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  1. #21
    Community Member Alexandryte's Avatar
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    Quote Originally Posted by HAL View Post
    How about Massively interviewed Fernando Paiz:

    http://massively.joystiq.com/2011/03...e-9/#continued
    Ah good....going from my memory alone would have proved...interesting. Ill make the appropriate changes.
    Chelos - TRing multiclassing support
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  2. #22
    Hero patang01's Avatar
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    I was waiting for the savant pre to drop before deciding if I wanted to go Wiz or Sorc; I think Sorc seems fun. Interesting trade off. I hope they drop more details about the pre like they have done with the FvS.

  3. #23
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Fejj View Post
    Things that had better be included (IMO)
    - Improved crit chance (stacking)
    - Improved damage
    - Reduced SP cost
    - More SP

    Give us sorcerers a reason to once again to laugh at wizards.

    OH, and don't make us all take a SF feat. We get shafted on feats as it is. There is no room to spare. PLEASE!!!!!
    Spell Focus: Burninating

  4. #24
    Community Member PopeJual's Avatar
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    Quote Originally Posted by patang01 View Post
    I was waiting for the savant pre to drop before deciding if I wanted to go Wiz or Sorc; I think Sorc seems fun. Interesting trade off. I hope they drop more details about the pre like they have done with the FvS.
    The Wizard past life is very nice and 90% of the Wizard gear is the same as Sorcerer gear, so you could always start with Wizard and then TR to Sorcerer in your next life.

    Also, a WF Wizard 18/Rogue 2 is *very* forgiving to the point of absurdity. Displacement + elemental resists + Evasion + Insightful Reflexes + self healing = about as sturdy as a Soul Survivor.

  5. #25
    Community Member Jaid314's Avatar
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    Quote Originally Posted by HAL View Post
    How about Massively interviewed Fernando Paiz:

    http://massively.joystiq.com/2011/03...e-9/#continued
    that would work. would be nice if it was listed as a source/reference in the wiki.

    oh, and you cite conversations usually by recording them, these days, if possible. at the very least, it helps to state that it was from a conversation between you and <person> at a certain time/location/whatever.

  6. #26
    Community Member Jahmin's Avatar
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    Quote Originally Posted by Alexandryte View Post
    Thats cuz I was the one who talked with the Devs and posted that. How exactly would you like me to cite a verbal conversation? (I'm honestly asking; I have no clue how you would cite something that I'm going from memory from conversations)
    Thanks for the info and congrats on your challenge win!

  7. #27
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    Quote Originally Posted by Seventh View Post
    Of course it could all come down to what the free spammable spells are. If the fire savant's spell is firewall you'd better friggin believe I'm speccing fire.
    They will probably just be element swapped versions of the pale master SLAs: 1d6 fire/ice/acid/elec damage/level, no metamagics, tier 1 touch, tier 2 bolt, tier 3 burst. Probably reflex save for half damage, hopefully short cooldowns.

    I like that there's no mention of reduced SP costs. Strongly suggests that the reduced costs will work across the board for all offensive spells and all casters.

  8. #28
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    We should get more damage instead of DC, I agree with that part. The P&P model had stat increases, which is probably where they based the DC for here.
    Update 9 is scheduled for April, so hopefully we will see it live on Lamania real soon!

  9. #29
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    Why the hell is this stuff dc based?

    So much for the nuker i guess..

    Oh good. higher dc's on um.. hmm. no dc for firewall or polar ray. acid is a joke and also has no dc. so all you could do is be mister chain lightning? at the cost of acid sucking more. oh wait. no dc. Ok... what about the other spells. that um.. are all either damage capped or level capped or both. Well they could boost the level cap maybe? Marginal damage increase...



    Sorc prestige classes should be based on DAMAGE! And alot of it. Enough to be well viable in epics. Just as the wizard's dc's are.
    We'll never have the dc's a plain wizard has normally even with a prestige class. Toss us a freakin bone already...



