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  1. #1
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    Default Price Check: Metalline handwraps of geob, ac bracers

    Hi

    about how much should I expect for a set of +5 Metalline Handwraps of Greater Evil Outsider Bane (rr: dwarf)? I pulled a pair and undecided if I should try selling or hang onto them in case I roll a monk down the road.

    Also, how much these days for +8 AC bracers, no RR

    thanks!

  2. #2
    Community Member Bolo_Grubb's Avatar
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    hang on to them until after update 9. With the new crafting system coming they could be worth a lot.
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  3. #3
    Community Member t0r012's Avatar
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    IMO the +8 ac aren't worth near as much as they used to be.

    For the wraps , well only the rr hurts them but they are so good that I don't think it hurts them much.
    For price , think of the biggest number you can imagine getting for them , then double it.
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  4. #4
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    +1 metalline wraps are ML12.
    that would make a +5 metalline wraps of GEOB at ML24, ML22 if race restricted.
    something seems off... can you share a screenshot?

    if you indeed have such a wrap i think they are invaluable for a dark monk atm.
    once the new crafting system will be introduced they may lose most of their value tough.

    it is a gamble, really.

  5. #5
    Community Member t0r012's Avatar
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    I think metalline is ml10 on wraps. Ml 12 are met o pg.
    So +5met o geob would be 22s or 20with rr
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  6. #6
    Community Member KillEveryone's Avatar
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    Hang on to them until after the next update or when any real info on how the crafting will work.

    From what I understand with the tidbits given, the new crafting will be able to break down stuff like that into "shards" so you may be able to take the GEOB and put it on a holy silver/metalline wraps or even add holy to that set you have, then they will be Da Bomb.

    I think that with the new crafting, all those items that have something desired on them will become worth more since you will probably be able to take that little tidbit off and add it to something else that doesn't have exactly what you need to make it a real boss beater.
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  7. #7
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    Quote Originally Posted by t0r012 View Post
    I think metalline is ml10 on wraps. Ml 12 are met o pg.
    So +5met o geob would be 22s or 20with rr
    i just checked mines and you're right. my +3 metalline wraps rr:dwarfs are ML12.

  8. #8
    Community Member AMDarkwolf's Avatar
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    so by that as a guide, teh +5 version is ML 16, not 20.

  9. #9
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    Quote Originally Posted by KillEveryone View Post
    Hang on to them until after the next update or when any real info on how the crafting will work.

    From what I understand with the tidbits given, the new crafting will be able to break down stuff like that into "shards" so you may be able to take the GEOB and put it on a holy silver/metalline wraps or even add holy to that set you have, then they will be Da Bomb.

    I think that with the new crafting, all those items that have something desired on them will become worth more since you will probably be able to take that little tidbit off and add it to something else that doesn't have exactly what you need to make it a real boss beater.
    not so sure...

    you may be able to get a metalline shard from a +2 metalline club of stunning +4, the GEOB shard from a +1 true law shortbow of GEOB and put them togheter to a plain +5 wraps rr:your favorite race.

    or better yet get a silver shard from a +3 silver dagger of vertigo +2 and put it togheter with the GEOB shard into a +5 holy wraps. much lower ML in this case, for a far more powerfull item.

    it depends really what the system will let you and how hard it is to train your crafting skills high enough to do it.
    imho, the value of the OP's wraps will go down. by how much will depend on how the crafting system will work.

  10. #10
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by KillEveryone View Post
    Hang on to them until after the next update or when any real info on how the crafting will work.
    I don't think this really makes sense. At the moment, these are just about the best possible boss beater for a dark monk. Who knows how values will change after the update? They could be worth much less. It's pretty much impossible for them to be worth more, since they're already ideal for their purpose.

    I think those of you talking about using them for crafting are forgetting that high level monks always use at least one, usually two TOD rings with damage effects, and one of these is going to be Holy Burst. So this weapon will already break boss DR. It's typically going to be a 2d10 or 2d12, Holy Burst, Shocking Burst, Metalline of Greater Evil Outsider Bane weapon. Pretty tough to beat.
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  11. #11
    Community Member t0r012's Avatar
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    Quote Originally Posted by Cardtrick View Post
    I don't think this really makes sense. At the moment, these are just about the best possible boss beater for a dark monk. Who knows how values will change after the update? They could be worth much less. It's pretty much impossible for them to be worth more, since they're already ideal for their purpose.

