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  1. #1
    Sketchy Adventurer Monroid's Avatar
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    Default As a WF wiz/rog, should I dump UMD?

    Do I need the UMD to be able to heal my party mates, and even ressurect them if the situation goes dire, or should I just save the skill points, dump-stat CHA and use Reconstruct naturaly?

  2. #2
    Community Member AylinIsAwesome's Avatar
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    You don't need to put points into CHA, but if you already have the Rogue splash, why not gt the skill?

    It's valuable for more than just healing yourself.

  3. #3
    The Hatchery
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    It's one of the most powerful skills, if not the most.

    If you are able to max it, you'd be a fool for not doing so.

  4. #4
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    I would take UMD. It helps by-pass lots of restrictions as well as give you scroll and wand use that are not inherent to the wiz class. It will rarely be your job to heal a party, only time is if you have a WF tank. You may be asked to heal a little then.

  5. #5
    Community Member Cam_Neely's Avatar
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    I agree, with so many skill points, there is not much of an opportunity cost of maxing UMD. Your Concentration, Search and DD should be easy to max, leaving you with a few points to spread around on Spot, Open Lock and UMD. Of those three, Open lock on needs a few points from the first level and some gear, Spot is useful, but UMD is much more useful, for a number of things, including Cleric buff scrolls and heal
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  6. #6
    Community Member PresentTense's Avatar
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    What would you take instead? With your int, you should be able to maintain concentration, search, disable device and umd with no problem.

  7. #7
    Sketchy Adventurer Monroid's Avatar
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    Quote Originally Posted by PresentTense View Post
    What would you take instead? With your int, you should be able to maintain concentration, search, disable device and umd with no problem.
    I was building it on the Char Gen thing, taking Spot, since I don't know most of the quests very well, but I'll try to read about them before going in and take UMD instead then

  8. #8
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Monroid View Post
    I was building it on the Char Gen thing, taking Spot, since I don't know most of the quests very well, but I'll try to read about them before going in and take UMD instead then
    Just so you know (and since we havent actually seen the build) you can do just as good (and sometimes better than) trapsmithing as a pure rogue with only 2 lvls of rogue (at lvl 1 and lvl 10ish) no more than that is needed or recommended
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #9
    Sketchy Adventurer Monroid's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Just so you know (and since we havent actually seen the build) you can do just as good (and sometimes better than) trapsmithing as a pure rogue with only 2 lvls of rogue (at lvl 1 and lvl 10ish) no more than that is needed or recommended
    I'm just feeling really insecure about it. So far the builds I got in the forums have a Barbarian or Monk splash on them, and I don't really wanna do a triclass.

    The wiz/rog I intend to make will have the past life of a Mechanic, so having only 6/7 points to spend on skills is really gonna take me some time to adapt

    I guess I just want some feedback on the whole wiz/rog thing

  10. #10
    Community Member herzkos's Avatar
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    Quote Originally Posted by Monroid View Post
    I'm just feeling really insecure about it. So far the builds I got in the forums have a Barbarian or Monk splash on them, and I don't really wanna do a triclass.

    The wiz/rog I intend to make will have the past life of a Mechanic, so having only 6/7 points to spend on skills is really gonna take me some time to adapt

    I guess I just want some feedback on the whole wiz/rog thing
    ok, if you're running a rogue now that you want to tr into a wizzogue here's my input .

    before you TR, get gear for all levels (open lock, search, spot, DD) and a good number of tools.
    /edit/ also, save your 1750 favor tome (int) for your wizard life or just loot one/buy one and put it in your bank.
    it will be transferred to your reincarnation cache so you can pull it out when you hit level 7 and use it. /endedit/
    take rogue at level 1.
    max int and have a solid con. dump wis completely. everything else is flavor of your choice.
    max out your search, DD at every level.
    put some points into spot and open lock as available.
    max UMD.
    don't bother taking jump past 10. the jump spell and a skill of 10 will max out your jumping ability.
    concentration is another good skill.
    ignore bluff completely.


    take wiz levels at 2-10 ish. make sure you max out your int. each 2 points of int = 1 more skill point to spend.
    at around level 11 or 12, take the second level of rogue.
    use the extra skill points to buff up your skills that may have fallen behind a bit.

    and have fun. it's an easy build to make/play especially if you already have the gear before starting.
    Last edited by herzkos; 03-20-2011 at 09:57 PM.
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  11. #11
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by herzkos View Post
    ok, if you're running a rogue now that you want to tr into a wizzogue here's my input .

    before you TR, get gear for all levels (open lock, search, spot, DD) and a good number of tools.
    /edit/ also, save your 1750 favor tome (int) for your wizard life or just loot one/buy one and put it in your bank.
    it will be transferred to your reincarnation cache so you can pull it out when you hit level 7 and use it. /endedit/
    take rogue at level 1. and 10ish..any time after you get firewall
    max int and have a solid con. dump wis completely. everything else is flavor of your choice. Max AND Max Con anything else is pretty pointless...make Cha or Str 10 if you have excess points
    max out your search, DD at every level.
    put some points into spot and open lock as available. Open lock only really needs about 4-10 trained points...spot is more of an all or nothing skill
    max UMD.
    don't bother taking jump past 10. the jump spell and a skill of 10 will max out your jumping ability.
    concentration is another good skill. I'd say an ESSENTIAL skill
    ignore bluff completely. yes its pointless...if you REALLY need to take diplo instead


    take wiz levels at 2-10 ish. make sure you max out your int. each 2 points of int = 1 more skill point to spend.
    at around level 11 or 12, take the second level of rogue.
    use the extra skill points to buff up your skills that may have fallen behind a bit.

    and have fun. it's an easy build to make/play especially if you already have the gear before starting.
    I added a couple comments...but what he said is pretty much correct
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  12. #12
    Community Member
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    UMD is useful but not necessary. I have casters with it and casters without it and both play just fine. It's a choice thing - do you want the utility it can offer?

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