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  1. #121
    Community Member BananaHat's Avatar
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    I agree with adding the 'Orb of...' line of spells, it would create a nice equality across the elements for the mid-levels. Of course, if they follow the PM blasting template, then I suspect the level 12 spell-like ability will be a single target ranged attack, which is basically the orb line.

    I suspect the two new spells will be a 9th level equivalent to meteor swarm, although I'm sad that they didn't make a new acid one and instead said, "Here, borrow meteor swarm." They could add higher level of vitriolic sphere from the spell compendium for example, up front damage with the DoT acid users love.

    Any word on acid DoT stacking Eladrin?
    Quote Originally Posted by Eladrin
    I've never seen someone at a tabletop game say "I jump up on the wall until I get stuck in a spot where I can hit the giant but he can't hit me back for no apparent reason."

  2. #122
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    Quote Originally Posted by Eladrin View Post
    There are many spells that have undergone significant revision. A couple of examples:

    Lightning Bolt
    SP Cost:
    12
    Effect: A powerful stroke of electrical energy deals 4 to 6 electricity damage per caster level (up to a max of 40 to 60 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. D&D Dice: Deals 1d3+3 electricity damage per caster level (max 10d3+30).

    Melf's Acid Arrow
    SP Cost:
    6
    Effect: Deals 2 to 8 acid damage +1 per caster level to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range. D&D Dice: Deals 2d4+1 acid damage per caster level (max 2d4+20).
    Wow. This is going to be quite an update!

  3. #123
    Community Member Artagon's Avatar
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    Quote Originally Posted by Eladrin View Post
    There are many spells that have undergone significant revision. A couple of examples:

    Lightning Bolt
    SP Cost:
    12
    Effect: A powerful stroke of electrical energy deals 4 to 6 electricity damage per caster level (up to a max of 40 to 60 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. D&D Dice: Deals 1d3+3 electricity damage per caster level (max 10d3+30).

    Melf's Acid Arrow
    SP Cost:
    6
    Effect: Deals 2 to 8 acid damage +1 per caster level to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range. D&D Dice: Deals 2d4+1 acid damage per caster level (max 2d4+20).

    Edit: Note - bolt type spells that inherently have double range are no longer affected by the enlarge metamagic. They're essentially enlarged for free. They also track a little bit when cast by players, to help with those long range shots.
    Fantastic. I look forward to the update.

  4. #124
    Community Member Samadhi's Avatar
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    If Horrid Wilting is going to be added to water-line; shouldn't Disintegration be added to Earth or Air line?
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  5. #125
    Community Member dkyle's Avatar
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    Quote Originally Posted by Eladrin View Post
    Lightning Bolt
    SP Cost:
    12
    How will Heighten effect this? Is it still +5 SP per level? Or is Lightning Bolt essentially a 4 SP per level spell?

  6. #126
    Community Member lopkon's Avatar
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    When I first read about plans to change the spell system, I was afraid that the new thing will be bad.

    But this time I like the new thing. Are similar spell damage enhancement changes planned for Clr/FvS as well?
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  7. #127
    Hatchery Founder
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    Quote Originally Posted by Eladrin View Post
    There are many spells that have undergone significant revision. A couple of examples:

    Lightning Bolt
    SP Cost:
    12
    Effect: A powerful stroke of electrical energy deals 4 to 6 electricity damage per caster level (up to a max of 40 to 60 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. D&D Dice: Deals 1d3+3 electricity damage per caster level (max 10d3+30).

    Melf's Acid Arrow
    SP Cost:
    6
    Effect: Deals 2 to 8 acid damage +1 per caster level to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range. D&D Dice: Deals 2d4+1 acid damage per caster level (max 2d4+20).

    Edit: Note - bolt type spells that inherently have double range are no longer affected by the enlarge metamagic. They're essentially enlarged for free. They also track a little bit when cast by players, to help with those long range shots.
    Ah, so spell point costs ARE being reduced.

    The wording on that fork ability is a bit confusing though. I'm assuming what it means is that there's a 50% chance for the spell to essentially be recast, with another Lightning Bolt going off in a different direction.
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  8. #128
    Founder Tyrande's Avatar
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    Quote Originally Posted by Samadhi View Post
    If Horrid Wilting is going to be added to water-line; shouldn't Disintegration be added to Earth or Air line?
    Disintegration is untyped damage and should be affected by the upcoming Kinetic (force) line (which affects force, untyped and physical) damage spells.

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  9. #129
    Community Member sacredguyver's Avatar
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    Eladrin, can we get a word on whether or not the new spells will be available as scrolls? For those of us with level 20 arcane casters, the only other way to get the new spells is to Reincarnate (Lesser or True).


    And thanks for all the info.

  10. #130
    Community Member BananaHat's Avatar
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    Are maximize and empower still +25 and +15 SP for these new lower cost spells or do they get the luxury of a scale down as well?
    Quote Originally Posted by Eladrin
    I've never seen someone at a tabletop game say "I jump up on the wall until I get stuck in a spot where I can hit the giant but he can't hit me back for no apparent reason."

