The work required to increase the car's velocity is exactly the same as the work required to decrease the car's velocity as you state, but rolling friction and air resistance are constantly doing work to decrease your car's velocity, so the decrease is much easier because you have to do extra work in one direction and some of the work is done for you for free in the other direction.
Additionally, braking is much easier than acceleration because friction is cheap and easy to obtain with a rough surface and clamping pressure applied to the wheels while acceleration is harder to obtain.
Last edited by Geonis; 03-17-2011 at 04:12 PM.
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
Not sure about the badgers but the lasers were part of the FvS PrE (you get a shoulder archon that shoots lasers with you)
As for the elemental forms, I'll take that bet. If you have a toon on Thelanis, I'll wager you 100k plat and a large devil scale that there is some type of alternate element-specific form in the tier 3 (possibly with an extra AP cost).
No, Eladrin said that all 3 tiers were going to be here for update 9. He's just withholding the information to watch us slaver and squabble over it, and I am sure that he is enjoying it immensely. (I know I am! I love these kind of debates, and seeing how they sway one way to another as the next tidbit of info drops.)
You were talking about total energy the first time, which is conserved in the system.
Friction from the road and air resistance are forces which, as you continue moving, use energy to slow you down.
If you use a set amount of energy to have your car go 60 mph, it will take the same amount of energy for air resistance and friction to slow you down. Gravity can also have an impact.
You were probably thinking of just the kinetic energy, but there's also potential energy and thermal energy acting on the car. The total sum of the kinetic, potential, and thermal energies used to speed you up will be equal to the total sum of those energies used to slow you down by the same amount.
6/9 = 2/3, not 1/2.And that's how I think it works with the Elemental Savant ability. You're giving up power from one element to gain power in another element, but since gaining power is harder than losing it, it ends up being a 2:1 conversion.
What mechanism causes you to need to lose more in one area than you gain in another? What's the resisting force?
Also, you have to apply the energy expenditure of gas when accelerating, so accelerating does expend more energy.
But who cares? I don't want accuracy, I want functionality. If you want to be all accurate, then PMs should take damage from positive energy and should have no constitution as opposed to a bonus to con. And no I'm not suggesting they do that, well maybe I am, but thats beside the point. 1-1 ratio please.
The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<
I would refrain to refercing any spell descriptions from PnP or DDO. Simply based on the changes to Melf's Acid Arrow and Lightning Bolt, I'm willing to bet many spells have received similar changes to damage, effect, and sp cost.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Nope, no one on Thelanis here..... As I said, I am seriously doubtful elemental forms were even talked about for this PrE. Everything I am seeing about the PrE points to it being designed in about 15 mins, by someone who has never played a caster.
Who knows, maybe I AM wrong and tier 3 makes Savant the bees knees.... I am seriously doubtful of that, but would be pleasantly surprised if they did.
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
Total energy is not a useful analogy, and is highly counter-intuitive. The energy expended by the car is the useful analogy. The sorc has to expend sp to produce an effect, just as the car has to expend gasoline. The car spends more gas speeding up and maintaining a high speed than it does slowing down and maintaining a low speed.
This is the real-world analogy at play here.
It's magic. The exchange rate is set because the devs think that's what's balanced. No further lore justification is needed.6/9 = 2/3, not 1/2.
What mechanism causes you to need to lose more in one area than you gain in another? What's the resisting force
Diminishing returns is a core part of many of the games' systems, and in many other rules sets. Just look at the point buy system, and the traditional 1/2/3/4 AP cost scheme.
Well the real PnP Elemental savant can't cast opposite elements spells. I guess we're lucky they didn't stick to that rule... XD
The reason why you have to take more penalty than you get in bonus is a balance issue. When you can focus on the bonus and just avoid the penalty, then the bonus is much more significant than the penalty.
Because of that, the penalty should be at least a *little* more significant than the bonus. Think about the Fire Savant. They get significant bonuses to their fire spells and they lose... Polar Ray and Frost Lance. That's about it. Sure, Harry will be a little slower to beat down since you won't be cycling through those spells anymore, but you'll have the Force spells to fall back on, too.
Big bonus. Less significant penalty.