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  1. #1
    Founder Balkas's Avatar
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    Default The Shadow Knight - Incorporeal AC Hate Tank - (14 Paladin/6 Monk)

    The Shadow Knight - Incorporeal AC Hate Tank - (14 Paladin/6 Monk)

    After getting sick of watching countless ToD pug clerics waste all sorts of resources healing No AC/Fat HP tanks, I wanted to come up with a character that accomplished the following:

    -Healer Friendly Tank
    -Generate enough Hate to hold aggro while allowing other party members to go all out on DPS (Which I think is where I'll have the most issues)
    -Have good DPS when not tanking.
    -Be a little different. I'll probably still make a 12 Fighter/6 Paladin/2 Monk tank at some point so I can directly compare the 2 builds.

    Please note that I will be also using this as a reference post as I level.

    Name: The Shadow Knight

    While not very similar to the Shadow Knights of EQ, I figured the name was appropriate given the fact that he's a Paladin that uses Shadow Fade.

    Classes: 14 Paladin/6 Monk - Defender of Siberys II/Ninja Spy I

    14 Paladin gets you all sorts of goodies: Saves, Zeal, Holy Sword, Exalted Smite III, Divine Sacrifice II, Divine Might II, Divine Righteousness, etc...

    6 Monk gets you Ninja Spy I, which grants you the wonderful Shadow Fade ability along with the ability to use shortswords and stay centered. Turbine decided to throw Ninja Spies a bone by granting them the Cutthroat's Smallblade in the Anniversary Event. I can dual wield those while in DPS mode, or pair one with a Mineral II SS with +4 Insight AC while tanking. While questing, I'll most likely be using a pair of Vampiric Fury Shortswords and go into healing amplification mode.

    Race: Human

    Half-Elf would also make a good choice (Favored Soul or Sorceror Dilettante depending on your preference) but I'm a fan of the extra feat and skill point that Humans get. Drow are also a good choice since they gain a bonus to shortswords. The penalty to constitution is offset by the bonuses elsewhere. I think a 1st TRd Drow would only be down 1 wisdom point from the Human version. I may do my 2nd TR into a Drow if I feel I don't need the extra Toughness feat.


    Alignment: Lawful Good

    Ability Scores:

    34 Point Build
    STR: 15 + 5 levels + 2 Tome + 6 Item = 28
    DEX: 15 + 2 Tome + 6 Item +1 Enhancement = 24
    CON: 14 + 2 Tome + 6 Item = 22
    INT: 11 + 2 Tome = 13
    WIS: 11 + 2 Tome + 6 Item + 1 Enhancement = 20
    CHA: 14 + 2 Tome + 6 Item = 22

    Important Tomes: +1 Int at lvl 1, +2 Int and +2 Dex at lvl 7

    I probably wouldn't attempt this as a 28 pointer (Maybe drop Strength and Finesse?); 32 Point Build could drop Wis while a 36 Point Build could add a point to Strength.

    Feats

    1) Monk - Toughness, Human Bonus: TWF, Monk Bonus: Dodge
    2) Monk - Monk Bonus: Toughness
    3) Paladin - Power Attack
    4) Paladin
    5) Paladin
    6) Paladin - Extend
    7) Paladin
    8) Paladin
    9) Paladin - Improved TWF
    10) Paladin
    11) Paladin
    12) Paladin - Improved Critical: Piercing
    13) Paladin
    14) Paladin
    15) Paladin - Greater TWF
    16) Paladin
    17) Monk- Monk: Path of Inevitable Dominion
    18) Monk - Combat Expertise
    19) Monk
    20) Monk - Toughness

    Level order is mostly personal preference. You could take all the monk levels early if you like leveling monk-style more.

    Skills:

    Intimidate, Concentration, UMD, Balance

    Enhancements:


    Defender of Siberys II (6)
    Ninja Spy I (4)
    Bulwark of Good III (6)
    Resistance of Good III (6)
    Divine Might II (3)
    Divine Sacrifice II (3)
    Exalted Smite III (6)
    Extra Smite Evil IV (10)
    Divine Righteousness (1)
    Armor Boost I (1)
    Focus of Good I (1)
    Improved Jump II (3)
    Improved Tumble II (3)
    Darkside Elemental Debuff (2)
    Way of the Patient Tortoise II (3)

    The rest of the 22 points can be distributed as you see fit through Paladin and Racial Toughnesses, Human Adaptabilities, Class Stat Enhancements, and Human/Monk Improved Recoveries.