    This better be a mistake and whoever you talked to had no idea what he was talking about. Or there better be alot of stuff you didn't hear about.

    dc based.... bs.
    Last edited by fuzzy1guy; 03-16-2011 at 02:14 AM.

  10. #30
    Community Member wonkey's Avatar
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    Based on the Massively interview linked, it doesn't sound like DCs

    - It says +2 to caster level of spells of favored element
    - -3 caster level to spells of opposing school
    - free SLA ties to element


    That's all the info given in the article.

  11. #31
    Community Member Saravis's Avatar
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    Which it sounds like to me that doesn't just affect DCs, but also damage too and its +2 and -3, ouch, thats a pretty big hit. I have to wonder though does that +2 go over max listed lvl for a spell? Would a FW cast at lvl 20 with Fire Savant be a lvl 22 spell, when the listing says 20 max because if not then its absolutely useless.

  12. #32
    Community Member Madryoch's Avatar
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    Quote Originally Posted by HAL View Post
    I'm not liking the idea of taking a hit in the opposing school. My sorc is ice-specced which means I'd nerf my firewall. Those who take fire will nerf their Polar Ray. Doesn't sound like I'll be taking this PRE that I've been so excited about.
    Well let's not get ahead of ourselves... Cold specced ... firewall will take a HUGE hit ... le DoooOoOomMmm (just kidding ofc ) Think of it that way . firewall lvl based damage difference will be 3x(items + enhancements)*(metamagics)... so let's say it will be less than 10 overall damage difference ...Another hit it's gonna take is that with extend it will last 6 seconds less... But there are also items that increase caster lvl... for example with my 3 greater might of the abishai bonus i ll cast polar rays at lvl 25 and fire at lvl 20 which is firewall maximum bonus anyway :P.

    So no that's not a big nerf

    Also remember the free spell and if wiki has any dose of truth in what it has there ... resistance lowering effects will make it worth it

    Just wish they also gave us elemental form as pnp

    As things are i am curious as to who's gonna pick acid ... and lightning ... I mean i tried lightning spec on sorc for damage which is not bad but at the same time even with 45 dc (potted, ship buffed,cookied) bosses saved like 40 % of the times ... and with evasion on elite ... well it beats the purpose of using em as damage spells ... they better fix that or give some awesome ability to these two lines or all sorcs will go for ice as things are ...

    I agree though that we need marginal damage increase and lots of it .. cause there u see fvs nuker getting 20% damage boost (which will be similar to ourcapstone yet theirs gives em a free spell instead) for light untyped and alignment damage .... i mean cmon now they have the same output to damage on spells that don't have mobs with resistance against em ... I am pretty sure (while i don't agree ofc) that sorcs will be rerolling to fvs to nuke ... lol. Not to mention cometfall which already deals as much damage as disintegrate but has a reflex save instead of a fort which means with decent dcs in evocation u can deal quite some mean damage with it....
    Last edited by Madryoch; 03-16-2011 at 03:46 AM.
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  13. #33
    Community Member Requiro's Avatar
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    Quote Originally Posted by Saravis View Post
    (...)My problem with this is, what other PrE in DDO has this? None, all other PrEs have nothing but gain. (...)
    Roll: 1 (failed) in read (DDOWiki) comprehension

    What other PrE? Here you are:
    - Archmage: Trade abilities for SP
    - PaleMaster: Trade Divine Healing for Undead Trait
    - Frenzied Berserker: Trade selfdamage (Vicious ability) for more DPS
    - Stalwart Defender and Defender of Siberys: Trade stances for Speed Movement

    So 4 / 20 PrE have some trade off

    But 2 /2 Arcane caster PrE get some trade off. So this is fair.
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  14. #34
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Requiro View Post
    Roll: 1 (failed) in read (DDOWiki) comprehension

    What other PrE? Here you are:
    - Archmage: Trade abilities for SP
    - PaleMaster: Trade Divine Healing for Undead Trait
    - Frenzied Berserker: Trade selfdamage (Vicious ability) for more DPS
    - Stalwart Defender and Defender of Siberys: Trade stances for Speed Movement

    So 4 / 20 PrE have some trade off

    But 2 /2 Arcane caster PrE get some trade off. So this is fair.
    Don't forget Warchanter. Tier II = trade double strike%, for -fort%.

