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  1. #81
    Developer Eladrin's Avatar
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    In that same token, I'm hoping that air savants get modified Cyclonic and Gusts.
    Here's the current list of spells by type:

    Air Spells:
    Ball Lightning, Chain Lightning, Cyclonic Blast, Electric Loop, Gust of Wind, Eladar's Electric Surge, Electric Loop, Featherfall, Gust of Wind, Lightning Bolt, Protection from Energy (Electricity), Resist Energy (Electricity), Shocking Grasp, a couple of Summon Monsters
    Technically also includes Call Lightning Storm. May be modified to include sonic spells like Shout.

    Earth Spells:
    Acid Blast, Acid Fog, Acid Rain, Acid Splash, Acid Spray, Burning Blood, Cloudkill, Flesh to Stone, Melf's Acid Arrow, Meteor Swarm, Protection from Energy (Acid), Resist Energy (Acid), Stoneskin, Stone to Flesh, a couple of Summon Monsters

    Fire Spells:
    Burning Blood, Burning Hands, Delayed Blast Fireball, Finger of Fire, Fireball, Fire Shield (Hot), Fire Trap, Flame Arrow, Flaming Sphere, Incendiary Cloud, Meteor Swarm, Protection from Energy (Fire), Resist Energy (Fire), Scorching Ray, a couple of Summon Monsters, Symbol of Flame, Wall of Fire
    Technically also includes Flame Strike, Firestorm

    Water Spells:
    Cone of Cold, Fire Shield (Cold), Frost Lance, Horrid Wilting, Ice Storm, Merfolk's Blessing, Niac's Biting Cold, Niac's Cold Ray, Otiluke's Freezing Sphere, Polar Ray, Protection from Energy (Cold), Ray of Frost, Resist Energy (Cold), Sleet Storm, Snowball Swarm, a couple of Summon Monsters, Water Breathing

  2. #82
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    Horrid Wilting! Will that spell get boosted by ice enhancements/items now? A no-save AoE would be spicy.

    edit: Eladar's Electric Surge? Niac's Biting Cold? Are we getting some new spells?

  3. #83
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Eladrin View Post
    Water Spells:
    Merfolk's Blessing
    That's it, I so need a Water-specced Sorc now...

  4. #84
    Founder LeLoric's Avatar
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    Quote Originally Posted by Eladrin View Post
    Here's the current list of spells by type:

    Air Spells:
    Ball Lightning, Chain Lightning, Cyclonic Blast, Electric Loop, Gust of Wind, Eladar's Electric Surge, Electric Loop, Featherfall, Gust of Wind, Lightning Bolt, Protection from Energy (Electricity), Resist Energy (Electricity), Shocking Grasp, a couple of Summon Monsters
    Technically also includes Call Lightning Storm. May be modified to include sonic spells like Shout.

    Earth Spells:
    Acid Blast, Acid Fog, Acid Rain, Acid Splash, Acid Spray, Burning Blood, Cloudkill, Flesh to Stone, Melf's Acid Arrow, Meteor Swarm, Protection from Energy (Acid), Resist Energy (Acid), Stoneskin, Stone to Flesh, a couple of Summon Monsters

    Fire Spells:
    Burning Blood, Burning Hands, Delayed Blast Fireball, Finger of Fire, Fireball, Fire Shield (Hot), Fire Trap, Flame Arrow, Flaming Sphere, Incendiary Cloud, Meteor Swarm, Protection from Energy (Fire), Resist Energy (Fire), Scorching Ray, a couple of Summon Monsters, Symbol of Flame, Wall of Fire
    Technically also includes Flame Strike, Firestorm

    Water Spells:
    Cone of Cold, Fire Shield (Cold), Frost Lance, Horrid Wilting, Ice Storm, Merfolk's Blessing, Niac's Biting Cold, Niac's Cold Ray, Otiluke's Freezing Sphere, Polar Ray, Protection from Energy (Cold), Ray of Frost, Resist Energy (Cold), Sleet Storm, Snowball Swarm, a couple of Summon Monsters, Water Breathing
    You are such a tease Eladrin
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  5. #85
    Community Member Thriand's Avatar
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    Quote Originally Posted by Eladrin View Post
    Here's the current list of spells by type:

    Air Spells:
    Ball Lightning, Chain Lightning, Cyclonic Blast, Electric Loop, Gust of Wind, Eladar's Electric Surge, Electric Loop, Featherfall, Gust of Wind, Lightning Bolt, Protection from Energy (Electricity), Resist Energy (Electricity), Shocking Grasp, a couple of Summon Monsters
    Technically also includes Call Lightning Storm. May be modified to include sonic spells like Shout.