    I think those of you talking about using them for crafting are forgetting that high level monks always use at least one, usually two TOD rings with damage effects, and one of these is going to be Holy Burst. So this weapon will already break boss DR. It's typically going to be a 2d10 or 2d12, Holy Burst, Shocking Burst, Metalline of Greater Evil Outsider Bane weapon. Pretty tough to beat.
    This.
    Short of a race matching rr you couldn't improve these any so long as the crafting system keeps the same prefix/suffix/ml setup as the random loot gen system.
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  12. #12
    Community Member t0r012's Avatar
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    Just one more additional thought, unless you are really hard up for money/ingred/other gear I wouldn't sell them.
    To me they would be worth rolling a dwarf dark monk to use them. I am a monk junkie though and would do something crazy like that. Slap icy durring the next games and force damage ritual and be proud to have the best BBs a monk could get.
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  13. #13
    Community Member AMDarkwolf's Avatar
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    Have to agree, this item is more valuable than a few plat or something else, this is one of those 'one in a million' finds u SHOULD hold onto.


    Even a NON dorf monk can equip them if you invest in umd a bit and get yourself some UMD gear.


    Just keep them, u won't regret it.

  14. #14
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Cardtrick View Post
    I think those of you talking about using them for crafting are forgetting that high level monks always use at least one, usually two TOD rings with damage effects, and one of these is going to be Holy Burst. So this weapon will already break boss DR. It's typically going to be a 2d10 or 2d12, Holy Burst, Shocking Burst, Metalline of Greater Evil Outsider Bane weapon. Pretty tough to beat.
    If they have those ToD rings.
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  15. #15
    Community Member Chette's Avatar
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    Quote Originally Posted by KillEveryone View Post
    If they have those ToD rings.
    You can put holy or shocking burst on any ToD ring. Even the garbage that nobody else wants. A ToD ring for holy burst should be the first thing a monk gets when they hit 18, and especially if you run with guildies, this shouldn't take more than 1-2 runs. There is no excuse for not having a holy burst ToD ring on a monk, medium ingredients are cheap.
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  16. #16
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Chette View Post
    You can put holy or shocking burst on any ToD ring. Even the garbage that nobody else wants. A ToD ring for holy burst should be the first thing a monk gets when they hit 18, and especially if you run with guildies, this shouldn't take more than 1-2 runs. There is no excuse for not having a holy burst ToD ring on a monk, medium ingredients are cheap.
    Yea, but you STILL need a ToD ring and you may or may not get one.
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  17. #17
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    Quote Originally Posted by krogyy View Post
    not so sure...

    you may be able to get a metalline shard from a +2 metalline club of stunning +4, the GEOB shard from a +1 true law shortbow of GEOB and put them togheter to a plain +5 wraps rr:your favorite race.

    or better yet get a silver shard from a +3 silver dagger of vertigo +2 and put it togheter with the GEOB shard into a +5 holy wraps. much lower ML in this case, for a far more powerfull item.

    it depends really what the system will let you and how hard it is to train your crafting skills high enough to do it.
    imho, the value of the OP's wraps will go down. by how much will depend on how the crafting system will work.

    I have a feeling the crafting system won't be as awesome as we're hoping it will be. Specifically, I have doubts that we will be able to alter the 'base' item, like adding silver or cold iron to a weapon. So far the only mention has been pulling magical effects off of random generated gear.


    I guess we'll see when Update 9 rolls out.


    The value of those wraps probably will go down after the crafting system is released, if it does indeed let us pull any prefix or suffix off an item and combine them on some other weapon. Nonetheless, I would keep them if I were you. Make a character for it, it's just that good.


  18. #18
    Community Member SteeleTrueheart's Avatar
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    Quote Originally Posted by KillEveryone View Post
    Yea, but you STILL need a ToD ring and you may or may not get one.
    The person who could afford to buy these wraps could and probably has run ToD a bunch of times.
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  19. #19
    Community Member Chette's Avatar
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    Quote Originally Posted by KillEveryone View Post
    Yea, but you STILL need a ToD ring and you may or may not get one.
    I don't think I've every gone more than 2 or maybe 3 ToDs without seeing a junk ring go up for roll simply for crafting, or end up getting vendored. OK, fine, I'll concede. You may go a week or two without breaking DR, and THEN you'll have the absolutely best boss beater handwraps in the game. I think it's worth the wait
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  20. #20
    Community Member Impatiens's Avatar
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    They are worth a lot. Like more than the plat cap and you should definitely be trading them for things like multiple large devil scales or other valuable crafting ingredients. The race restriction is hurting them a little, but not enough to to reduce the value by much.

    I play a half elf monk, but if I were on your server I'd be more than happy to take those off your hand and figure out how to get my UMD to the point that I could use them. If you think you will ever seriously roll a monk though, you should keep them.

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