This is a build I've been kicking around which I have planned for my 3rd or 4th life. The idea is to combine ninja spy, wind stance, cutthroat and a lit II to do amazing damage at all levels, rock out full Jorasco dragonmarks and trapping ability while sacrificing little. This is as much a leveling build as an end game one.
Why shortswords? They're extremely flavorful and tasty for one. And also, epic cutthroat/lit II does give a small increase in DPS compared to dual lit II shortswords. Meanwhile, staying centered means I can use shadow fade for on demand invisibility and stacking blur effect and fists of darkness for a little extra DPS.
Code:
Character Plan by DDO Character Planner Version 3.8.0
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Level 20 Lawful Good Halfling Male
(7 Monk \ 1 Rogue \ 12 Ranger)
Hit Points: 300
Spell Points: 157
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 20
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 18
Constitution 16 18
Intelligence 10 12
Wisdom 12 14
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 9
Bluff -1 0
Concentration 5 27
Diplomacy -1 0
Disable Device 4 24
Haggle -1 1
Heal 1 4
Hide 2 8
Intimidate -1 0
Jump 7 14
Listen 1 4
Move Silently 2 6
Open Lock 5 7
Perform n/a n/a
Repair 0 1
Search 4 24
Spot 5 6
Swim 3 6
Tumble 3 7
Use Magic Device 3 21
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Monk
Level 2 (Monk)
Feat: (Monk Bonus) Mobility
Level 3 (Monk)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 6 (Ranger)
Feat: (Selected) Lesser Dragonmark of Healing
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Maximize Spell
Level 10 (Ranger)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Greater Dragonmark of Healing
Level 13 (Monk)
Feat: (Monk Bonus) Power Attack
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Spring Attack
Level 16 (Ranger)
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Monk)
Level 20 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Rogue Improved Trap Sense I