whole "Find your stuff" method was flawed, which is why they put in the second method

    The second method, as far as CC goes, with everything you "use" being a potion was a stroke of brilliance if you ask me, and saved me a ton of time, I still fail at torches, but, if that option had not been there, I'd fail just that much harder.

  12. #72
    Community Member Zaodon's Avatar
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    Quote Originally Posted by IronClan View Post
    Yes but he's saying it does not happen, not "if you do your inventory like Zaodan" it wont happen.

    Would you agree that needing a step by step proceedure to make DDO's inventory nicer to deal with, suggests it could use improvement? I mean should Turbine take your post and sticky it in the new player forum? IMO that would be a little embarrassing for them to admit their inventory is that bad. Even though it would clearly be helpful .

    Under the best case scenario we still must "re-clean" our inventory on a regular basis to keep the first page from filling up. IMO re-clean = unshuffle which is exactly what I was complaining about having to do...
    The only time I encounter an item "unshuffle" is when I use a weapon set. I never encounter one otherwise. And I didn't do anything "special" to achieve this. I simply do not encounter item shuffling when I play DDO. I don't know why you do. I don't know if it has to do with how you organize, or how you interact with the UI, or if there is some account-level bug which affects some players and not others. I really have no idea.

    All I can say is, no matter what I do, no matter how I play, I never have items "unshuffle" unless its a weapons set. Bracers, gloves, boots, cloaks, armor/docent/robes, single weapons, rings, hats, belts, trinkets, etc. all swap perfectly with no "unshuffling", no matter what pack slot they are in. I also have no problems whatsoever with stackable items. If I loot any stackable item, and I have a stack anywhere in my inventory, the new item is added automatically to that stack, unless, of course, that stack is maxxed. I also have no issues removing items from collectible bags. I click the item, press the "<=" left arrow key, and the item is removed from the bag and added to my inventory, and it autostacks with any available stack, in the proper place (again, unless that stack is maxxed).

  13. #73
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    Quote Originally Posted by Zlingerdark View Post
    I change my inventory from the bag tabs to the list version, and select the potions tab (not sure why torches, teleporters, barrels end up there). Then just keep hitting "I" double click torch, hit "I" and move to next position.

    Best method for me, and I do not have to spend too much time scrolling a single tab window to find the item I need. Still the inventory organization needs some serious UI upgrades. Namely allowing to keep item on the hotbar, even if they are grayed out when you are out of them, instead of having them drop from your hotbar after the last one. Much like what happens when you remove a spell from memory and it remains in the hotbar but grayed out.
    This right here is what i am looking for!

  14. #74
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    Also, Iron, my inventory does not behave how you have described.

    To say that you have an account level bug on your inventory that no one else experiences is hard to believe.

    The coding for bags is the same for all of us. I'm sure they do not have seperate code for how bags behave for some people that is different from others.

    This means if the bug is not reproducible for others then there is a good chance you are doing it wrong.

    Hence the criticism.

    Now having a better way to handle bank slots IS a good idea regardless of whether the exact issue you explained happens. However, locking down spaces would not be something i would like to use since i often fill my inventory and would not want to run out of space becuase i locked soemthing.

  15. #75
    Community Member IronClan's Avatar
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    Quote Originally Posted by jurzey View Post
    Also, Iron, my inventory does not behave how you have described.

    To say that you have an account level bug on your inventory that no one else experiences is hard to believe.

    The coding for bags is the same for all of us. I'm sure they do not have seperate code for how bags behave for some people that is different from others.

    This means if the bug is not reproducible for others then there is a good chance you are doing it wrong.

    Hence the criticism.

    Now having a better way to handle bank slots IS a good idea regardless of whether the exact issue you explained happens. However, locking down spaces would not be something i would like to use since i often fill my inventory and would not want to run out of space becuase i locked soemthing.
    I don't think it's a bug although it's certainly a possibility that the way I use inventory could cause some odd sorting.

    I don't know how you guys swap weapon sets (or S&B sets) and manage to keep your weapons from scattering themselves, Zaodans breakdown is fundamentally how I work my inventory...

    Perhaps I switch weapons, clickies and gear in and out on a much more frequent basis than others do. Or perhaps I'm just more annoyed by it...

  16. #76
    Community Member IronClan's Avatar
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    Quote Originally Posted by Zaodon View Post
    The only time I encounter an item "unshuffle" is when I use a weapon set. I never encounter one otherwise.
    Okay so what you're saying is DDO shuffles your inventory and that's also what I experience... because of course to be a decent player you should be regularly using the right weapon for the job....

    I'm not sure where you're drawing a distinction here, if you swap a weapon set a few times things get scattered, if a slot opens up your weapons tend to end up on every tab... Then you go to swap a haste clickie on, and your pendant of time ends up where the empty slots is that your weapon occupied a moment ago... You switch weapons and one of the old weapons ends up where the haste clickie used to be... Now the haste clicky can't possibly go back to where it used to be...

    None of you experience this?

    I see it happen on a nightly basis.. It's frustrating because you're saying "I don't get shuffling, my clickies always go to the place the previous clickie was" and yet in the same breath you say "well it does shuffle when I switch weapon sets"... So sure DDO's inventory doesn't shuffle... except when it does...

