Page 1 of 5 12345 LastLast
Results 1 to 20 of 86
  1. #1
    Community Member IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default The Event really exposes how terrible inventory is

    I don't know about anyone else but I've spent most CC's running around with my inventory screen open (especially when I'm running torches) out of necessity (barrels poping in, torches etc.) A few observations:

    An item that spawns into your inventory often moves other items even if you have empty space already.
    Sometimes an Items decides it "likes" one of your tabs... there's no rhyme or reason, if your teleporter likes tab 3 and you drag it to tab 5 with your other cove stuff, then place it, the next time you pick it up it will go back to tab 3 EVEN IF YOU FILLED THE EMPTY SLOT on tab 3 trying to keep that from happening.
    This can be reproduced 100% of the time while crafting, buy a trinket, it pops into tab 4 drag it into tab five, upgrade it, poof it's back on tab 4 (even if you close all the slots on that tab it will push stuff off that tab)
    Sometimes items go to your first tab, sometimes your 3 tab, sometimes your 5th tab (or any other) no rhyme or reason, doesn't seem to matter where you have empty space. This of course is made even worse when you swap weapons or clickies or gear. I like to swap to GUDB. for cove skells, and then holy burst PG icy burst for hobgoblins... that causes mass inventory shuffling.

    I would like to ask with the Devs to improve this... I've never seen a commercial RPG or MMO with an inventory setup this bad...

    We've had Dev interaction with Phax and Madfloyd about the "random shuffle" inventory system, and both of you guys said you would look into it... You guys have even asked us for ideas, and we recommended (pretty unanimously) a "lock in place" feature that would let those of us who want to, choose to lose a couple slots to permanently reserve slots for gear that is in it. So it stays where we put it.. Please try to at least put in something that forces items to go to an EMPTY slot, and let us voluntarily reserve slots for weapon sets and gear swaping. Honestly I would gladly give up 6 or 8 slots to keep my weapon sets and items on the same page. And people who don't care can just not use the option. No one losses.

  2. #2
    Community Member Psyker's Avatar
    Join Date
    Mar 2009
    Posts
    12

    Default

    I've never noticed any of these things happening in my inventory. Whenever I pick up something new it goes to the first empty slot on my inventory page. In fact in quests like CC or HOX i generally move the first couple of items on my first backpack page so I know exactly where the quest items will be when I need to use them.

    However I still agree with you that locked inventory spaces would be a very nice thing to have.

  3. #3
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by Psyker View Post
    I've never noticed any of these things happening in my inventory. Whenever I pick up something new it goes to the first empty slot on my inventory page. In fact in quests like CC or HOX i generally move the first couple of items on my first backpack page so I know exactly where the quest items will be when I need to use them.

    However I still agree with you that locked inventory spaces would be a very nice thing to have.
    Yeah, what they said.

  4. #4
    Community Member Saravis's Avatar
    Join Date
    Feb 2010
    Posts
    1,164

    Default

    I tend to just use the secondary inventory window when trying to access specific items.

  5. #5
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    I put all my pots and stuff that doesn't move in the last tab. If something runs out, it is not likely to have the spot filled.

    I put all my items on the fourth tab. These get swapped and will end up on the first tab sometimes and sometimes, they go right back to their spot when I switch back to what I was wearing, which actually occupied that spot.

    If I have room for anything else on that tab, I'll put scrolls then weapon sets. These will end up in the first available backpack space when I switch them around. Seems a bit odd considering how the items work. This is the only time I've had stuff shuffle around. I don't understand why you are having the problem you describe.

    All items are locked.

    For the quest, I usually don't care what ends up in my backpack and when I'm done, I just look for locked stuff and can easily move it all back to their previous spots. This system works very well as stuff will fill in the first empty backpack spot so vendor trash doesn't get mixed with stuff I want to keep and it is very easy to find my regular gear since it is all locked.

    Now...torches and other CC event items I've not really had any difficulty finding. It would be nice if the quest specific items did end up on the hot bar right away but that would also depend upon having a space on the hot bars. Even then, I don't really want that stuff on certain hotbars.

    They did revamp how the backpack works. I've not cared to use the new layout. It is nice but it just isn't my thing. I can easily find my stuff the way I set it up.
    Last edited by KillEveryone; 03-21-2011 at 01:06 AM.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  6. #6
    Community Member Khellendros13's Avatar
    Join Date
    Jun 2009
    Posts
    1,352

    Default

    Quote Originally Posted by Saravis View Post
    I tend to just use the secondary inventory window when trying to access specific items.
    I only realized I had 3 Lorinthor's Belts' on my Pally when I searched in the search tab...

