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  1. #201
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by Requiro View Post
    About max caster level - I agree with you.

    But about Wall of Fire no.

    Damage:
    Now you get 2d6+20 on level 20
    When you go Water Savant you will get: 2d6+11 on level 20

    Moreover duration will be shorter:
    Now you get 10+20 sec on level 20
    When you go Water Savant you will get: 10+11 sec.

    But for example Fireball will not be change: still will be 10d3+30 on level 20 (but can be lower on lower levels)
    Ah yes, good catch. Damage does take a hit unless you are casting something with a current max caster level of 11 or below (e.g. Fireball).

    Thanks!
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  2. #202

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    Quote Originally Posted by LookingForABentoBox View Post
    For the record, the 3.5 version of energy substitution doesn't have sonic as an option.
    Yeap. Realized that when I read your post above and went "oh... he house ruled. noted!"

  3. #203
    Community Member Requiro's Avatar
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    Quote Originally Posted by Renegade66 View Post
    Ah yes, good catch. Damage does take a hit unless you are casting something with a current max caster level of 11 or below (e.g. Fireball).

    Thanks!
    You welcome


    When I look at this Acid Arrow again I must say: Nasty!

    In practice this is one targeted, with WoF damage with no escape 2 level spell!

    You can Enlarge this, and shoot like Archer with only 6 SP cost. Very, Very nasty

    (BTW: I wonder if they change the Arcane Archer ability )
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  4. #204

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    Quote Originally Posted by LookingForABentoBox View Post
    Well, that would be interesting to say the least. Wall of lightning would mean the inability to do cold, fire, or acid damage. At all. I don't know what that would do to the game.
    Besides a hell of a lot of new graphics for all spells, I think this is the reason why they chose to do -3 CL against opposing element rather than you lose all ability. Makes it more fun.

    Also this is an Enhancement, not a Class.

  5. #205
    Time Bandit Renegade66's Avatar
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    Has it been confirmed that Horrid Wilting will be affected by cold enhancements and freeze clickies?
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  6. #206

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    Quote Originally Posted by Requiro View Post
    You can Enlarge this, and shoot like Archer with only 6 SP cost. Very, Very nasty
    (BTW: I wonder if they change the Arcane Archer ability )
    That... would be the only change besides a possible PK change.

    But that makes me wonder about the Torchered Livewood now.

  7. #207
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by Requiro View Post
    When I look at this Acid Arrow again I must say: Nasty!
    Melf's just gets 12 seconds longer right? What am I missing?
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  8. #208
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Eladrin View Post
    Deadly Kinetics I
    Prereqs: Level 4 Sorcerer or Wizard, Force Manipulation I, Kinetic Spellcasting I
    Cost: 1 AP
    Benefit: Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 25%, bringing your base critical damage bonus with these spells to +75%.

    through

    Deadly Kinetics VI
    Prereqs: Level 19 Sorcerer or Wizard, Force Manipulation VI, Deadly Kinetics V
    Cost: 1 AP
    Benefit: Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus with these spells to +125%.
    Will items have this change as well? I'm thinking that Superior Impact VI clickies just got a lot sexier for Divine casters if they can push Blade Barriers up to a 75% boost once U9 rolls out.

  9. #209
    Community Member rest's Avatar
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    Quote Originally Posted by PopeJual View Post
    Will items have this change as well? I'm thinking that Superior Impact VI clickies just got a lot sexier for Divine casters if they can push Blade Barriers up to a 75% boost once U9 rolls out.
    Oh man. If that happens, my clonk will have a blade barriergasm. Especially since I still haven't found an eardweller

  10. #210
    Founder LeLoric's Avatar
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    Quote Originally Posted by Requiro View Post
    You welcome


    When I look at this Acid Arrow again I must say: Nasty!

    In practice this is one targeted, with WoF damage with no escape 2 level spell!

    You can Enlarge this, and shoot like Archer with only 6 SP cost. Very, Very nasty

    (BTW: I wonder if they change the Arcane Archer ability )
    Yeah acid arrow seems pretty nasty especially since the role of the caster often has them off doing other things like kiting etc and not able to just stand around throwing spells endlessly at bosses. If they allow the acid stuff to stack an earth savant could throw up some acid arrow/acid rain/acid fog and then go do whatever else they were supposed to do.

