Alright, after doing a little math on this barbarian, I had a few questions to ask, to see if i can find any more sources of bonuses:

First off, all bonuses exclude necropolis IV loot, restless isles, gianthold, IQ2, Carnival & Sentinel epics, along with a few other things. Also, +3 and +4 tomes DO NOT count due to how difficult it is for me to get one. If a skill is cross-class, it will have only 11 instead of 11.5 since half a point does not make a difference. In addition, treat this character as a 20 FrB barbarian, with all feats chosen for final selection.



As for the questions, first one is, are there any bonuses I am forgetting that I could add for UMD when you factor in excluded bonuses? Here is my calculations for a UMD on my barbarian character:

11 base
7 CHA MOD (13 base CHA, +6 item, +2 tome, +3 exceptional)
4 Greater Heroism
3 competence
3 enhancement
6 Green Steel
1 Yugoloth Pot
3 Alchemy Pot
1 Good Luck

39 UMD

With a little more effort on my behalf and maybe help from others, I can get these bonuses:

Additional +1 good luck for total of +2
1 Influence potion
5 action boost
2 bard song

48 UMD

These are all the bonuses that I can think of, but there might be more. The question is, how many more can I get? Id like to somehow squeeze 4 more UMD points into the 'easy' category by taking out Yugo + Alch pots and replacing them with something else. Of course, a way I could do that is to simply take Human Versitality III instead of IV, that way I can have 4 more action points on my point deprived barbarian. Other than that, I can't think of much.



Next question focuses on intimidate: What bonuses could I be forgetting on intimidate? Here is what I got:

23 base
15 competence
4 Greater Heroism
6 GS
7 CHA
1 Yugo
1 Good Luck
2 coin lord feat

59 Intimidate

With a little effort on myself and help from others, I can get:

2 song
3 ALCH
1 Influence
5 action boost
4 action points

74 Intimidate

The only question is, would 74 intimidate be any good in raids and end-game content? Or should I just stick to a lower number instead? In addition, are there any other bonuses that I would be forgetting to add besides good luck +2, which is impossible since to have that requires me to wield dreamsplitter? Not the greatest of ideas to use dreamsplitter while intimidating if you ask me...



Last but probably most important question focuses on stunning blow DC'S: What's the magic number I need to hit? Based on calculations, here is my DC and details about it:

10 base
10 item

STR

22 base
6 item
6 psionic
12 rage (8 base,4 power-rage)
2 rage(spell)
2 tome
2 capstone
2 yugo
3 exceptional
4 Death Frenzy
2 Frenzy
1 guild

27 STR modifier

47 DC

Will 47 DC suffice in epics and end-game for stunning blow? Or will it still not be reliable to use? In addition, what other bonuses could I also be forgetting to use?

That is all.