    We also need more bank space, it's getting crazy.
    Proud Leader & official Gimp of Crimson Eagles on Khyber
    Angryscrews Wiz 20 - Felgor Barb 20 - Brelgor Fighter 18/1/1 - Flavoursome TR1 Sorc 15 - Splatsplat DoS 18/2
    Quote Originally Posted by Auran82 View Post
    Numot talks enough for like 10 people. So yeah, 13 people in that channel.

  7. #7
    Community Member PresentTense's Avatar
    Join Date
    Sep 2009
    Posts
    251

    Default

    I've never experienced this problem, and I doubt many will, because it sounds like it's an artifact of how you're using your inventory space. An item will fill the first available inventory space. When switching items, the item or weapon you're removing is placed in your inventory before the new item is removed, meaning it takes the next available space and leaves a hole where the newly equipped one was. Items cannot move themselves, but over time as you swap items in and out, equip new weapons and use expendables things will get a bit disorganized.

    I would suggest filling your first page or two with things that never move, such as bags, giant stacks of pots or spell components, etc. Then have a page or two of commonly swapped things such as weapons, gear and scrolls. Your last page or two would then be your flex space to hold items you pick up. Things will always get jumbled over time - as soon as you switch a weapon set, those weapons you just unequipped will go to the end of the line and open a couple of holes - but if you spend some time every once in a while on inventory management, it's really not an issue.

  8. #8
    Community Member Ttip's Avatar
    Join Date
    Sep 2010
    Posts
    282

    Default

    I do just the opposite. I put non-moving items like pot stacks in the last tab, rarely used items in the fourth tab, clothing and equipment in 3 and weapons in 3 and 2. I try to have the first tab empty or near empty before each quest or event and all new items end up there...or overflow into 2 if I change weapons a lot on a run. Any break in the action I pop it up and move weapons, etc back to their tab (locked so easy to spot) and any new items get shifted to 2 or 1 and either locked for later distro or marked as junk for later sale.

    No problems during the event because they can quickly be found in one or two tab and dropped in a hotbar for use as needed (as in torch, joy barrel or teleporter).

  9. #9
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by Psyker View Post
    I've never noticed any of these things happening in my inventory. Whenever I pick up something new it goes to the first empty slot on my inventory page. In fact in quests like CC or HOX i generally move the first couple of items on my first backpack page so I know exactly where the quest items will be when I need to use them.

    However I still agree with you that locked inventory spaces would be a very nice thing to have.
    I've seen it happen. It happened to me earlier while taking something out of the bank.
    Double click on the item in the bank while on tab2. Tab 2 was half filled, sequentially, from top left to around half way down the page.
    The item that was in slot 1 on tab 2 moved to the first empty slot on the page, and the item from the bank entered the very first slot on the tab.

    Normally you don't notice things like this happening because you aren't looking at your Inv when you pick things up, but I can confirm that I've seen it happen.
    .

  10. #10
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    I would have to say that what the OP describes does not happen.

    Most likely they swapped weapons or something making a hole on the earlier tab.

  11. #11
    Community Member Myrddinman's Avatar
    Join Date
    Mar 2006
    Posts
    701

    Default

    Quote Originally Posted by Calebro View Post
    I've seen it happen. It happened to me earlier while taking something out of the bank.
    Double click on the item in the bank while on tab2. Tab 2 was half filled, sequentially, from top left to around half way down the page.
    The item that was in slot 1 on tab 2 moved to the first empty slot on the page, and the item from the bank entered the very first slot on the tab.

    Normally you don't notice things like this happening because you aren't looking at your Inv when you pick things up, but I can confirm that I've seen it happen.
    I've had it happen to me as well. I sometimes pick something up and look at the 1st empty slot and it's not there So I just switch to the sorted view, but even some of the items' type (weapon, armor, potion...etc) seem to be wonky. Really, CC torches, barrels and sort under potions?

    Also, it would be nice to have the ability to setup weapon sets on the sort screen
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  12. #12
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    3,391

    Default

    Quote Originally Posted by Psyker View Post
    I've never noticed any of these things happening in my inventory. Whenever I pick up something new it goes to the first empty slot on my inventory page. In fact in quests like CC or HOX i generally move the first couple of items on my first backpack page so I know exactly where the quest items will be when I need to use them.

    However I still agree with you that locked inventory spaces would be a very nice thing to have.
    ^ This

    But quick note, all the stuff you have to use mid quest normally falls under the "potion" tab, so I just keep that up as I run CC.

  13. #13
    Community Member
    Join Date
    Oct 2009
    Posts
    2,187

    Default

    What makes it difficult is that CC is time critical, so looking through the inventory takes away valuable time. Sure you can put items in your quickbar, I have to reinsert torches 6 or 7 times, opening my inventory each time, which is not a problem during normal breaks but 20 minutes can go fast and every minute counts sometimes...

