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  1. #1
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    Default Dual-Wielding Scimitar Half-Elf

    As my first build on a half-elf I was wondering what people thought of this. I would think it would be a lot of fun to play with decent saves, ability to resurrect another player at lvl 6 and self-healing.

    I took concentration for skill points but they could obviously be allocated better, just wasn't sure what I wanted to put them in, heal might have been more productive.

    Thoughts?

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Undegee the Killer
    Level 20 Lawful Good Half-Elf Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 284 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     4
    Bluff                 2                     3
    Concentration         6                    25
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                  1                     5
    Hide                  2                     4
    Intimidate            2                     3
    Jump                  2                     5
    Listen                1                     1
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     1
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Follower of the Undying Court
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Improved Heal I
    
    
    Level 2 (Paladin)
    Enhancement: Paladin Charisma I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Paladin)
    Enhancement: Improved Heal II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Extra Turning I
    
    
    Level 5 (Paladin)
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Improved Turning I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Undying Call
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Hunter of the Dead I
    
    
    Level 8 (Paladin)
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Redemption I
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning II
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Half-Elf Rogue Dexterity I
    
    
    Level 13 (Paladin)
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Energy of the Templar I
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Charisma II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Improved Heal III
    Enhancement: Paladin Extra Turning III
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Resistance of Good II
    Enhancement: Racial Toughness II
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Improved Turning III
    
    
    Level 18 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Paladin Hunter of the Dead III
    Enhancement: Paladin Redemption II
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Improved Heal IV
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Redemption III
    Last edited by strebster; 03-17-2011 at 01:45 PM.

  2. #2
    Community Member WruntJunior's Avatar
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    The only errors I noticed right away were that your wisdom looks to be too high (don't actually need any points in wisdom) and your charisma is too low to qualify for Divine Might 3 without a +4 charisma tome. I'd bump wisdom down to at least 10 in order to raise charisma to 16.

    As far as skills, I'd probably take UMD or Intimidate over Concentration.

  3. #3
    Community Member BattleCircle's Avatar
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    IMO half elf fighter dilly is much better than rogue dilly. +1 to str and two tiers of trip and stunning blow enhancements.

    Also I didn't see the Human adaptability enhancement line in your build. Half elf qualifies for both tiers, granting a +1 to two ability scores.

  4. #4
    Community Member t0r012's Avatar
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    only twf , no itwf or gtwf is a big no no, less so than a pally than others since smites and other pally clickies don't work with doublestrikes but it is still a huge DPS drop.

    dump tw blocking and wepfoc slash

    I say move power attack later, and pick up ic:slash @ 9. 15-20 threat range is very important with a x2 smite.

    for stats,
    dump the wisdom. leave it at 8 and rely on items to get your minimum requirements for spells. I'd dump those points in to charisma.

    I'd give advice on APs but being fluid no biggie, you will find what you like anyway.

    ==================================

    its a bummer you can't get the racial benies to falchion with a halfelf or i'd suggest that in a heartbeat.

    edit:side note
    just looked I though undying court was termed as curved blades including falchion but now that i just looked it up it only says scimmies. Did they change that recently or am I just losing my mind?
    edit to the edit. yeah I'm just losing my mind. it is the racial bonus that lets works for falchion "curved blades".
    Last edited by t0r012; 03-17-2011 at 01:34 PM.
    Move along , Nothing to see here

  5. #5
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    Quote Originally Posted by t0r012 View Post
    only twf , no itwf or gtwf is a big no no, less so than a pally than others since smites and other pally clickies don't work with doublestrikes but it is still a huge DPS drop.

    dump tw blocking and wepfoc slash

    I say move power attack later, and pick up ic:slash @ 9. 15-20 threat range is very important with a x2 smite.

    for stats,
    dump the wisdom. leave it at 8 and rely on items to get your minimum requirements for spells. I'd dump those points in to charisma.

    I'd give advice on APs but being fluid no biggie, you will find what you like anyway.

    ==================================

    its a bummer you can't get the racial benies to falchion with a halfelf or i'd suggest that in a heartbeat.

    edit:side note
    just looked I though undying court was termed as curved blades including falchion but now that i just looked it up it only says scimmies. Did they change that recently or am I just losing my mind?
    edit to the edit. yeah I'm just losing my mind. it is the racial bonus that lets works for falchion "curved blades".
    I have actually planned on Improved Two Weapon Fighting and Greater Two Weapon Fighting instead of Two Weapon Blocking and Oversized Two Weapon Fighting. For some reason the Character generator didn't let me take the feat even though I had the pre-reqs and I forgot to change the post :P

    I like the thought of taking improved critical over Wpn focus.

  6. #6
    Community Member t0r012's Avatar
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    Quote Originally Posted by strebster View Post
    I have actually planned on Improved Two Weapon Fighting and Greater Two Weapon Fighting instead of Two Weapon Blocking and Oversized Two Weapon Fighting. For some reason the Character generator didn't let me take the feat even though I had the pre-reqs and I forgot to change the post :P

    I like the thought of taking improved critical over Wpn focus.
    the planner won't let you take itwf or gtwf cause you don't qualify.
    only base stats plus level up points count for feat prereqs.

    -----
    also just realized that you don't get the elf racial bonuses with half elf to scimmies, so I don't see the plan as being all that great.
    Move along , Nothing to see here

  7. #7
    Community Member BattleCircle's Avatar
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    Quote Originally Posted by t0r012 View Post

    -----
    also just realized that you don't get the elf racial bonuses with half elf to scimmies, so I don't see the plan as being all that great.
    I was going to point that out, but thought maybe the OP had a stash of scimmys or just liked the crit range.

  8. #8
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    Quote Originally Posted by t0r012 View Post
    the planner won't let you take itwf or gtwf cause you don't qualify.
    only base stats plus level up points count for feat prereqs.

    -----
    also just realized that you don't get the elf racial bonuses with half elf to scimmies, so I don't see the plan as being all that great.
    Hmmm, it seems like this build would actually then be more successful with just a plain elf since they get the extra dmg with scimitars and the bonus to dex allowing ITWP and GTWP. I had thought enhancement bonuses qualify feat pre-reqs...

  9. #9
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by t0r012 View Post
    the planner won't let you take itwf or gtwf cause you don't qualify.
    only base stats plus level up points count for feat prereqs.

    -----
    also just realized that you don't get the elf racial bonuses with half elf to scimmies, so I don't see the plan as being all that great.
    This.

    Swap weapon focus: slashing at level 18 for exotic weapon proficiency: khopesh = win!

  10. #10
    Community Member t0r012's Avatar
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    Quote Originally Posted by strebster View Post
    Hmmm, it seems like this build would actually then be more successful with just a plain elf since they get the extra dmg with scimitars and the bonus to dex allowing ITWP and GTWP. I had thought enhancement bonuses qualify feat pre-reqs...
    yeah would be better suited to an elf. for TWf chain if you happen to have a +2 dex tome or the means to get one that counts for feat prerequs.

    ---
    one word of warning about the racial weapon lines they get really really tough to fit in on a pally. by time you get done with your PrE requirements extra lay on hands, extra smites and divine mights the points start getting really, really slim. Going elf and getting to skip the elven dex will help , unlike a human where getting +1 to 2 different stats is tough to skip.
    Move along , Nothing to see here

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by BattleCircle View Post
    IMO half elf fighter dilly is much better than rogue dilly. +1 to str and two tiers of trip and stunning blow enhancements.
    OP doesn't have Stunning Blow and no room to squeeze it in; you'd give up 3d6 SA dmg for +1 STR and +2 Trip?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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