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  1. #21
    Community Member Khurse's Avatar
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    Quote Originally Posted by grodon9999 View Post
    yes, I mean they get the most swings in.

    it would be nice to see DS fleshed out, a rangers Sniper-shot with an assassinate effect might be awesome. Tempest III needs something as well but we've gone over that a billion times.
    Or, maybe we could make sure all classes have at least 2 PREs at T3 before Rangers get something else.
    Rangers have 2 functional PREs , they might need work, but let's get all classes up to approximately the same level before Rangers get any loving.

  2. #22
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by KingOfCheese View Post
    Class gains/losses seem to cycle.

    I remember the days of people only wanting ranger twf dps for Shroud. MAYBE a barbarian might be considered. Ah, the good old days.

    Based on these cycles, it will be the Rangers' turn on update 11
    why do they do this? to keep the TR's turning over?

  3. #23
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Khurse View Post
    Or, maybe we could make sure all classes have at least 2 PREs at T3 before Rangers get something else.
    Rangers have 2 functional PREs , they might need work, but let's get all classes up to approximately the same level before Rangers get any loving.
    Nah

  4. #24
    Community Member grodon9999's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    why do they do this? to keep the TR's turning over?
    It's a balancing act and un-intended consequences. That and it sells TR hearts.

  5. #25
    Community Member elujin's Avatar
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    Quote Originally Posted by Rydin_Dirtay View Post
    Just as now, we won't be able to vorp a red named. We'll just be able to damage them more if we choose to use vorps on them. Is this correct?



    This appears to be a nerf of vorpal to me. If the monster has 1200 hp left, and you vorp it, it won't die.
    i think no vorpal effects on the boss cous the epic ward is still up
    Virt II makes elujin smile !

  6. #26
    Community Member Khurse's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Nah
    I see your debating skills are as impressive as ever my friend...

  7. #27
    Hatchery Founder Ganak's Avatar
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    Devs reported Deepwood Sniper is up next, likely Update 10.
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  8. #28
    Community Member Shade's Avatar
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    Rangers get nerfed by default in comparison to some other classes.

    THF specable classes get:
    50% Increased glancing blow DPS vs helpless mobs (currently provides no increase)
    50% Increase bonus dice for classes that get those vs helplless (Berserker, Knight of the Chalice)

    TWF specable classes (eg: Ranger) get:
    Reduced dmg vs autocritables, since they genrall rely on x3/4 crit twf type weps. Ofcourse this applies to THF as well, tho less since TWF relies less on this for its dps source (as glancing blows never crit)

    Melee rangers in general have a poor pre. (tempest) which is planned to be improved to be more in line with the current better PrES (Palemaster, Archmage, and upcoming sorc/fvs ones) but exactly when? unknown.

  9. #29
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Draccus View Post
    The lack of a viable Deepwood Sniper PrE is approaching the absurd. I'm surprised Sorcs and FvS, both wildly popular and powerful classes WITHOUT PrEs, are getting theirs first.

    (and, yes, this is about the fifth time I've used the word "absurd" on the boards today. I think I need a time out.)
    Before you complain about something you should probably check first...DWS is already in the works

    Quote Originally Posted by Eladrin View Post
    We've got the Elemental Savants in Update 9, a couple of minor tweaks to a few others, and the next ones on the list I plan on after that are the Divine Avenger, Deepwood Sniper II, and Ninja Spy III.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  10. #30
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by grodon9999 View Post
    That and it sells TR hearts.
    figures, now they need to add something that will make people tr back into rangers maybe? lol.

  11. #31
    Community Member Krag's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    figures, now they need to add something that will make people tr back into rangers maybe? lol.
    I hope so.
    Need ranger life for my completionist but right now tempest is not very appealing compared to kensai or berserker.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  12. #32
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Shade View Post
    Rangers get nerfed by default in comparison to some other classes.
    Oh I agree, but that was in update 5

    Quote Originally Posted by Shade View Post
    THF specable classes get:
    50% Increased glancing blow DPS vs helpless mobs (currently provides no increase)
    50% Increase bonus dice for classes that get those vs helplless (Berserker, Knight of the Chalice)

    TWF specable classes (eg: Ranger) get:
    Reduced dmg vs autocritables, since they genrall rely on x3/4 crit twf type weps. Ofcourse this applies to THF as well, tho less since TWF relies less on this for its dps source (as glancing blows never crit)
    That doesn't compute, 50% more damage is 50% more damage regardless of the source. I don't know any high-end THFers who don't twitch so glancing blows are out of the equation and you get 80-100% more weapon procs on TWF.