    Earth Spells:
    Acid Blast, Acid Fog, Acid Rain, Acid Splash, Acid Spray, Burning Blood, Cloudkill, Flesh to Stone, Melf's Acid Arrow, Meteor Swarm, Protection from Energy (Acid), Resist Energy (Acid), Stoneskin, Stone to Flesh, a couple of Summon Monsters

    Fire Spells:
    Burning Blood, Burning Hands, Delayed Blast Fireball, Finger of Fire, Fireball, Fire Shield (Hot), Fire Trap, Flame Arrow, Flaming Sphere, Incendiary Cloud, Meteor Swarm, Protection from Energy (Fire), Resist Energy (Fire), Scorching Ray, a couple of Summon Monsters, Symbol of Flame, Wall of Fire
    Technically also includes Flame Strike, Firestorm

    Water Spells:
    Cone of Cold, Fire Shield (Cold), Frost Lance, Horrid Wilting, Ice Storm, Merfolk's Blessing, Niac's Biting Cold, Niac's Cold Ray, Otiluke's Freezing Sphere, Polar Ray, Protection from Energy (Cold), Ray of Frost, Resist Energy (Cold), Sleet Storm, Snowball Swarm, a couple of Summon Monsters, Water Breathing
    Does this mean that these base spells will get modified by their respective element enhancements AND the sorcerer prestige line?

    If so spells like horrid wilting, which used to be useless since it didn't get any type of enhancement bonuses, just got pretty usefull. A 20d6 area of affect spell that works on most living creatures is nothing to laugh at, if only the targeting and range on this spell weren't horrendus
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  6. #86
    Community Member Saravis's Avatar
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    Quote Originally Posted by Eladrin View Post
    Here's the current list of spells by type:

    Air Spells:
    Ball Lightning, Chain Lightning, Cyclonic Blast, Electric Loop, Gust of Wind, Eladar's Electric Surge, Electric Loop, Featherfall, Gust of Wind, Lightning Bolt, Protection from Energy (Electricity), Resist Energy (Electricity), Shocking Grasp, a couple of Summon Monsters
    Technically also includes Call Lightning Storm. May be modified to include sonic spells like Shout.

    Earth Spells:
    Acid Blast, Acid Fog, Acid Rain, Acid Splash, Acid Spray, Burning Blood, Cloudkill, Flesh to Stone, Melf's Acid Arrow, Meteor Swarm, Protection from Energy (Acid), Resist Energy (Acid), Stoneskin, Stone to Flesh, a couple of Summon Monsters

    Fire Spells:
    Burning Blood, Burning Hands, Delayed Blast Fireball, Finger of Fire, Fireball, Fire Shield (Hot), Fire Trap, Flame Arrow, Flaming Sphere, Incendiary Cloud, Meteor Swarm, Protection from Energy (Fire), Resist Energy (Fire), Scorching Ray, a couple of Summon Monsters, Symbol of Flame, Wall of Fire
    Technically also includes Flame Strike, Firestorm

    Water Spells:
    Cone of Cold, Fire Shield (Cold), Frost Lance, Horrid Wilting, Ice Storm, Merfolk's Blessing, Niac's Biting Cold, Niac's Cold Ray, Otiluke's Freezing Sphere, Polar Ray, Protection from Energy (Cold), Ray of Frost, Resist Energy (Cold), Sleet Storm, Snowball Swarm, a couple of Summon Monsters, Water Breathing
    Wait what? Meteor swarm is in two Savants? Wow, I'm hoping thats not a typo cause that would be awesome.

  7. #87
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by LeLoric View Post
    You are such a tease Eladrin
    Notice the complete lack of new Acid (now Earth, I guess) spells. Still very little reason to go that line.

  8. #88
    Founder LeLoric's Avatar
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    Quote Originally Posted by Saravis View Post
    Wait what? Meteor swarm is in two Savants? Wow, I'm hoping thats not a typo cause that would be awesome.
    Meteor swarm really doesn't boost with caster level though so really not much change here. Fire savant would get better use out of it due to the resistance bypass.