    Just looking at acid arrow here it's 2d4+1 per caster level so for a tier three savant (somewhat hypothetical due to not knowing 2nd and third tiers exactly). That's an average of 28 damage.

    Take the new enhancements and an erosion clickie for 28*2.25=63 average damage.

    Then take max empower and sorc capstone for 63*2.7=170 avg dmg.

    With crit's .72*170+.18*2.75*170=207 average dmg per tick.

    Even if savant's end up only getting 5 elemental bypass that means devil raid bosses would be at about 20 resist. So 187 damage/2sec or ~93 additional dps. And you can still cast other spells kite orthons heal wf kite shadowfiends what ever elese you wanna do. You are adding 1/4 of a really well geared melee for one spell every 24 seconds. If the acid dots stack even better.
    Last edited by LeLoric; 03-16-2011 at 03:50 PM.
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  11. #211
    Developer Eladrin's Avatar
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    Quote Originally Posted by Renegade66 View Post
    Has it been confirmed that Horrid Wilting will be affected by cold enhancements and freeze clickies?
    No, it still deals untyped damage. It is thus affected by the kinetic line of enhancements.

    The Water Savant line will increase its caster level.

    Melf's just gets 12 seconds longer right? What am I missing?
    The damage is now affected by caster level.

    Will items have this change as well? I'm thinking that Superior Impact VI clickies just got a lot sexier for Divine casters if they can push Blade Barriers up to a 75% boost once U9 rolls out.
    No, just the sorcerer/wizard enhancements. They'll have to continue to find efficacy items.

  12. #212
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by PopeJual View Post
    Will items have this change as well? I'm thinking that Superior Impact VI clickies just got a lot sexier for Divine casters if they can push Blade Barriers up to a 75% boost once U9 rolls out.
    Are there's Impact VI items out there? I could have sworn that the highest that it currently went was IV because there wasn't a Force spell higher than lvl IV

  13. #213
    Community Member Requiro's Avatar
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    Quote Originally Posted by Renegade66 View Post
    Melf's just gets 12 seconds longer right? What am I missing?
    I just read again. This spell can't be enlarge If they can, that will 4x longer shoot range that it get now. That will be 4 more time until moob get to you. 12 second is no matter here.

    But nevertheless this will be still good spell. 2 level spell, already enlarged, with no escape. Duration only 12 sec, but consider long range, moob get almost full damage before he get to you. Not so powerful as I thought , but very useful
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  14. #214
    Founder LeLoric's Avatar
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    Quote Originally Posted by Renegade66 View Post
    Melf's just gets 12 seconds longer right? What am I missing?
    Melfs went from 2d4 per tick to 2d4+ 1/caster level up to 20. So it went from 5 average base damage to 25 for a level 20 caster.
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  15. #215
    Hero patang01's Avatar
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    And then have a FvS Divine caster give you his Champion effect for lowered spell resist and such on critters in his Aura.

  16. #216
    Community Member Requiro's Avatar
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    Quote Originally Posted by LeLoric View Post
    Melfs went from 2d4 per tick to 2d4+ 1/caster level up to 20. So it went from 5 average base damage to 25 for a level 20 caster.
    With free enlarge
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  17. #217
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by bradleyforrest View Post
    Are there's Impact VI items out there? I could have sworn that the highest that it currently went was IV because there wasn't a Force spell higher than lvl IV
    The Eerie belt and Rakhir's Sash have Superior Efficacy VIII clickies.
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  18. #218
    Community Member KreepyKritter's Avatar
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    Quote Originally Posted by LeLoric View Post
    Melfs went from 2d4 per tick to 2d4+ 1/caster level up to 20. So it went from 5 average base damage to 25 for a level 20 caster.

    Now, if only the damage/timer adjustments carry over to the AA Acid imbue clickies...


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  19. #219
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Renegade66 View Post
    The Eerie belt and Rakhir's Sash have Superior Efficacy VIII clickies.
    True, but my comment was targeted at the question about Sup Impact 6 clickies, not Efficacy.

  20. #220
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by LeLoric View Post
    Melfs went from 2d4 per tick to 2d4+ 1/caster level up to 20. So it went from 5 average base damage to 25 for a level 20 caster.
    Oh, ok. That's sweet. Now, if they do the same thing to Acid Fog, we'd have a winner.
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