    Quote Originally Posted by Shade View Post
    Melee rangers in general have a poor pre. (tempest) which is planned to be improved to be more in line with the current better PrES (Palemaster, Archmage, and upcoming sorc/fvs ones) but exactly when? unknown.
    The first two tiers are okay but the third one needs work, hopefully Turbine gets this.

  13. #33
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Krag View Post
    I hope so.
    Need ranger life for my completionist but right now tempest is not very appealing compared to kensai or berserker.
    It's only lacking in end-game, if you're just going for a TR life leveling it will be fine.

  14. #34
    Community Member Schmoe's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Before you complain about something you should probably check first...DWS is already in the works
    DWS needs more than just a 2nd tier to be worthwhile.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  15. #35
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    Rangers need about a 20% increase on ranged dps and melee damage! That extra damage would not break that class. This is my first toon and it is hard getting into parties on a quest at higher lvls. Maybe rangers have more damage on TR builds. I plan on finding out when I hit lvl 20. Most Ranger spells need a boost to spells like snare! At lower lvls they're cool, but at higher lvls their pointless. The summons suck too, I just use them for mobs to aggro on.

  16. #36
    Community Member Thucydides04's Avatar
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    Quote Originally Posted by Schmoe View Post
    DWS needs more than just a 2nd tier to be worthwhile.
    Tempest doesn't...
    Wyclef
    AoK

  17. #37
    Community Member Shade's Avatar
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    Quote Originally Posted by grodon9999 View Post
    I don't know any high-end THFers who don't twitch so glancing blows are out of the equation and you get 80-100% more weapon procs on TWF.
    lol you have a very select crew you run with then. In my experience over 95% of players have no idea how to twitch, at least not correctly or accurately.

    The ones that do? Also smart enough to know when not too. It will be more dps not to twitch vs helpless mobs in update9 at least for classes with lots of bonus dice and full thf line.. Almost killing twitch entirely for barbarians.. Final nail in the coffin to speak.

    A sad thought indeed.

  18. #38
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Shade View Post
    lol you have a very select crew you run with then. In my experience over 95% of players have no idea how to twitch, at least not correctly or accurately.

    The ones that do? Also smart enough to know when not too. It will be more dps not to twitch vs helpless mobs in update9 at least for classes with lots of bonus dice and full thf line.. Almost killing twitch entirely for barbarians.. Final nail in the coffin to speak.

    A sad thought indeed.
    It's why I said HIGH-END THFers You're right about most players but the ones I see who utterly destroy everything in their path twitch.

    I think you're probably right about auto-attack being more DPS against stuff in a helpless state regarding THFing, we'll have to test this when it goes live.

  19. #39
    Hero LordPiglet's Avatar
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    Quote Originally Posted by jergardner View Post
    Rangers need about a 20% increase on ranged dps and melee damage! That extra damage would not break that class. This is my first toon and it is hard getting into parties on a quest at higher lvls. Maybe rangers have more damage on TR builds. I plan on finding out when I hit lvl 20. Most Ranger spells need a boost to spells like snare! At lower lvls they're cool, but at higher lvls their pointless. The summons suck too, I just use them for mobs to aggro on.
    I'm not sure why you have problems getting into groups? I've occasionally had to tell someone I was a Tempest and then explain that tempest is TWF, but I can't think of a time I've ever been outright declined for being a ranger.

  20. #40
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Ganolyn View Post
    Yes this is true until it gets down below 1000 HP's. We are all assuming that this change is to the entire game format and not just Epics. There has been no definite statement to this effect to my knowledge. It all may be just a tempest in a teapot. Even if it is to the entire format, it is scalable so they can up the limit if it seems too low for non epic play. Then vorps will work pretty much like before except that epic mobs will be able to vorped after some beat down.
    I see what you did there.

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