Page 1 of 2 12 LastLast
Results 1 to 20 of 23
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default Sorc PRE changes screws with my archmage?

    OK, so I've been reading through the new sorc PRE and enhancment changes....specificlally in the spell enhancment lines.

    All of spell enhancement lines are being split up...

    I've got a WF evoc/enchant specced archmange

    currently I've got full repair/force spec enhancments and some fire/cold

    10pts (1/2/3/4) to force/repair dmg for +40%
    10pts (1/2/3/4) to fire/cold dmg for +40%
    6pts (1/2/3) to crit % to force (up to 9%)
    6pts (1/2/3) to crit mod to force (up to 2.25)

    to get the same under the new system, I'll need:

    5pts (1/1/1/1/1) to force dmg for +40%
    5pts (1/1/1/1/1) to repair dmg for +40%
    5pts (1/1/1/1/1) to fire dmg for +40%
    5pts (1/1/1/1/1) to cold dmg for +40%
    6pts (1/1/1/1/1/1) to crit % to force (up to 9%)
    6pts (1/1/1/1/1/1) to crit mod to force (up to 2.25)

    hmm...I guess it works out the same...with the added bonus of being able to enhance my force by an extra 10% if I can squeeze out another 2 AP from somewhere else...

    carry on...nothing to see here

  2. #2
    Community Member Requiro's Avatar
    Join Date
    Jan 2010
    Posts
    1,386

    Default

    Quote Originally Posted by kinar View Post
    OK, so I've been reading through the new sorc PRE and enhancment changes....specificlally in the spell enhancment lines.

    All of spell enhancement lines are being split up...

    I've got a WF evoc/enchant specced archmange

    currently I've got full repair/force spec enhancments and some fire/cold

    10pts (1/2/3/4) to force/repair dmg for +40%
    10pts (1/2/3/4) to fire/cold dmg for +40%
    6pts (1/2/3) to crit % to force (up to 9%)
    6pts (1/2/3) to crit mod to force (up to 2.25)

    to get the same under the new system, I'll need:

    5pts (1/1/1/1/1) to force dmg for +40%
    5pts (1/1/1/1/1) to repair dmg for +40%
    5pts (1/1/1/1/1) to fire dmg for +40%
    5pts (1/1/1/1/1) to cold dmg for +40%
    6pts (1/1/1/1/1/1) to crit % to force (up to 9%)
    6pts (1/1/1/1/1/1) to crit mod to force (up to 2.25)

    hmm...I guess it works out the same...with the added bonus of being able to enhance my force by an extra 10% if I can squeeze out another 2 AP from somewhere else...

    carry on...nothing to see here
    You forgot about:

    6pts (1/1/1/1/1/1) to crit % to repair (up to 9%)
    6pts (1/1/1/1/1/1) to crit mod to repair (up to 2.25)

    That will be the same what you have today.

    Of course if you care about Repair crits.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Quote Originally Posted by Requiro View Post
    You forgot about:

    6pts (1/1/1/1/1/1) to crit % to repair (up to 9%)
    6pts (1/1/1/1/1/1) to crit mod to repair (up to 2.25)

    That will be the same what you have today.

    Of course if you care about Repair crits.
    I see you are right...however, its kinda pointless to care about repair crits since if you try to depend on them, you will be dead. Every once in a while, its kinda cool to see a 700pt plus repair when I'm keeping a tank alive, but at least 400 of that went to waste usually.

    Sucks for all you fire & ice people though...

  4. #4
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Also, it's not the Sorc PrEs that may/may not screw with you...
    The changes are going be alongside the PrEs, but not because of them. Even if they were to scrap the Savant lines at the last moment (insert howls of Sorc-Rage here), the splitting of the lines would still commence.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  5. #5
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Quote Originally Posted by Memnir View Post
    Also, it's not the Sorc PrEs that may/may not screw with you...
    The changes are going be alongside the PrEs, but not because of them. Even if they were to scrap the Savant lines at the last moment (insert howls of Sorc-Rage here), the splitting of the lines would still commence.
    While your statement is most likely true, splitting the lines would have most likely never happened if the sorc PRE's didn't require it...

  6. #6
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    They've been thinking about doing it for a long time - so yeah. They would have.

    But whatever. Stupid thing to argue over.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  7. #7
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by kinar View Post
    While your statement is most likely true, splitting the lines would have most likely never happened if the sorc PRE's didn't require it...
    I disagree with your assessment here: Certainly the spell/Enhancemant changes have to happen before the Sorc PrE is possible, but it doesn't follow that they've done such major work on the spell & enhancement system just to accomodate Sorc PrE.

    In other words, Sorc PrE might just be their way of showcasing the spell/enhancement changes, rather than being the driver.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  8. #8
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by kinar View Post
    While your statement is most likely true, splitting the lines would have most likely never happened if the sorc PRE's didn't require it...
    They would have. The enhancement changes were part of the spell pass, not a result of the Elemental Savants.

  9. #9
    Community Member dkyle's Avatar
    Join Date
    Oct 2009
    Posts
    3,930

    Default

    Quote Originally Posted by Eladrin View Post
    They would have. The enhancement changes were part of the spell pass, not a result of the Elemental Savants.
    It seems odd that, while the percent damage boosting enhancements stayed the same cost effectively, if one wished to regain the same bonuses they had pre-U9, the crit boost enhancements doubled in cost, since one element now costs the same as two used to.

    Is this intended, and if so, why? Are spell crits more valuable than what they were previously valued at?

