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  1. #1
    Community Member stille_nacht's Avatar
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    Default Quick Draw Worth it?

    I just see it in a lot of builds, so basically my question is, is quickdraw worth dropping a second toughness on an AA kensai II khopesh build (12 ftr/6 rgr/2rog)
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  2. #2
    Community Member Ridag's Avatar
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    People take Quick Draw for faster Action Boost activation. It really does allow for smoother use of Power Surge and Haste Boost in combat.

    If having that ability is worth the HP trade off then you should switch.

  3. #3
    Community Member Postumus's Avatar
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    Quote Originally Posted by stille_nacht View Post
    I just see it in a lot of builds, so basically my question is, is quickdraw worth dropping a second toughness on an AA kensai II khopesh build (12 ftr/6 rgr/2rog)
    If you swap weapons frequently or use action boosts (ftr str, haste, etc) mid-combat frequently like I do, then quickdraw is awesome.


    It not only noticeably decreases the time it takes to swap weapons, but it speeds up how fast your action boosts take effect after you click them.


    I don't know if it is a 'must have' feat, but I know I certainly miss it when I switch from my fighter who has it to my ranger who doesn't.

  4. #4
    Community Member stille_nacht's Avatar
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    hmm i will indeed be using haste boosts and str boosts from kensai II, guess ill give it a whirl, if i die to often, ill just switch w/ fred :]
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  5. #5
    Community Member Ridag's Avatar
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    Quote Originally Posted by stille_nacht View Post
    hmm i will indeed be using haste boosts and str boosts from kensai II, guess ill give it a whirl, if i die to often, ill just switch w/ fred :]
    22 HP at cap will not be the difference maker in any build.

    Now if it were your only toughness feat and you were also losing HP from toughness enhancements, it would be a different recommendation.

  6. #6
    Community Member Malithar45's Avatar
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    The DPS reason given for having it is shaving off 0.6 seconds of the normal 1.2 seconds it takes to activate a boost, giving you 0.6 seconds more worth of those boosts.

    The fun/functionality reason behind it is for swapping weapons quickly. Best use I've seen in epics is to swap to a stunning weapon setup while approaching a caster or un-stunned/held mob, hitting it with stunning blow, and switching back to your DPS weapons quickly. Was very nice to see it for the first time, quiet an eye opener to what else it brings, since saving 0.6 seconds on boosts doesn't sound like its worth a feat, though its certainly something to keep in mind if you've the room in your build.

    Personally for those benefits, I'd prolly drop an extra Toughness for it if I was already at a good 600+ HP.
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  7. #7
    Hero Marcus-Hawkeye's Avatar
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    It also increases thrown attack rate.
    I believe it does this by making the reloading animation faster.

  8. #8
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Marcus-Hawkeye View Post
    It also increases thrown attack rate.
    I believe it does this by making the reloading animation faster.
    does this extend to bows?
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  9. #9
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    Quote Originally Posted by Malithar45 View Post
    The DPS reason given for having it is shaving off 0.6 seconds of the normal 1.2 seconds it takes to activate a boost, giving you 0.6 seconds more worth of those boosts.
    Not exactly. The benefit of shortened boost activation isn't that it's equivalent to longer boost duration; it is that the cost in skipped regular attacks is reduced.

  10. #10
    Hero Marcus-Hawkeye's Avatar
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    Quote Originally Posted by stille_nacht View Post
    does this extend to bows?
    No. The description indicates only thrown weapons.

    http://ddowiki.com/page/Quick_Draw

  11. #11
    Community Member Malithar45's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Not exactly. The benefit of shortened boost activation isn't that it's equivalent to longer boost duration; it is that the cost in skipped regular attacks is reduced.
    Right. What I meant by that though is rather than activating the boost and start swinging again at 18.8 sec left on the boost, you'd restart your attacks at 19.4, thus gaining some more use out of it, while losing less attacks as well. Poor choice of words on my part.
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