I was waiting for the savant pre to drop before deciding if I wanted to go Wiz or Sorc; I think Sorc seems fun. Interesting trade off. I hope they drop more details about the pre like they have done with the FvS.
The Wizard past life is very nice and 90% of the Wizard gear is the same as Sorcerer gear, so you could always start with Wizard and then TR to Sorcerer in your next life.
Also, a WF Wizard 18/Rogue 2 is *very* forgiving to the point of absurdity. Displacement + elemental resists + Evasion + Insightful Reflexes + self healing = about as sturdy as a Soul Survivor.
that would work. would be nice if it was listed as a source/reference in the wiki.
oh, and you cite conversations usually by recording them, these days, if possible. at the very least, it helps to state that it was from a conversation between you and <person> at a certain time/location/whatever.
They will probably just be element swapped versions of the pale master SLAs: 1d6 fire/ice/acid/elec damage/level, no metamagics, tier 1 touch, tier 2 bolt, tier 3 burst. Probably reflex save for half damage, hopefully short cooldowns.
I like that there's no mention of reduced SP costs. Strongly suggests that the reduced costs will work across the board for all offensive spells and all casters.
We should get more damage instead of DC, I agree with that part. The P&P model had stat increases, which is probably where they based the DC for here.
Update 9 is scheduled for April, so hopefully we will see it live on Lamania real soon!
Why the hell is this stuff dc based?
So much for the nuker i guess..
Oh good. higher dc's on um.. hmm. no dc for firewall or polar ray. acid is a joke and also has no dc. so all you could do is be mister chain lightning? at the cost of acid sucking more. oh wait. no dc. Ok... what about the other spells. that um.. are all either damage capped or level capped or both. Well they could boost the level cap maybe? Marginal damage increase...
Sorc prestige classes should be based on DAMAGE! And alot of it. Enough to be well viable in epics. Just as the wizard's dc's are.
We'll never have the dc's a plain wizard has normally even with a prestige class. Toss us a freakin bone already...
This better be a mistake and whoever you talked to had no idea what he was talking about. Or there better be alot of stuff you didn't hear about.
dc based.... bs.
Last edited by fuzzy1guy; 03-16-2011 at 02:14 AM.
Based on the Massively interview linked, it doesn't sound like DCs
- It says +2 to caster level of spells of favored element
- -3 caster level to spells of opposing school
- free SLA ties to element
That's all the info given in the article.
Which it sounds like to me that doesn't just affect DCs, but also damage too and its +2 and -3, ouch, thats a pretty big hit. I have to wonder though does that +2 go over max listed lvl for a spell? Would a FW cast at lvl 20 with Fire Savant be a lvl 22 spell, when the listing says 20 max because if not then its absolutely useless.
Well let's not get ahead of ourselves... Cold specced ... firewall will take a HUGE hit ... le DoooOoOomMmm (just kidding ofc ) Think of it that way . firewall lvl based damage difference will be 3x(items + enhancements)*(metamagics)... so let's say it will be less than 10 overall damage difference ...Another hit it's gonna take is that with extend it will last 6 seconds less... But there are also items that increase caster lvl... for example with my 3 greater might of the abishai bonus i ll cast polar rays at lvl 25 and fire at lvl 20 which is firewall maximum bonus anyway :P.
So no that's not a big nerf![]()
Also remember the free spell and if wiki has any dose of truth in what it has there ... resistance lowering effects will make it worth it
Just wish they also gave us elemental form as pnp
As things are i am curious as to who's gonna pick acid ... and lightning ... I mean i tried lightning spec on sorc for damage which is not bad but at the same time even with 45 dc (potted, ship buffed,cookied) bosses saved like 40 % of the times ... and with evasion on elite ... well it beats the purpose of using em as damage spells ...they better fix that or give some awesome ability to these two lines or all sorcs will go for ice as things are ...
I agree though that we need marginal damage increase and lots of it .. cause there u see fvs nuker getting 20% damage boost (which will be similar to ourcapstone yet theirs gives em a free spell instead) for light untyped and alignment damage .... i mean cmon now they have the same output to damage on spells that don't have mobs with resistance against em ... I am pretty sure (while i don't agree ofc) that sorcs will be rerolling to fvs to nuke ... lol. Not to mention cometfall which already deals as much damage as disintegrate but has a reflex save instead of a fort which means with decent dcs in evocation u can deal quite some mean damage with it....
Last edited by Madryoch; 03-16-2011 at 03:46 AM.
Rilynrae of the Eclipse - lvl 20 Sorceress,Deneria Daughter of Dragons - lvl 12 Paladin 1 Ranger 7 Monk Intimihate Tank both of guild V'''''V Rego Vitae
''Never argue with an idiot. He will drag you down to his level and beat you with experience''
Roll: 1 (failed) in read (DDOWiki) comprehension
What other PrE? Here you are:
- Archmage: Trade abilities for SP
- PaleMaster: Trade Divine Healing for Undead Trait
- Frenzied Berserker: Trade selfdamage (Vicious ability) for more DPS
- Stalwart Defender and Defender of Siberys: Trade stances for Speed Movement
So 4 / 20 PrE have some trade off
But 2 /2 Arcane caster PrE get some trade off. So this is fair.
It's not 100% accurate. The Spell-Like Abilities are dirt cheap, but not free, and accept free metamagics like the Archmage SLA's. They also gain a handful of other benefits, such as increasing the maximum caster level of spells of their favored element. The favored elements are defined wider than merely damage spells - Earth Savants can drop a higher cap Stoneskin on people, for instance.
Sorcerer Earth Savant I
Prereqs: Level 6 Sorcerer, Acid Manipulation III, Corrosive Spellcasting I, Deadly Acid I, Sorcerer Energy of the Dragonblooded II, and either Empower Spell or Maximize Spell.
Cost: 4 AP
Benefit: You have focused your training on elemental mastery over acid. You gain +2 caster levels when casting acid and earth spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting air or electricity spells. You gain 5 points of acid resistance and bypass 5 points of acid resistance of opponents. You can cast the Acid Spray spell as a spell-like ability. You also gain a +2 bonus to saves against paralysis, poison, and sleep, and a +2 bonus to the Balance skill.
Inherent Acid Spray
Benefit: You are able to cast Acid Spray as a spell-like ability. (Cost: 1 sp, 3 sec cooldown)
there gonna be 5 tiers like arch mage or just 3 eladrin? (guessing 3 but 5 doesnt seem unlikely either)
Thank you for the information and clarification.
I honestly hope to see more of the Sorcerer PRE information soon, because this is rather underwhelming if not completely disappointing. Of course it is just the first tier and still subject to change, so I will remain cautiously optimistic.
Thanks Eladrin for first-hand info
Comment in yellow
So the question is:
- Are there new enhancements line or they replace old one?
- Cost of that enhancements must be 1/1/1/1 or something like this (in my opinion) to can be replacement to old one.
- Are monsters that are vulnerable already to the, lets say Acid get more damage from Earth Savant?
Thanks Eladrin! That's very helpful, quite informative and (imo) looks really solid. 3 second cooldown with metamagics applying makes those SLAs quite appealing.
Oh wow, I almost missed this at first, but look at those prereqs. They're finally splitting the elemental enhancement lines into one per element, instead of one per two elements. Awesome! It was going to be really strange if we had to take the fire/ice line to be a fire-specced sorc, but then get ice penalties to go with our ice benefits.
Anyway, really looking forward to getting to play around with these in-game!