  10. #10
    Community Member Kza's Avatar
    Join Date
    Dec 2008
    Posts
    929

    Default

    Quote Originally Posted by Eladrin View Post
    They would have. The enhancement changes were part of the spell pass, not a result of the Elemental Savants.
    Any chanse to check on AP cost again? Seems even tighter and more expensive now than before. Plz? (for crit lines)

  11. #11

    Default

    Quote Originally Posted by Kza View Post
    Any chanse to check on AP cost again? Seems even tighter and more expensive now than before. Plz? (for crit lines)
    Remember the old saying, "jack of all trades, master of none?"

    I have a feeling Eladrin wants people to have the ability to do everything, but then you shouldn't be great at any of it. But If you do spec yourself up for it, you'll be darn hot at that line, but not so hot at the others.

    That is the standard trade off thinking, and probably why they are so front heavy.

  12. #12
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    They should really just merge the crit lines, so there is 1 crit line for each element instead of 2.

  13. #13
    Hero Aashrym's Avatar
    Join Date
    Dec 2008
    Posts
    2,330

    Default

    Quote Originally Posted by Aaxeyu View Post
    They should really just merge the crit lines, so there is 1 crit line for each element instead of 2.
    /signed
    Quote Originally Posted by Turbine
    a powerful ally able to play in any role that the group needs
    http://www.youtube.com/watch?v=zonbLF-NMZg

  14. #14
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Quote Originally Posted by Aaxeyu View Post
    They should really just merge the crit lines, so there is 1 crit line for each element instead of 2.
    /signed
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  15. #15
    The Hatchery Rinnaldo's Avatar
    Join Date
    Jan 2010
    Posts
    322

    Default

    Quote Originally Posted by kinar View Post
    ... I've got a WF evoc/enchant specced archmange ...
    I think my dog had that!

  16. #16
    Community Member Alektronic's Avatar
    Join Date
    Sep 2009
    Posts
    438

    Default

    Haven't seen anything about a "repair" line. I did see that force is now an untyped/force/physical category. To the OP: where'd you get the impression that repair will have it's own line?
    -Thelanis toons- Alektronic (wolf), Bakeneko (monk), Ghyldra (druid), Hermeros (crafter), Lecker (wf wiz),
    Panaceus (elemental barb), Quallus (SDK), Taigong (acrobat), Vamprix (warlock), Vercigetorix (bard)

  17. #17
    Community Member Ridag's Avatar
    Join Date
    Nov 2006
    Posts
    625

    Default

    Quote Originally Posted by Aaxeyu View Post
    They should really just merge the crit lines, so there is 1 crit line for each element instead of 2.
    +1 to you! This is how it is on lore items, this is also how it should be on enhancements. 1 line for crit multiplier and chance for each element, adjust AP cost accordingly. They should also strongly consider keeping them at or near the same AP cost equivalent and if they find that it is unbalancing with the other changes coming then adjust accordingly.

  18. #18
    Community Member Jaid314's Avatar
    Join Date
    Jan 2010
    Posts
    4,785

    Default

    Quote Originally Posted by kinar View Post
    I see you are right...however, its kinda pointless to care about repair crits since if you try to depend on them, you will be dead. Every once in a while, its kinda cool to see a 700pt plus repair when I'm keeping a tank alive, but at least 400 of that went to waste usually.

    Sucks for all you fire & ice people though...
    well, it really only sucks for people making *new* fire/ice spec casters. or those who respec. the rest of us get to keep our combined lines unless turbine forces an enhancement reset.

  19. #19
    Community Member Kirlian's Avatar
    Join Date
    Dec 2009
    Posts
    59

    Unhappy

    Quote Originally Posted by Eladrin View Post
    They would have. The enhancement changes were part of the spell pass, not a result of the Elemental Savants.
    I hope the overall changes to spells justify extreme increase in AP. I would like to see in U9 some really, really good changes to trash resistance, saves, immunities, that will balance the unbalancing AP costs. I have no idea what could that possibly be... Hm... Every spell will partially do untyped dmg to enemies? Orthons, devils, thiefilings, demons ifrities, djinies, etc, have their immunities, resistances lowered/removed?
    Why?
    It may happen that wizards would like to sustain versatility. At the end of the day its sorcerers that want to/should/have no choice now but, become specialize in ONE element. Wizards and maybe some renegades will still prefer versatility over narrow dedication.
    AKA Mathrom
    Therhy//Ajey//Darvanan//Eustahy//Giaur
    I am a human whether you like it or not

  20. #20
    Community Member
    Join Date
    Sep 2006
    Posts
    524

    Default

    Quote Originally Posted by Kirlian View Post
    I hope the overall changes to spells justify extreme increase in AP. I would like to see in U9 some really, really good changes to trash resistance, saves, immunities, that will balance the unbalancing AP costs. I have no idea what could that possibly be... Hm... Every spell will partially do untyped dmg to enemies? Orthons, devils, thiefilings, demons ifrities, djinies, etc, have their immunities, resistances lowered/removed?
    Why?
    It may happen that wizards would like to sustain versatility. At the end of the day its sorcerers that want to/should/have no choice now but, become specialize in ONE element. Wizards and maybe some renegades will still prefer versatility over narrow dedication.
    subject to debate since not all the prcs are out.

    and ofcourse you dont HAVE to take them. If you like what you are, you can stay that way.
    Q&A is the business of pointing out others' failures. Optimists need not apply.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload