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  1. #221
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Eladrin View Post
    No, just the sorcerer/wizard enhancements. They'll have to continue to find efficacy items.
    Can a change be made to Efficacy clickies, then please? Either bump them up to +75% like the elemental clickies and keep their 1 minute duration, or keep their +50% damage and increase their duration to 3 minutes to be in line with the elemental clickies on that axis.
    I understand that they can't be as big of a boost and last as long as the more limited clickies, but it would be nice if they were as good on a single axis.
    Eardweller is incredibly powerful and can stay where it is (even though I have one and would love to see it last longer).

  2. #222
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Eladrin View Post
    No, just the sorcerer/wizard enhancements. They'll have to continue to find efficacy items.
    Will efficacy items give a +75% boost like other clickies, or will it still be at the 50% it is now?

  3. #223
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by LeLoric View Post
    Melfs went from 2d4 per tick to 2d4+ 1/caster level up to 20. So it went from 5 average base damage to 25 for a level 20 caster.
    with free enlarge (as someone else has said), and max or emp, and full acid enhancement lines... considerably more than 25 per tick at 20. and because its DoT, its actually worth using those max/emp metas even though its nominally a low level, cheap spell.
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  4. #224
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by LeLoric View Post
    Melfs went from 2d4 per tick to 2d4+ 1/caster level up to 20. So it went from 5 average base damage to 25 for a level 20 caster.
    Hmm... Enemy casters really seem to like this spell... It could hurt a lot more now as a player, especially in the lower level quests.

    Vordax

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  5. #225

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    Quote Originally Posted by Renegade66 View Post
    The Eerie belt and Rakhir's Sash have Superior Efficacy VIII clickies.
    Superior Efficacy = 50%
    Superior non generic = 75%

    Last I heard at least.

  6. #226
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Superior Efficacy = 50%
    Superior non generic = 75%

    Last I heard at least.
    Correct.
    Also, Efficacy = 1min while Specific clickie = 3minutes

  7. #227
    Community Member Requiro's Avatar
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    Eladrin:

    Is there any chance that Deadly and Spellcasting new Enhancement will be change? For at least one AP less on each

    Let's say Spellcasting proc: (5%, 1%, 1%, 1%, 1%,) or (4%, 2%, 1%, 1%, 1%) or (4%, 1%, 1%, 1%, 2%)
    And Deadly proc: (30%, 15%, 10%, 10%, 10%,) or (35%, 10%, 10%, 10%, 10%) or (25%, 10%, 10%, 10%, 20%)

    In my opinion Bold one is the best option.

    Both: Sorcerers and Wizards are very AP starving classes...
    Last edited by Requiro; 03-16-2011 at 05:08 PM.
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  8. #228
    Community Member Saravis's Avatar
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    Quote Originally Posted by Requiro View Post
    Eladrin:

    Is there any chance that Deadly and Spellcasting new Enhancement will be change? For at least one AP less on each (5%, 1%, 1%, 1%, 1%,) or (4%, 2%, 1%, 1%, 1%)

    Both: Sorcerers and Wizards are very AP starving classes...
    That I have to say would be extremely interesting, it would make for some interesting options in regards to building Sorc. You could either opt out of a PrE and be able to afford more elemental choices for a more well rounded Sorc or you could take a PrE and be more focused in a specific type at the cost of another type, very interesting.

  9. #229
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by Eladrin View Post
    No, it still deals untyped damage. It is thus affected by the kinetic line of enhancements.

    The Water Savant line will increase its caster level.
    I think that seals it. If the APs stretch, Water Savant, plus the Cold and Kinetic enhancement lines for the win.

    I'll replace Wall of Fire with the party favorite Ice Storm that now will have it's bludgeon damage also boosted by the Kinetic line.

    Disintegrate and especially Horrid Wilting will be brutal and if you ever need fire damage, you can still cast a fireball for no loss in damage from today.

    Should get an extra Force Missile as well (1 per 4 caster levels).

    Ok, I'm ready. Let's do this thing!
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  10. #230
    Community Member Jaid314's Avatar
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    ice storm bludgeoning damage is already increased by cold clickies, cold enhancements, etc afaict. the whole spell is boosted. in all probability, the cold damage will be boosted by the force line as well now.

  11. #231

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    Thanks for being talkative today, Eladrin. It has made my day a lot more bearable than what it was going to be.

  12. #232
    Community Member Geonis's Avatar
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    So, currently-

    +40% in 2 schools (fire/cold, acid/elec, or force/repair) - 10 APs

    +9% chance to crit in 2 schools - 6 APs

    +.75 multiplier in 2 schools - 6 APs

    After Update 9-

    +40% in 1 school - 5 APs
    or
    +50% in 1 school - 7 APs

    +9% chance to crit in 1 school - 6 APs

    +.75 multiplier in 1 school - 6 APs (note, they changed the description on the multipliers, but they work the same)



    So this is essentially going to cost more APs just to be setup like we are currently.

    Gotta love all the work they did, just to screw us on some APs.

    This doesn't help Sorcs at all, it helps Wizzys.
    Last edited by Geonis; 03-16-2011 at 04:52 PM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  13. #233
    Community Member Trillea's Avatar
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    Are the savant ToD rings getting a revamp as well? I believe it was said before that when the PrEs were released that these would get an overhaul.
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  14. #234
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Geonis View Post
    So this is essentially going to cost more APs just to be setup like we are currently.

    Gotta love all the work they did, just to screw us on some APs.

    This doesn't help Sorcs at all, it helps Wizzys.
    sorcerers aren't *that* AP-starved. at least, certainly not compared to archmage wizards at least (pale masters don't have it *too* bad).

  15. #235

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    Quote Originally Posted by Geonis View Post
    This doesn't help Sorcs at all, it helps Wizzys.
    What No, it can't be...

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  16. #236
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Geonis View Post
    So, currently-

    +40% in 2 schools (fire/cold, acid/elec, or force/repair) - 10 APs

    +9% chance to crit in 2 schools - 6 APs

    +.75 multiplier in 2 schools - 6 APs

    After Update 9-

    +40% in 1 school - 7 APs
    or
    +50% in 1 school - 9 APs

    +9% chance to crit in 1 school - 6 APs

    +.75 multiplier in 1 school - 6 APs (note, they changed the description on the multipliers, but they work the same)



    So this is essentially going to cost more APs just to be setup like we are currently.

    Gotta love all the work they did, just to screw us on some APs.

    This doesn't help Sorcs at all, it helps Wizzys.
    While you are correct that it costs more AP to get to where we currently are, your numbers are a little off.
    Tier I = 1AP & 20%
    Tier II - VII = 1AP each and 5%
    So, 40% costs 5AP and 50% costs 7AP. Getting 2 schools to +40% will still cost you 10AP.

    It's the critical multipliers that are expensive now.

  17. #237
    Community Member Geonis's Avatar
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    Quote Originally Posted by Jaid314 View Post
    sorcerers aren't *that* AP-starved. at least, certainly not compared to archmage wizards at least (pale masters don't have it *too* bad).
    Since Turbine decided that Sorcs have to be blasters, then almost doubled the AP costs to deal damage, they are now.....
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  18. #238
    Community Member Geonis's Avatar
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    Quote Originally Posted by bradleyforrest View Post
    While you are correct that it costs more AP to get to where we currently are, your numbers are a little off.
    Tier I = 1AP & 20%
    Tier II - VII = 1AP each and 5%
    So, 40% costs 5AP and 50% costs 7AP. Getting 2 schools to +40% will still cost you 10AP.

    It's the critical multipliers that are expensive now.
    Okay, bad numbers on my part (edited).

    The problem is that since mobs have 875k HPs each in everything past Tempest Spine, crits are not really an option......
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  19. #239
    Founder LeLoric's Avatar
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    Quote Originally Posted by Geonis View Post
    So, currently-

    +40% in 2 schools (fire/cold, acid/elec, or force/repair) - 10 APs

    +9% chance to crit in 2 schools - 6 APs

    +.75 multiplier in 2 schools - 6 APs

    After Update 9-

    +40% in 1 school - 7 APs
    or
    +50% in 1 school - 9 APs

    +9% chance to crit in 1 school - 6 APs

    +.75 multiplier in 1 school - 6 APs (note, they changed the description on the multipliers, but they work the same)



    So this is essentially going to cost more APs just to be setup like we are currently.

    Gotta love all the work they did, just to screw us on some APs.

    This doesn't help Sorcs at all, it helps Wizzys.


    40% in one school is now 5 ap

    50% is 7 ap

    So to keep 40% in 2 schools is exactly what it is now.

    Crits are a lot more expensive but you can now get 10% more base damage and many of the damaging spells are improved mostlikely meaning the spells will do more damage per cast and less reliant on big crits. You can still max out one elemental crit line and should have enough to dabble into a 2nd line.

    BTW wizards have the same issues as all their lines are being changed also.
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  20. #240
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Geonis View Post
    Since Turbine decided that Sorcs have to be blasters, then almost doubled the AP costs to deal damage, they are now.....
    i've never played my sorcerer as a blaster. i don't intend to start doing so now just because of a prestige enhancement.

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