    AC:

    10 Base
    4 Icy Raiments Dodge
    3 Chattering Ring Dodge
    1 Nimble Trinket Dodge
    1 Alchemical Dodge
    1 Feat Dodge
    7 Dexterity
    5 Wisdom
    2 Monk Bonus
    4 Insight (Shroud Crafted)
    5 Protection
    8 Armor Bracers
    4 Aura
    __________
    55 Unbuffed

    3 Barkskin
    4 Shield
    __________
    62 Self-Buffed

    1 Dex Shrine
    1 Wis Shrine
    3 AC Crew
    __________
    67 Guild-Buffed

    5 Combat Expertise
    3 Defender of Siberys II Stance
    __________
    75 AC Mode

    2 Full Barkskin
    4 Bard Song
    1 haste
    2 Recitation
    2 Full Paladin Aura
    __________
    86 Raid-Buffed

    1 Exceptional Wisdom +2
    1 Exceptional Dexterity +2
    3 Abishai Profane
    __________
    91 Hypothetical Maximum

    Hit Points:

    20 Base
    48 Monk
    140 Paladin
    200 Constitution (14 Base + 2 Tome + 6 Item + 2 Exceptional + 3 DoS II Stance + 2 Ship Buff + 1 Enhancement)
    45 Shroud
    10 Argo Favor
    30 GFL
    20 Toughness Item
    66 3 Toughness Feats
    15 Tortoise II
    60 Toughness Enhancements
    _________
    654 Tanking Hit Points

    40 Yugo Pot
    40 Exceptional +1 and Abishai
    20 +4 Tome
    20 Mountain Stance
    __________
    774 Hypothetical Maximum

    Saves:

    Fortitude/Reflex/Will
    9/4/4 - 14 Paladin
    5/5/5 - 6 Monk
    6/7/5 - Stats
    1/1/1 - Stat Shrines
    5/5/5 - Resistance +5
    6/6/6 - Divine Grace
    2/2/2 - Good Luck +2
    1/1/1 - Alchemical
    4/4/4 - Aura
    4/4/4 - Greater Heroism
    ________
    43/40/38 - Basic Saves

    4/2/2 - DoS II Stance
    ________
    47/42/40 - Tanking Saves

    Hypothetical (Somewhat Ridiculous) End-Game Gear:

    Goggles: Concordant Opposition / SP / +5 Charisma Skills / +6 Wisdom
    Helmet: Pirate +6 Seeker +15 Balance/Intimidate/Concentration/Whatever
    Necklace: Epic Siren's Charm
    Trinket: Epic Gem of Many Facets
    Cloak: Epic Envenomed Cloak / Good Luck +2
    Belt: Mineral 2 / HP
    Ring: Chattering Ring
    Ring: Kyrian's or Thamor's / +2 STR or CON
    Gloves: Epic Gloves of the Claw
    Boots: Epic Boots of Corrosion / Dexterity / Greater False Life
    Bracers: Epic Scorched Bracers / Toughness
    Armor: Icy Raiment

    Tell me what you think.
    Last edited by Balkas; 05-28-2011 at 04:56 PM.

  2. #2
    Words! pie2655's Avatar
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    Bit of an Idium there, dark monk/pally. And a paladin is like a warrior of good......
    Quote Originally Posted by FlimsyFirewood View Post
    I'm on it. Nerfing the new thing asap.
    Also, nerfing the old thing too, for balance.
    Quote Originally Posted by Failedlegend View Post
    nnnnnnnmn....Pie is greater than Cake....nnnnnnnnn
    ^^^^didn't need to hypnotize me to make me say that :P ^^^^^^

  3. #3
    Community Member LWT's Avatar
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    Default ?

    why imp crit slashing when shortswords are puncturing?

  4. #4
    Founder Balkas's Avatar
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    Good catch :-) it was a WSS Longsword build but I changed it up and forgot to switch.

  5. #5
    Community Member Braxion's Avatar
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    Oh another annoying Balk "Mutt" Build...

    Sigh, I guess I will have to help you level this one up too

  6. #6
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    tanking horoth on my dark monk, when i use shadowfade he starts to move a little, doesnt turn but the melees need to be paying attention and move to his tail again.

  7. #7
    Community Member AylinIsAwesome's Avatar
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    Have you thought about Drow, for the extra damage to Shortswords?

