Do I need the UMD to be able to heal my party mates, and even ressurect them if the situation goes dire, or should I just save the skill points, dump-stat CHA and use Reconstruct naturaly?
Do I need the UMD to be able to heal my party mates, and even ressurect them if the situation goes dire, or should I just save the skill points, dump-stat CHA and use Reconstruct naturaly?
You don't need to put points into CHA, but if you already have the Rogue splash, why not gt the skill?
It's valuable for more than just healing yourself.
It's one of the most powerful skills, if not the most.
If you are able to max it, you'd be a fool for not doing so.
I would take UMD. It helps by-pass lots of restrictions as well as give you scroll and wand use that are not inherent to the wiz class. It will rarely be your job to heal a party, only time is if you have a WF tank. You may be asked to heal a little then.
I agree, with so many skill points, there is not much of an opportunity cost of maxing UMD. Your Concentration, Search and DD should be easy to max, leaving you with a few points to spread around on Spot, Open Lock and UMD. Of those three, Open lock on needs a few points from the first level and some gear, Spot is useful, but UMD is much more useful, for a number of things, including Cleric buff scrolls and heal
I'm just feeling really insecure about it. So far the builds I got in the forums have a Barbarian or Monk splash on them, and I don't really wanna do a triclass.
The wiz/rog I intend to make will have the past life of a Mechanic, so having only 6/7 points to spend on skills is really gonna take me some time to adapt
I guess I just want some feedback on the whole wiz/rog thing
ok, if you're running a rogue now that you want to tr into a wizzogue here's my input .
before you TR, get gear for all levels (open lock, search, spot, DD) and a good number of tools.
/edit/ also, save your 1750 favor tome (int) for your wizard life or just loot one/buy one and put it in your bank.
it will be transferred to your reincarnation cache so you can pull it out when you hit level 7 and use it. /endedit/
take rogue at level 1.
max int and have a solid con. dump wis completely. everything else is flavor of your choice.
max out your search, DD at every level.
put some points into spot and open lock as available.
max UMD.
don't bother taking jump past 10. the jump spell and a skill of 10 will max out your jumping ability.
concentration is another good skill.
ignore bluff completely.
take wiz levels at 2-10 ish. make sure you max out your int. each 2 points of int = 1 more skill point to spend.
at around level 11 or 12, take the second level of rogue.
use the extra skill points to buff up your skills that may have fallen behind a bit.
and have fun. it's an easy build to make/play especially if you already have the gear before starting.
Last edited by herzkos; 03-20-2011 at 09:57 PM.
The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)
UMD is useful but not necessary. I have casters with it and casters without it and both play just fine. It's a choice thing - do you want the utility it can offer?