Originally Posted by
Artos_Fabril
You make some good, well spoken points. In particular, I agree that the way to get new players to build better characters is to explain to them what decisions they're making at character creation, which are easily reversible and which require a re-roll (or LR) to fix. Letting them make decisions, even mistakes, is fine. Explaining the long-term repercussions of those decisions is better.
But I disagree with some of your assumptions:
1) A new player will know enough to build towards a 70 AC, but not enough to know that past vale it will still be virtually worthless, or pros and cons of HP (to speak nothing of "grazing hits", damage that bypasses AC, etc)
2) 16 dex for a halfling is 6 points, the 17th is only 2 more, not 3.
3) You would get recommendations to put level-ups in strength, rather than to not attempt an AC build rogue splash monk on 28 points as a first character.
4) For that build, after advising against it completely, I'd propose 13STR (power attack)/17 dex GTWF/14 con (HPs)/13 int (CE)/12 wis (AC)...
-about that advising against it completely: a rogue doesn't need all that much AC, the goal is to not have agro, if you do have agro, you're better also have the enemies blinded, so that you get your sneak attacks, if the enemies are blinded they've got a 50% miss chance already (effectively AC=monsterAB+10). If you're not getting sneak attacks, you might as well be playing a rogue splashed ranger or fighter.
-By the way, did you forget the significant gear dependency that 70 AC build has? It's not a new player build in any case.
In the end, I don't think that the compendium is going to reach enough people, or impart enough knowledge to make a significant difference, and for any specific build, the boards are (or at least were, but that's a whole other soap box) a better place to get build advice than this has any hope of being.
As far as this compendium entry goes, maybe a better entry would be:
Constitution: This Ability Score affects your hit points gained per level, your fortitude saves, and the availability of Monks' Earth Stance and Half-Elves' Barbarian Dilettante Feat. It is also the basis of the concentration skill, which is important to Monks and Spellcasters. Many players WILL discriminate against low-con or low HP characters when forming groups and raids. A score of 14 is therefore often recommended, especially for newer players.
**Red meant to denote hyperlinks to the appropriate entries.
I don't remember where on the boards I first heard this, but...
"It doesn't matter what else your character can do, when HP hits -10, all you can do is ride in a backpack."