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  1. #141
    Founder Raiderone's Avatar
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    Quote Originally Posted by Trillea View Post
    So take the electric line. That would give the downside to your acid spells (what, all 4 of them?), give you free electric nukes, and have full access to both firewall and polar ray at full strength, while giving chain lightning a boost.
    Yah thats what I was thinking too. But depending on how many AP's are available to boost the other line.

    You may only be able to boost one other line. Since they are all split up.
    If thats the case, Electric Savant Line and all it's boosts plus Fire Manipulation & Crit Line.

  2. #142
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Renegade66 View Post
    Enhancements don't typically affect scrolls, so if you use scrolls of fire shield, you would get the same benefit you do today, correct?
    I would assume so.

  3. #143
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    Quote Originally Posted by bradleyforrest View Post
    Those wizards that didn't take any Spell Pen stuff are doing it wrong. They're a one trick pony (MHM) and when that fails, they're not landing anything.
    Agreed. And yet my sorc who can hit the sr checks on just about anything. But can't match their dc. Gets denied the group way too often. :P

    I want to see the SR checks fixed badly. And level the field aginst so many one trick ponys.

  4. #144
    Community Member Requiro's Avatar
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    Quote Originally Posted by GotSomeQuestions View Post
    Adding up enhancement costs, it looks like the following generic layout will be affordable:

    Charisma III (12 AP)
    Spell Pen III (12 AP)
    Racial Toughness II (3 AP)
    Energy of Dragonblooded IV (10 AP)
    PrE III (8 AP)
    Wand + Scroll I (1 AP)
    Capstone (2 AP)
    ----
    48 AP

    One Element: Full damage and crit lines (19 AP total)
    One Element: Full damage, +4% crit chance, +25% crit damage (9 AP)
    One Element: +25% damage, +4% crit chance, +25% crit damage (4 AP) (or just +35% damage)
    ----
    80 total AP
    Drop One Spell Penetration and Charisma and you get additional 12 AP :P

    Quote Originally Posted by charmor View Post
    Not only that.. how will Maximize affect this?

    You'll now be paying 12sp for 100% damage and 37sp for 200% damage :O
    And now you pay: 40 SP. Who use Maximize on 3 level spell?
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  5. #145
    Hatchery Founder
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    Quote Originally Posted by GotSomeQuestions View Post
    Adding up enhancement costs, it looks like the following generic layout will be affordable:

    Charisma III (12 AP)
    Spell Pen III (12 AP)
    Racial Toughness II (3 AP)
    Energy of Dragonblooded IV (10 AP)
    PrE III (8 AP)
    Wand + Scroll I (1 AP)
    Capstone (2 AP)
    ----
    48 AP

    One Element: Full damage and crit lines (19 AP total)
    One Element: Full damage, +4% crit chance, +25% crit damage (9 AP)
    One Element: +25% damage, +4% crit chance, +25% crit damage (4 AP) (or just +35% damage)
    ----
    80 total AP
    No Improved Maximize or Improved Empower?
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  6. #146
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Coldin View Post
    No Improved Maximize or Improved Empower?
    Not really needed, especially now with the costs of damage spells going down.

  7. #147
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    Default ....Eladrin.....

    Will there be an electric dot spell?

    Perhaps one called Eladar's Electric Surge?


    Could we get some info on that?

    I've always favored the electric air type sorc in d&d. And i'm hard pressed to find it viable yet in ddo. Elemental variety is very nice. And i'd like to see this update do more than turn us all from fire/cold specced to cold specced.

  8. #148

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    Quote Originally Posted by bradleyforrest View Post
    Not really needed, especially now with the costs of damage spells going down.
    You lost me.

    With Maximize and Empowered feats up, the full enhancement line reduces the cost by 15 SP per cast.
    The spells (at least the two listed) have a reduced cost of 8 spell points.

    Without using those two lines of Enhancements you spells will cost you 7 additional spell points (regardless of other factors) thus is a prolonged fight you will use what 420 spell points additional per minute. (At least in the three spells I loop through)

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  9. #149
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by fuzzy1guy View Post
    Agreed. And yet my sorc who can hit the sr checks on just about anything. But can't match their dc. Gets denied the group way too often. :P

    I want to see the SR checks fixed badly. And level the field aginst so many one trick ponys.
    It's really gonna suck for you sorcs after the SR check change. Wizards can afford to take Spell pen and greater spell pen; we almost always have extra feats we dont know what to do with. I'm sure you sorcs can too...assuming you dont take toughness or extend. That's fair, right?

  10. #150
    Community Member Neouni's Avatar
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    Quote Originally Posted by fuzzy1guy View Post
    Will there be an electric dot spell?