    Burning blood is also in two pre's but doubt either would use it.
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  9. #89
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    A bit off topic, but are cleric positive/negative and light/alignment enhancements getting the same treatment (i.e. being split to individual lines)?

  10. #90
    Community Member Spiderwight's Avatar
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    Quote Originally Posted by bradleyforrest View Post
    Notice the complete lack of new Acid (now Earth, I guess) spells. Still very little reason to go that line.
    On the other hand, Acid is the only one of the lines to get effective (if not quite SO) effective damage spells, as well as good CC.
    Boatman (Wiz20), Cannula (Pal20), Jacad (Clr15), Spiderwight (Ftr6/Rng4/Rog2) various lowbies
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  11. #91
    Community Member Requiro's Avatar
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    Quote Originally Posted by Eladrin View Post
    Here's the current list of spells by type:

    Air Spells:
    Ball Lightning, Chain Lightning, Cyclonic Blast, Electric Loop, Gust of Wind, Eladar's Electric Surge, Electric Loop, Featherfall, Gust of Wind, Lightning Bolt, Protection from Energy (Electricity), Resist Energy (Electricity), Shocking Grasp, a couple of Summon Monsters
    Technically also includes Call Lightning Storm. May be modified to include sonic spells like Shout.

    Earth Spells:
    Acid Blast, Acid Fog, Acid Rain, Acid Splash, Acid Spray, Burning Blood, Cloudkill, Flesh to Stone, Melf's Acid Arrow, Meteor Swarm, Protection from Energy (Acid), Resist Energy (Acid), Stoneskin, Stone to Flesh, a couple of Summon Monsters

    Fire Spells:
    Burning Blood, Burning Hands, Delayed Blast Fireball, Finger of Fire, Fireball, Fire Shield (Hot), Fire Trap, Flame Arrow, Flaming Sphere, Incendiary Cloud, Meteor Swarm, Protection from Energy (Fire), Resist Energy (Fire), Scorching Ray, a couple of Summon Monsters, Symbol of Flame, Wall of Fire
    Technically also includes Flame Strike, Firestorm

    Water Spells:
    Cone of Cold, Fire Shield (Cold), Frost Lance, Horrid Wilting, Ice Storm, Merfolk's Blessing, Niac's Biting Cold, Niac's Cold Ray, Otiluke's Freezing Sphere, Polar Ray, Protection from Energy (Cold), Ray of Frost, Resist Energy (Cold), Sleet Storm, Snowball Swarm, a couple of Summon Monsters, Water Breathing
    Cool. New spells: Eladar's Electric Surge, Niac's Biting Cold

    And this one: Finger of Fire, Acid Splash means that PrE will be also work on wands?

    And how Higher caster level will improve this spell: Flame Arrow? Or you maybe change it? (spell I mean)
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  12. #92

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    Quote Originally Posted by Spiderwight View Post
    Shaddup, dude! We need them to not notice that yet! ;-)
    Sorry, but if we don't point it out now someone will complain that we could of and should of.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  13. #93
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by Eladrin View Post
    Here's the current list of spells by type:
    So with damage and non-damage spells being sorted on out into elements now, any plans on ditching the generic scroll/wand boosts and applying the effects of the pre/enhancement lines to those as a plat sink?

  14. #94
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    Quote Originally Posted by Eladrin View Post
    Here's the current list of spells by type:

    Air Spells:
    Ball Lightning, Chain Lightning, Cyclonic Blast, Electric Loop, Gust of Wind, Eladar's Electric Surge, Electric Loop, Featherfall, Gust of Wind, Lightning Bolt, Protection from Energy (Electricity), Resist Energy (Electricity), Shocking Grasp, a couple of Summon Monsters
    Technically also includes Call Lightning Storm. May be modified to include sonic spells like Shout.