  15. #35
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Madryoch View Post
    Well let's not get ahead of ourselves... Cold specced ... firewall will take a HUGE hit ... le DoooOoOomMmm (just kidding ofc ) Think of it that way . firewall lvl based damage difference will be 3x(items + enhancements)*(metamagics)... so let's say it will be less than 10 overall damage difference ...Another hit it's gonna take is that with extend it will last 6 seconds less... But there are also items that increase caster lvl... for example with my 3 greater might of the abishai bonus i ll cast polar rays at lvl 25 and fire at lvl 20 which is firewall maximum bonus anyway :P.

    So no that's not a big nerf

    Also remember the free spell and if wiki has any dose of truth in what it has there ... resistance lowering effects will make it worth it

    Just wish they also gave us elemental form as pnp

    As things are i am curious as to who's gonna pick acid ... and lightning ... I mean i tried lightning spec on sorc for damage which is not bad but at the same time even with 45 dc (potted, ship buffed,cookied) bosses saved like 40 % of the times ... and with evasion on elite ... well it beats the purpose of using em as damage spells ... they better fix that or give some awesome ability to these two lines or all sorcs will go for ice as things are ...

    I agree though that we need marginal damage increase and lots of it .. cause there u see fvs nuker getting 20% damage boost (which will be similar to ourcapstone yet theirs gives em a free spell instead) for light untyped and alignment damage .... i mean cmon now they have the same output to damage on spells that don't have mobs with resistance against em ... I am pretty sure (while i don't agree ofc) that sorcs will be rerolling to fvs to nuke ... lol. Not to mention cometfall which already deals as much damage as disintegrate but has a reflex save instead of a fort which means with decent dcs in evocation u can deal quite some mean damage with it....
    Cometfall isn't Evocation.

  16. #36
    Developer Eladrin's Avatar
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    Quote Originally Posted by wonkey View Post
    Based on the Massively interview linked, it doesn't sound like DCs

    - It says +2 to caster level of spells of favored element
    - -3 caster level to spells of opposing school
    - free SLA ties to element

    That's all the info given in the article.
    It's not 100% accurate. The Spell-Like Abilities are dirt cheap, but not free, and accept free metamagics like the Archmage SLA's. They also gain a handful of other benefits, such as increasing the maximum caster level of spells of their favored element. The favored elements are defined wider than merely damage spells - Earth Savants can drop a higher cap Stoneskin on people, for instance.

    Sorcerer Earth Savant I
    Prereqs:
    Level 6 Sorcerer, Acid Manipulation III, Corrosive Spellcasting I, Deadly Acid I, Sorcerer Energy of the Dragonblooded II, and either Empower Spell or Maximize Spell.
    Cost: 4 AP
    Benefit: You have focused your training on elemental mastery over acid. You gain +2 caster levels when casting acid and earth spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting air or electricity spells. You gain 5 points of acid resistance and bypass 5 points of acid resistance of opponents. You can cast the Acid Spray spell as a spell-like ability. You also gain a +2 bonus to saves against paralysis, poison, and sleep, and a +2 bonus to the Balance skill.
    Inherent Acid Spray
    Benefit:
    You are able to cast Acid Spray as a spell-like ability. (Cost: 1 sp, 3 sec cooldown)

  17. #37
    Community Member manumase's Avatar
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    there gonna be 5 tiers like arch mage or just 3 eladrin? (guessing 3 but 5 doesnt seem unlikely either)

  18. #38
    Community Member Ridag's Avatar
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    Quote Originally Posted by Eladrin View Post
    It's not 100% accurate. The Spell-Like Abilities are dirt cheap, but not free, and accept free metamagics like the Archmage SLA's. They also gain a handful of other benefits, such as increasing the maximum caster level of spells of their favored element. The favored elements are defined wider than merely damage spells - Earth Savants can drop a higher cap Stoneskin on people, for instance.