  8. #8
    Founder Balkas's Avatar
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    Quote Originally Posted by pie2655 View Post
    Bit of an Idium there, dark monk/pally. And a paladin is like a warrior of good......
    I was considering calling him "The Hypocrite".

    Quote Originally Posted by Braxion View Post
    Oh another annoying Balk "Mutt" Build...

    Sigh, I guess I will have to help you level this one up too
    Balkorr is grateful. Level 8 Paladin right now; will LR+1 when I feel like playing a Monk. :-)

    Quote Originally Posted by Sarekoth View Post
    tanking horoth on my dark monk, when i use shadowfade he starts to move a little, doesnt turn but the melees need to be paying attention and move to his tail again.
    Thanks for the advice. :-)

    Quote Originally Posted by AylinIsAwesome View Post
    Have you thought about Drow, for the extra damage to Shortswords?
    Drow are an intriguing choice and would definitely work also. Maybe I'll try Drow for the 2nd TR if I find that I don't need the extra toughness feat.
    Last edited by Balkas; 03-15-2011 at 02:11 PM.

  9. #9
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Balkas View Post
    Drow are an intriguing choice and would definitely work also. Maybe I'll try Drow for the 2nd TR if I find that I don't need the extra toughness feat.
    Just played with the stats a bit... I can't see getting CON above 12, so -42 HP (though starting at 13 is possible, so only -22).

    On the other hand, you'd probably get 2 more AC out of it (16 DEX with Drow enhancements, 13 starting WIS).

  10. #10
    Founder Balkas's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Just played with the stats a bit... I can't see getting CON above 12, so -42 HP (though starting at 13 is possible, so only -22).

    On the other hand, you'd probably get 2 more AC out of it (16 DEX with Drow enhancements, 13 starting WIS).
    As a first TR, I think you could go:

    STR: 15 (7)
    DEX: 15 (5)
    CON: 14 (10)
    WIS: 10 (2)
    INT: 11 (1)
    CHA: 14 (4)

    You do get 30 points as a TR'd Drow, correct? Granted, the AC might be high enough with Shadow Fade that you won't need the extra CON bracket, in which case putting those 4 build points into DEX/WIS certainly does make sense.

  11. #11
    Community Member etelan's Avatar
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    Quote Originally Posted by Balkas View Post
    You do get 30 points as a TR'd Drow, correct?
    Yup :P

  12. #12
    Words! pie2655's Avatar
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    Quote Originally Posted by Balkas View Post
    I was considering calling him "The Hypocrite".
    Maybe you should rename him that
    Quote Originally Posted by FlimsyFirewood View Post
    I'm on it. Nerfing the new thing asap.
    Also, nerfing the old thing too, for balance.
    Quote Originally Posted by Failedlegend View Post
    nnnnnnnmn....Pie is greater than Cake....nnnnnnnnn
    ^^^^didn't need to hypnotize me to make me say that :P ^^^^^^

  13. #13
    Community Member grodon9999's Avatar
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    What can you get the HP up to? My fighter (build link in sig) was at about 760 last night on hard horoth and a disentergrate almost rocked him. I'd like at least 700 HP for this.

  14. #14
    Founder Balkas's Avatar
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    Quote Originally Posted by grodon9999 View Post
    What can you get the HP up to? My fighter (build link in sig) was at about 760 last night on hard horoth and a disentergrate almost rocked him. I'd like at least 700 HP for this.
    20 Base
    48 Monk
    140 Paladin
    200 Constitution (14 Base + 2 Tome + 6 Item + 2 Exceptional + 3 DoS II Stance + 2 Ship Buff + 1 Enhancement)
    45 Shroud
    10 Argo Favor
    30 GFL
    20 Toughness Item
    66 3 Toughness Feats
    15 Tortoise II
    60 Toughness Enhancements
    _________
    654 Tanking Hit Points

    20 Yugo Pot
    40 Exceptional +1 and Abishai
    20 +4 Tome
    20 Mountain Stance
    __________
    754 Hypothetical Maximum

    Saves:
    F/R/W
    9/4/4 - 14 Paladin
    5/5/5 - 6 Monk
    6/7/5 - Stats
    1/1/1 - Stat Shrines
    5/5/5 - Resistance +5
    6/6/6 - Divine Grace
    2/2/2 - Good Luck +2
    1/1/1 - Alchemical
    4/4/4 - Aura
    4/4/4 - Greater Heroism
    ________
    43/40/38 - Basic Saves