  11. #131
    Community Member Saravis's Avatar
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    Quote Originally Posted by Tyrande View Post
    Disintegration is untyped damage and should be affected by the upcoming Kinetic (force) line (which affects force, untyped and physical) damage spells.
    There's going to be an untyped line? Wow. Of course it should be noted that Cyclonic Blast is also untyped and it is listed in the Air Savant category, this is all very interesting.

  12. #132
    Developer Eladrin's Avatar
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    Quote Originally Posted by lopkon View Post
    When I first read about plans to change the spell system, I was afraid that the new thing will be bad.
    Have no fear, I'm sure you'll find something you won't like. Change is bad!

    But this time I like the new thing. Are similar spell damage enhancement changes planned for Clr/FvS as well?
    At this time only Sorcerers and Wizards have had their damage enhancements split up. We're likely to do something with the other classes in the future.

    How will Heighten effect this? Is it still +5 SP per level? Or is Lightning Bolt essentially a 4 SP per level spell?
    Metamagics have not changed at this time, heighten is still +5 per level. This does mean that spells like Fireball (15 sp) end up costing significantly more than similar spells like Delayed Blast Fireball (25 sp) when heightened.

    Eladrin, can we get a word on whether or not the new spells will be available as scrolls? For those of us with level 20 arcane casters, the only other way to get the new spells is to Reincarnate (Lesser or True).
    Genasi says "All of the new spell scrolls will be available in treasure."

  13. #133
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    Quote Originally Posted by sacredguyver View Post
    Eladrin, can we get a word on whether or not the new spells will be available as scrolls? For those of us with level 20 arcane casters, the only other way to get the new spells is to Reincarnate (Lesser or True).


    And thanks for all the info.
    Why would there be scrolls... This is the SORCERER line... You wizards got your awesome dc's. go hold something. :P

  14. #134
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    Quote Originally Posted by dkyle View Post
    Lightning Bolt
    SP Cost: 12

    How will Heighten effect this? Is it still +5 SP per level? Or is Lightning Bolt essentially a 4 SP per level spell?
    Not only that.. how will Maximize affect this?

    You'll now be paying 12sp for 100% damage and 37sp for 200% damage :O

  15. #135
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Eladrin View Post
    Genasi says "All of the new spell scrolls will be available in treasure."
    Can we PLEASE get them in the portable hole? Is there a real reason to not add them to vendors besides making people wait to try out new toys?

    Also, Gust of Wind and Cyclonic Blast.

  16. #136
    Community Member Neouni's Avatar
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    Quote Originally Posted by fuzzy1guy View Post
    Why would there be scrolls... This is the SORCERER line... You wizards got your awesome dc's. go hold something. :P
    Wizards and sorcerers get their Elemental damage and critical lines split up,
    only Sorcerers get the Savant prestige lines on top of that.

  17. #137
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    Adding up enhancement costs, it looks like the following generic layout will be affordable:

    Charisma III (12 AP)
    Spell Pen III (12 AP)
    Racial Toughness II (3 AP)
    Energy of Dragonblooded IV (10 AP)
    PrE III (8 AP)
    Wand + Scroll I (1 AP)
    Capstone (2 AP)
    ----
    48 AP

    One Element: Full damage and crit lines (19 AP total)
    One Element: Full damage, +4% crit chance, +25% crit damage (9 AP)
    One Element: +25% damage, +4% crit chance, +25% crit damage (4 AP) (or just +35% damage)
    ----
    80 total AP

  18. #138
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    Quote Originally Posted by Neouni View Post
    Wizards and sorcerers get their Elemental damage and critical lines split up,
    only Sorcerers get the Savant prestige lines on top of that.
    I know. I'm just getting highly annoyed with the current trend of "MUST HAVE WIZARD WITH 40 DC AND MASS HOLD" going around.

    Since mass hold is missing the spell resistance check it's supposed to have.

    And alot of these wizards have taken zero spell pen feats/enhancments.

    It's... irksome. and i'm pokin you wizards in the eye for it. :P No scrolls for you!

  19. #139
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by fuzzy1guy View Post
    I know. I'm just getting highly annoyed with the current trend of "MUST HAVE WIZARD WITH 40 DC AND MASS HOLD" going around.

    Since mass hold is missing the spell resistance check it's supposed to have.

    And alot of these wizards have taken zero spell pen feats/enhancments.

    It's... irksome. and i'm pokin you wizards in the eye for it. :P No scrolls for you!
    Those wizards that didn't take any Spell Pen stuff are doing it wrong. They're a one trick pony (MHM) and when that fails, they're not landing anything.

  20. #140
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by Attropos View Post
    If it is indeed -9, then fire shield (fire) will have a tiny duration.
    Enhancements don't typically affect scrolls, so if you use scrolls of fire shield, you would get the same benefit you do today, correct?
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