    Earth Spells:
    Acid Blast, Acid Fog, Acid Rain, Acid Splash, Acid Spray, Burning Blood, Cloudkill, Flesh to Stone, Melf's Acid Arrow, Meteor Swarm, Protection from Energy (Acid), Resist Energy (Acid), Stoneskin, Stone to Flesh, a couple of Summon Monsters

    Fire Spells:
    Burning Blood, Burning Hands, Delayed Blast Fireball, Finger of Fire, Fireball, Fire Shield (Hot), Fire Trap, Flame Arrow, Flaming Sphere, Incendiary Cloud, Meteor Swarm, Protection from Energy (Fire), Resist Energy (Fire), Scorching Ray, a couple of Summon Monsters, Symbol of Flame, Wall of Fire
    Technically also includes Flame Strike, Firestorm

    Water Spells:
    Cone of Cold, Fire Shield (Cold), Frost Lance, Horrid Wilting, Ice Storm, Merfolk's Blessing, Niac's Biting Cold, Niac's Cold Ray, Otiluke's Freezing Sphere, Polar Ray, Protection from Energy (Cold), Ray of Frost, Resist Energy (Cold), Sleet Storm, Snowball Swarm, a couple of Summon Monsters, Water Breathing
    Quick question:
    Will each step of the elemental savant reduce your opposed element by 3 caster levels or will just the first one?

    +6 CL for your favored element/-3 for opposed= Good, if somewhat scary tradeoff.
    +6 CL for your favored element/-9 for opposed=BS, and takes all thinking out of spell casting

    One of a casters biggest advantages is being able to switch elements on the fly to target a weakness. -3 Caster level is harsh, but still able to properly switch to the opposing element (ie ice for fire elementals, fire for mummies). Anything more than -3 and we would just never use the opposite element.

    EDIT: Also, correct me if I'm wrong, but meteor swarm isn't based on caster level right? That means that we might actually have a reason to take it on ice based casters over the other level 9s! yay!
    Last edited by Attropos; 03-16-2011 at 12:22 PM.
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  15. #95
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Spiderwight View Post
    On the other hand, Acid is the only one of the lines to get effective (if not quite SO) effective damage spells, as well as good CC.
    Water >>> Earth.
    If the new enhancement lines apply to all of the spells in that list than even Air > Earth.

  16. #96
    Founder LeLoric's Avatar
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    Quote Originally Posted by bradleyforrest View Post
    Notice the complete lack of new Acid (now Earth, I guess) spells. Still very little reason to go that line.
    Acid spells are pretty blah true but theres still some redeeming value here. Very little is immune to acid and many that have resists have a pretty low resistance to acid. That being said this line does little to improve acid spells as many of them have no relevance in caster level currently. Although there are quite a few spell reworks planned that may change this. The other problem with acid spells is many of them are damage over time effects but don't stack.

    If fixed to stack I could see earth savant's being very strong at stacking dot effects like melf's, acid rain, cloudkill/acidfog, and even possibly burning blood.
    Ghallanda Rerolled
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  17. #97
    The Hatchery
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    Quote Originally Posted by Attropos View Post
    It seems like, I dunno, spellcasting will be dumbed down quite a bit if we are restricted to 1 element.
    Earth Savant PrE line only gives negative CL to Air/Electric spells, meaning you get normal Fire/Water spells and uber Acid spells.

  18. #98
    Community Member Requiro's Avatar
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    Quote Originally Posted by Attropos View Post
    (...)
    +6 CL for your favored element/-9 for opposed=BS, and takes all thinking out of spell casting
    (...)
    Probably this one, when you read this post:

    Quote Originally Posted by Eladrin View Post
    A tier III Earth Savant will be casing Flesh to Stone at caster level 26. That could come in useful against certain enemies.

    (Let's not look at the Air Savant's FtS caster level, it's a little embarassing.)
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  19. #99
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by LeLoric View Post
    Acid spells are pretty blah true but theres still some redeeming value here. Very little is immune to acid and many that have resists have a pretty low resistance to acid. That being said this line does little to improve acid spells as many of them have no relevance in caster level currently. Although there are quite a few spell reworks planned that may change this. The other problem with acid spells is many of them are damage over time effects but don't stack.

    If fixed to stack I could see earth savant's being very strong at stacking dot effects like melf's, acid rain, cloudkill/acidfog, and even possibly burning blood.
    You'd have to give me a really good reason to use a DoT like Melf's that might eventually kill something as opposed to a spell like Polar Ray that will do more damage immediately.

    They should give us the Orb spells. Parity across all of the elements (except sonic, but there's a good reason for that) with a bonus effect on the full versions.

  20. #100
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Earth Savant PrE line only gives negative CL to Air/Electric spells, meaning you get normal Fire/Water spells and uber Acid spells.
    Good luck finding the APs for all of that.

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