    Perhaps one called Eladar's Electric Surge?


    Could we get some info on that?

    I've always favored the electric air type sorc in d&d. And i'm hard pressed to find it viable yet in ddo. Elemental variety is very nice. And i'd like to see this update do more than turn us all from fire/cold specced to cold specced.
    Call Lightning Storm from the druid

  11. #151
    Community Member salmag's Avatar
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    No Earthquake Spell?

  12. #152
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    Quote Originally Posted by Neouni View Post
    Call Lightning Storm from the druid
    While neat. Does not make electric viable for arcanes still. (as much as i like my cookies)

    Need a dot aoe. Cold, acid, fire all have one. They may not be awesome. But they do exist at least.


    Altho i sure wouldn't complain about giving call lightning storm to the prestige class electric line... That'd be spiffy.

  13. #153
    Community Member lugoman's Avatar
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    On a side note, is the damage done by ice storm based on caster level or static? The description doesnt mention caster level so I assume it is static.

  14. #154
    Community Member Dark-Star's Avatar
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    Eladrin, since we are getting a few pieces here and there, and speculating somewhat on the missing parts, any chance of just presenting the entire PrE line as it is now for us to look at?
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  15. #155
    Community Member lugoman's Avatar
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    Quote Originally Posted by Doxmaster View Post
    It's really gonna suck for you sorcs after the SR check change. Wizards can afford to take Spell pen and greater spell pen; we almost always have extra feats we dont know what to do with. I'm sure you sorcs can too...assuming you dont take toughness or extend. That's fair, right?
    Yes it is - then I can just leave the haste to the wizzys.

    [dude] 'haste plz'
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  16. #156
    Community Member Vengeance777's Avatar
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    Quote Originally Posted by Doxmaster View Post
    It's really gonna suck for you sorcs after the SR check change. Wizards can afford to take Spell pen and greater spell pen; we almost always have extra feats we dont know what to do with. I'm sure you sorcs can too...assuming you dont take toughness or extend. That's fair, right?

    Most sorcs take Spell Pen, Greater spell pen.

    Majority of sorcs take Toughness, Extend, Maximize, Empower, Heighten, Spell Pen, Greater Spell Pen. If Human you take an extra toughness or spell school usually evocation or necro for finger/wail.
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  17. #157
    Community Member Neouni's Avatar
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    What will happen will mass protection spells ?

  18. #158
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    Putting spell pen checks back on the spells that somehow lost it... mass hold person and mass hold monster.
    (when the single target version both have a sr check)

    Will not change my characters at all.

    I's not worried.

  19. #159

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    Quote Originally Posted by Eladrin View Post
    There are many spells that have undergone significant revision. A couple of examples:

    Lightning Bolt
    SP Cost:
    12
    Effect: A powerful stroke of electrical energy deals 4 to 6 electricity damage per caster level (up to a max of 40 to 60 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. D&D Dice: Deals 1d3+3 electricity damage per caster level (max 10d3+30).

    Melf's Acid Arrow
    SP Cost:
    6
    Effect: Deals 2 to 8 acid damage +1 per caster level to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range. D&D Dice: Deals 2d4+1 acid damage per caster level (max 2d4+20).

    Edit: Note - bolt type spells that inherently have double range are no longer affected by the enlarge metamagic. They're essentially enlarged for free. They also track a little bit when cast by players, to help with those long range shots.
    Emm.... that leaves me alittle worried.

    If lighting bolt is 20d6 for normal sorcs, possilby a 30d6 for air savant... why bother with ball lighting at all anymore save for the difference in effect? SR means nothing for damage spells in the game and evasion is still evasion. DC? meh, a heightener and it is at a lvl 9 spell regardless.

    Also, Acid arrow caps out at 20 instead of 30? The point of going earth savant again is?
    Ok, that is just a worry. I realize there is a lot more spell changes and really I shouldn't be worried from just this very small sample, but... When trying to decide between earth and air savants... why earth again? I can't shake the nagging worry.
    Solid fog for concealment, let alone both Gust of Wind and Cyclone are getting amped up by Air savant, but those were untyped damage. Aka, hurt everything.
    Fire has the most spells
    Water gets horrid wilting amping, let alone we've been seeing the examples for polar ray...
    Did earth really get balanced out? It has been a long worry of mine.

    Also... this small sample seems to point at a double double method of spell point cost, that if the videos from PAX don't change, totally kill that.

    Pretty please, tell us the point cost of spells per level.

  20. #160
    Community Member shagath's Avatar
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    Quote Originally Posted by Requiro View Post
    Who use Maximize on 3 level spell?
    Every caster who likes killing instead of hurting.

    :: [ Air Savant - Level 160 ] ::

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