  17. #77
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by IronClan View Post
    I don't think it's a bug although it's certainly a possibility that the way I use inventory could cause some odd sorting.

    I don't know how you guys swap weapon sets (or S&B sets) and manage to keep your weapons from scattering themselves, Zaodans breakdown is fundamentally how I work my inventory...

    Perhaps I switch weapons, clickies and gear in and out on a much more frequent basis than others do. Or perhaps I'm just more annoyed by it...
    Weapons, scrolls, wands all scatter. I don't think anyone is actually denying that. That stuff goes all over the place in my backpack and I have to move stuff around. This is the inventory management. This is also why I use the system that I use.

    At first, I had pots on the first page but when they ran out, a empty spot would appear and vendor trash would end up in there and it was harder to see in that page since it was pretty much full except for that one spot so, that is why I moved all those to the back.

    I noticed items tend to replace the spot that you swapped an item with. This is something I don't understand why these will do this but weapons won't. Sometimes a ring or bracers will appear in the first available empty space but only when I use a clicky then in that same item slot, swap to another clickie, then back to the original item. For example, my remove curse and disease are both on two different bracers and I have a HP bracer that I wear. I get mummy cursed so I switch to the remove curse, my HP bracer goes to the spot it occupied, then I swap to the remove disease bracer, the remove curse bracer goes to the first available empty spot. Not sure why this works like this. Robes do the same thing.

    Anything that you put in your hands though will go to the first empty inventory spot when you equip something else.

    The system isn't perfect but I learned how it behaves and have adapted to it.

    Your OP didn't actually describe this. It describes something else.

    I had some oddities in CC also. Mass hold either didn't show that the critter saved with the blue hex so I don't know what happened or the purple ring didn't show when I casted it and I wasn't getting hit to get interrupted.

    DDO has some quirks. Not sure how many are bugs, how many are lag(I think my issue was lag related,) and how many are because of AI programming(they act really strange sometimes.) It could be that at the moment you moved the item, you closed out the tab too fast to see the lag moment and the item went back to the spot you moved it from. I did see many moments of lag in there, especially when I didn't get any indication that mass hold was even casted even though I went through the arm wave and no critters were even hitting me(including archers.)
    Disappointed and without trust in the powers that be.
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  18. #78
    Community Member Zaodon's Avatar
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    Quote Originally Posted by IronClan View Post
    Okay so what you're saying is DDO shuffles your inventory and that's also what I experience... because of course to be a decent player you should be regularly using the right weapon for the job....

    I'm not sure where you're drawing a distinction here, if you swap a weapon set a few times things get scattered, if a slot opens up your weapons tend to end up on every tab... Then you go to swap a haste clickie on, and your pendant of time ends up where the empty slots is that your weapon occupied a moment ago... You switch weapons and one of the old weapons ends up where the haste clickie used to be... Now the haste clicky can't possibly go back to where it used to be...

    None of you experience this?

    I see it happen on a nightly basis.. It's frustrating because you're saying "I don't get shuffling, my clickies always go to the place the previous clickie was" and yet in the same breath you say "well it does shuffle when I switch weapon sets"... So sure DDO's inventory doesn't shuffle... except when it does...
    You seriously need to go back and read my big post again.

    The only thing which unshuffles in the game called DDO is weapon sets. Trinkets do not unshuffle. Ever. Under any circumstance. I can swap my Voice + Time Pendant 10000000000000000 times, and it will unshuffle 0 times. i.e. never. Ever. Same for any other items. Its only the left-hand weapon in a 2-weapon weapon set that unshuffles. If I have 2 Great Swords, NO UNSHUFFLE. Its ONLY 2-weapon weapon sets.
    Last edited by Zaodon; 03-21-2011 at 06:30 PM.

  19. #79
    Community Member Zaodon's Avatar
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    Quote Originally Posted by KillEveryone View Post
    Weapons, scrolls, wands all scatter.

    I noticed items tend to replace the spot that you swapped an item with. This is something I don't understand why these will do this but weapons won't. Sometimes a ring or bracers will appear in the first available empty space but only when I use a clicky then in that same item slot, swap to another clickie, then back to the original item. For example, my remove curse and disease are both on two different bracers and I have a HP bracer that I wear. I get mummy cursed so I switch to the remove curse, my HP bracer goes to the spot it occupied, then I swap to the remove disease bracer, the remove curse bracer goes to the first available empty spot. Not sure why this works like this. Robes do the same thing.

    Anything that you put in your hands though will go to the first empty inventory spot when you equip something else.
    None of this is true (for me). None. As in, not one.

    I can swap 1000000000000000000000 bracers with clickies, and 100% of the time the bracers swap in-place with each other. Same for rings. Same for... everything in the entire game of DDO except for 2-weapon weapon sets.

  20. #80
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Zaodon View Post
    None of this is true (for me). None. As in, not one.

    I can swap 1000000000000000000000 bracers with clickies, and 100% of the time the bracers swap in-place with each other. Same for rings. Same for... everything in the entire game of DDO except for 2-weapon weapon sets.
    The items will do it sometimes in my backpack. Not always but sometimes. This is why I don't really understand and I think that it may be related to something else.
    Disappointed and without trust in the powers that be.
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