As my first build on a half-elf I was wondering what people thought of this. I would think it would be a lot of fun to play with decent saves, ability to resurrect another player at lvl 6 and self-healing.
I took concentration for skill points but they could obviously be allocated better, just wasn't sure what I wanted to put them in, heal might have been more productive.
Thoughts?
Code:
Character Plan by DDO Character Planner Version 3.8.1
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Undegee the Killer
Level 20 Lawful Good Half-Elf Male
(20 Paladin)
Hit Points: 322
Spell Points: 284
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 16
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 15 18
Constitution 14 14
Intelligence 8 8
Wisdom 12 12
Charisma 14 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 4
Bluff 2 3
Concentration 6 25
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 1 5
Hide 2 4
Intimidate 2 3
Jump 2 5
Listen 1 1
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 1 1
Swim 2 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Two Weapon Fighting
Enhancement: Follower of the Undying Court
Enhancement: Paladin Extra Smite Evil I
Enhancement: Improved Heal I
Level 2 (Paladin)
Enhancement: Paladin Charisma I
Level 3 (Paladin)
Feat: (Selected) Toughness
Enhancement: Elven Dexterity I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Level 4 (Paladin)
Enhancement: Improved Heal II
Enhancement: Paladin Toughness I
Enhancement: Paladin Extra Turning I
Level 5 (Paladin)
Enhancement: Improved Rogue Dilettante I
Enhancement: Paladin Toughness II
Enhancement: Paladin Improved Turning I
Level 6 (Paladin)
Feat: (Selected) Power Attack
Enhancement: Undying Call
Level 7 (Paladin)
Enhancement: Paladin Hunter of the Dead I
Level 8 (Paladin)
Enhancement: Elven Dexterity II
Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Extra Lay on Hands II
Level 10 (Paladin)
Enhancement: Paladin Redemption I
Level 11 (Paladin)
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning II
Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Hunter of the Dead II
Enhancement: Half-Elf Rogue Dexterity I
Level 13 (Paladin)
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Energy of the Templar I
Level 14 (Paladin)
Enhancement: Paladin Charisma II
Level 15 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Improved Heal III
Enhancement: Paladin Extra Turning III
Level 16 (Paladin)
Enhancement: Paladin Resistance of Good II
Enhancement: Racial Toughness II
Level 17 (Paladin)
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning III
Level 18 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Paladin Hunter of the Dead III
Enhancement: Paladin Redemption II
Level 19 (Paladin)
Enhancement: Paladin Bulwark of Good III
Enhancement: Improved Heal IV
Level 20 (Paladin)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Redemption III