    Sorcerer Earth Savant I
    Prereqs:
    Level 6 Sorcerer, Acid Manipulation III, Corrosive Spellcasting I, Deadly Acid I, Sorcerer Energy of the Dragonblooded II, and either Empower Spell or Maximize Spell.
    Cost: 4 AP
    Benefit: You have focused your training on elemental mastery over acid. You gain +2 caster levels when casting acid and earth spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting air or electricity spells. You gain 5 points of acid resistance and bypass 5 points of acid resistance of opponents. You can cast the Acid Spray spell as a spell-like ability. You also gain a +2 bonus to saves against paralysis, poison, and sleep, and a +2 bonus to the Balance skill.
    Inherent Acid Spray
    Benefit:
    You are able to cast Acid Spray as a spell-like ability. (Cost: 1 sp, 3 sec cooldown)
    Thank you for the information and clarification.

    I honestly hope to see more of the Sorcerer PRE information soon, because this is rather underwhelming if not completely disappointing. Of course it is just the first tier and still subject to change, so I will remain cautiously optimistic.

  19. #39
    Community Member Requiro's Avatar
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    Thanks Eladrin for first-hand info

    Quote Originally Posted by Eladrin View Post
    It's not 100% accurate. The Spell-Like Abilities are dirt cheap, but not free, and accept free metamagics like the Archmage SLA's Sweet. They also gain a handful of other benefits, such as increasing the maximum caster level of spells of their favored element. The favored elements are defined wider than merely damage spells - Earth Savants can drop a higher cap Stoneskin on people And this is super sweet. Good move. PrE should improve spell from the beginning. Give that opion also for AM and PM (e.g. Create Undead) , for instance.

    Sorcerer Earth Savant I
    Prereqs:
    Level 6 Sorcerer, Acid Manipulation III, Corrosive Spellcasting I, Deadly Acid I New enhancements? Are they replace old one? , Sorcerer Energy of the Dragonblooded II, and either Empower Spell or Maximize Spell So it basically like no feat requirement at all, hm….
    Cost: 4 AP
    Benefit: You have focused your training on elemental mastery over acid. You gain +2 caster levels when casting acid and earth spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting air or electricity spells. You gain 5 points of acid resistance and bypass 5 points of acid resistance of opponents What if enemy get zero resistant or are vulnerable to that element? . You can cast the Acid Spray spell as a spell-like ability. You also gain a +2 bonus to saves against paralysis, poison, and sleep, and a +2 bonus to the Balance skill.
    Inherent Acid Spray
    Benefit:
    You are able to cast Acid Spray as a spell-like ability. (Cost: 1 sp, 3 sec cooldown)
    Comment in yellow

    So the question is:
    - Are there new enhancements line or they replace old one?
    - Cost of that enhancements must be 1/1/1/1 or something like this (in my opinion) to can be replacement to old one.
    - Are monsters that are vulnerable already to the, lets say Acid get more damage from Earth Savant?
    -------------------------------------------------------------
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  20. #40
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    Thanks Eladrin! That's very helpful, quite informative and (imo) looks really solid. 3 second cooldown with metamagics applying makes those SLAs quite appealing.

    Oh wow, I almost missed this at first, but look at those prereqs. They're finally splitting the elemental enhancement lines into one per element, instead of one per two elements. Awesome! It was going to be really strange if we had to take the fire/ice line to be a fire-specced sorc, but then get ice penalties to go with our ice benefits.

    Anyway, really looking forward to getting to play around with these in-game!

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