    4/2/2 - DoS II Stance
    ________
    47/42/40 - Tanking Saves

    Hypothetical (Somewhat Ridiculous) End Game Gear:

    Goggles: Concordant Opposition / SP / +5 Charisma Skills / +6 Wisdom
    Helmet: Pirate +6 Seeker +15 Balance/Intimidate/Concentration/Whatever
    Necklace: Epic Siren's Charm
    Trinket: Epic Gem of Many Facets
    Cloak: Epic Envenomed Cloak / Good Luck +2
    Belt: Mineral 2 / HP
    Ring: Chattering Ring
    Ring: Kyrian's or Thamor's / +2 STR or CON
    Gloves: Epic Gloves of the Claw
    Boots: Epic Boots of Corrosion / Dexterity / Greater False Life
    Bracers: Epic Scorched Bracers / Toughness
    Armor: Icy Raiment
    Last edited by Balkas; 03-19-2011 at 03:42 PM.

  15. #15
    Community Member Cheswick's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Dagbar Thunderbolt
    Level 20 Lawful Good Halfling Male
    (14 Paladin \ 6 Monk) 
    Hit Points: 330
    Spell Points: 239 
    BAB: 18\18\23\28\28
    Fortitude: 25
    Reflex: 20
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    17
    Constitution         12                    17
    Intelligence         11                    14
    Wisdom               12                    17
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    23
    Bluff                 2                     3
    Concentration         5                    31
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  1                     3
    Hide                  2                     9
    Intimidate            4                    25
    Jump                  2                     9
    Listen                1                     5
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                  1                     3
    Swim                  2                     3
    Tumble                3                     6
    Use Magic Device      4                    10
    
    Level 1 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Halfling Athletics I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Focus of Good I
    
    
    Level 4 (Paladin)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Saves Boost I
    Enhancement: Paladin Toughness I
    
    
    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Combat Expertise
    Enhancement: Halfling Athletics II
    Enhancement: Paladin Toughness II
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Armor Class Boost II
    Enhancement: Paladin Divine Might I
    
    
    Level 8 (Paladin)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Defender of Siberys I
    
    
    Level 9 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    
    
    Level 10 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Toughness III
    
    
    Level 11 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Monk Improved Recovery I
    Enhancement: Improved Intimidate III
    
    
    Level 12 (Monk)
    Ability Raise: CON
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Armor Class Boost III
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Porous Soul
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Combat Expertise
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Rock
    Enhancement: Monk Wisdom II
    
    
    Level 15 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Fists of Iron
    
    
    Level 16 (Paladin)
    Ability Raise: CON
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Armor Class Boost IV
    
    
    Level 17 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Bulwark of Good III
    
    
    Level 18 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Divine Might II
    
    
    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Extra Action Boost I
    Enhancement: Paladin Resistance of Good III
    
    
    Level 20 (Paladin)
    Ability Raise: CON
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Extra Action Boost II
    Enhancement: Paladin Extra Lay on Hands I
    Last edited by Cheswick; 05-02-2011 at 05:21 PM.

  16. #16
    Founder Balkas's Avatar
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    Why Shield Mastery?

  17. #17
    Community Member Cheswick's Avatar
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    There was a pre-requisite for defender of siberys . Could I have taken something else instead?

    nvm : I see I was supposed ot take combat expertise. I will fix it
    Last edited by Cheswick; 05-02-2011 at 10:15 AM.

  18. #18
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    Default Shadow Fade

    Why is Shadow Fade good if it drops like inviz does when you perform certain actions like say attacking?

  19. #19
    Community Member laeris's Avatar
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    Quote Originally Posted by Zimdar View Post
    Why is Shadow Fade good if it drops like inviz does when you perform certain actions like say attacking?
    After it 'drops' you receive 1 minute of incorpreality--stacking with cloudkill, displace, blur etc etc. Unaffected by True Sight, it effectively reduces a chunk of the damage you would take.
    Laeris, Swamped, Dissension, Laerus, Rishnarck

  20. #20
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    Default I c

    OK .. (here is where I kick myself).

    I HAD a 6 monk/6 wiz - I thought ninja spy shadow fade ability + blur/displace then later Wraith form was a good way to mitigate damage.. I tried it out. Didnt see the 1 min incorporeal buff.. Thought to myself.. this is lame.. /delete.

    Turns out it is a sweet deal...

    /kicks self x 3

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