    Let's check, do I have any torches left? INV->tab-tab-tab-tab Ok no? -Port->purchase-purchase Oh I am at my torch limit? Where did I put that requisition, INV->tab-tab-tab... none there? (might have been quicker just to make the purchase attempt and see if it went through) -Purchase-, now where did that go? INV-Tab-tab-tab-tab...there it is, -purchase- now more torches -purchase-, now where are they at? -INV->tab-tab-tab-tab mranwhile the mobs are killing your workers and you're not laying any new torches...etc..

  14. #14
    Community Member
    Join Date
    Jan 2011
    Posts
    135

    Default

    The ideal for the cove would be to enter with your first bag empty. That way any pickups or other items that get shuffled would be put in there and easy to find. I can't be bothered myself so just keep the first couple of bags full at all times. To help with that I carry req forms I don't use and treasure maps from the cove (saving them for a binge on the last day) that I can move into any gaps that open up.

    So long as you know where your first pickup is going you can easily find the first torches you grab. Then never plant your last torch. So long as you have one they will stay on your hotbar. At that point the only thing you need to track down is the teleporter(s) (not worth putting in a hotbar as they don't stack and should be planted as much as possible) and barrels (one time open and plant all that you need). Req forms you should already have planned for before entering, ideally with your group.

    Of course, I hadn't realised about the items appearing in the potions list. That could make life easier...

  15. #15
    Community Member
    Join Date
    Sep 2006
    Posts
    0

    Default

    Never had this happen...in all the years ive bben playing......it must be you OP.

  16. #16
    Community Member Zaodon's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    The problem is weapon sets.

    Whenever you use a weapon set, one of the two items (usually the one in the off-hand slot) will not swap in-place of the item replacing it, it will go to the first available inventory spot (left to right).

    Example:

    Equipped: (R) Min 2 Khopesh (L) Lit 2 Khopesh
    Weapon Set 1: (R) Gr. Const. Bane Khopesh (L) True Chaos/GCB Khopesh
    The unequipped khopeshes are in 5th bag (right-most bag)
    Drag weapon set 1 to a hotbar. Hit the hot key.
    This is what happens.

    The (R) Gr. Cont Bane swaps in-place with the Min 2. Min2 is now in 5th bag
    The (L) True Chaos/GCB swaps into your offhand, but the Lit 2 is moved to the first slot in the first bag it can find.

  17. #17
    Community Member katana_one's Avatar
    Join Date
    Sep 2009
    Posts
    339

    Default

    Quote Originally Posted by My2Cents View Post
    Let's check, do I have any torches left? INV->tab-tab-tab-tab Ok no? -Port->purchase-purchase Oh I am at my torch limit? Where did I put that requisition, INV->tab-tab-tab... none there? (might have been quicker just to make the purchase attempt and see if it went through) -Purchase-, now where did that go? INV-Tab-tab-tab-tab...there it is, -purchase- now more torches -purchase-, now where are they at? -INV->tab-tab-tab-tab mranwhile the mobs are killing your workers and you're not laying any new torches...etc..
    Try the other inventory page, the one that sorts as a list with a search field at the top. Much easier than trying to find something in your tabbed inventory page.

    Open inventory, click the search field and start typing the word "torch", see your inventory list narrow down as you type until only torches (and requisition forms for torches) are left. Bonus? The search field doesn't clear when you close the inventory window. So when you open it again, it's still showing torches (or teleporters, or requisition forms, etc).

    Not as fast as placing them on your hotbar, but certainly a lot faster than trying to find anything in your tabbed inventory.

    I use this all the time to find things mid-quest that I need, but don't need often enough to dedicate a hotbar slot to it.
    Last edited by katana_one; 03-21-2011 at 09:09 AM.
    You are responsible for your own DDO experience.

  18. #18
    Community Member
    Join Date
    Sep 2009
    Posts
    453

    Default

    Items that exhausted need to stay on the hotbar as a grayed out icon. Then when you pick up more of the item you don't have to drag it to the hotbar again.

    Also items need to be clickable and dragable out of the secondary screen, that would really help.

  19. #19
    Community Member katana_one's Avatar
    Join Date
    Sep 2009
    Posts
    339

    Default

    Quote Originally Posted by chodelord View Post
    Items that exhausted need to stay on the hotbar as a grayed out icon. Then when you pick up more of the item you don't have to drag it to the hotbar again.
    I agree with this.

    Also items need to be clickable and dragable out of the secondary screen, that would really help.
    They are. Unless I'm not understanding you correctly.
    You are responsible for your own DDO experience.

  20. #20
    Hero AZgreentea's Avatar
    Join Date
    Dec 2009
    Posts
    2,430

    Default

    Quote Originally Posted by chodelord View Post
    Items that exhausted need to stay on the hotbar as a grayed out icon. Then when you pick up more of the item you don't have to drag it to the hotbar again
    Wouldnt that just cause a problem with having to deal with removing things from your hotbars (which are potentially locked)? Especially with quest specific items.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload