So I'm sort of new to this ddo thing, I havnt really played the table top, but I learn MMO's pretty quick. My highest level character is a level 11 fighter/barb intimitank, and he isnt very fun to play, so id like to roll a necromancer. I have made a build, and I'd love for people to give me some feed back, as I dont entirely know what im doing just yet.
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Damar the Plague
Level 20 Chaotic Good Human Male
(20 Wizard)
Hit Points: 172
Spell Points: 1756
BAB: 10\10\15\20
Fortitude: 7
Reflex: 5
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 9 9
Constitution 12 12
Intelligence 18 28
Wisdom 8 8
Charisma 13 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 1 1
Concentration 5 28
Diplomacy 3 12.5
Disable Device n/a n/a
Haggle 1 1
Heal -1 -1
Hide -1 -1
Intimidate 1 1
Jump 2 11.5
Listen -1 6.5
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 8 33
Search 6 20.5
Spot 1 10.5
Swim 0 0
Tumble n/a n/a
Use Magic Device 3 12
Level 1 (Wizard)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Jump (+2)
Skill: Repair (+4)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Mental Toughness
Feat: (Human Bonus) Spell Focus: Necromancy
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Cause Fear
Spell (1): Charm Person
Spell (1): Chill Touch
Spell (1): Hypnotism
Spell (1): Ray of Enfeeblement
Spell (1): Mage Armor
Spell (1): Sleep
Enhancement: Human Versatility I
Enhancement: Improved Concentration I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Spell (1): Burning Hands
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (2): Blindness
Spell (2): Touch of Idiocy
Enhancement: Improved Repair I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Wizard Wand Heightening I
Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Command Undead
Spell (2): Ghoul Touch
Enhancement: Improved Concentration II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (3): Halt Undead
Spell (3): Ray of Exhaustion
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (3): Suggestion
Spell (3): Haste
Enhancement: Wizard Pale Master I
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Fear
Spell (4): Wall of Fire
Enhancement: Human Adaptability Intelligence I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Spell (4): Burning Blood
Enhancement: Wizard Elemental Manipulation III
Enhancement: Summon Skeletal Mage
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (5): Waves of Fatigue
Spell (5): Symbol of Pain
Enhancement: Wizard Intelligence II
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Augment Summoning
Spell (5): Mind Fog
Spell (5): Feeblemind
Enhancement: Improved Concentration III
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Necrotic Ray
Spell (6): Symbol of Fear
Enhancement: Wizard Spell Penetration II
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (6): Symbol of Persuasion
Spell (6): Create Undead
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Spell (7): Waves of Exhaustion
Enhancement: Improved Concentration IV
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Knight
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Control Undead
Spell (7): Power Word: Blind
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Summon Blackbone Mage
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Toughness
Spell (8): Symbol of Death
Spell (7): Symbol of Weakness
Enhancement: Racial Toughness I
Level 16 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Sunburst
Spell (8): Power Word: Stun
Enhancement: Wizard Intelligence III
Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Wail of the Banshee
Spell (9): Energy Drain
Enhancement: Wizard Spell Penetration III
Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+1)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Extend Spell
Spell (9): Power Word: Kill
Spell (9): Meteor Swarm
Enhancement: Wizard Pale Master III
Enhancement: Summon Frostmarrow Knight
Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Summon Monster IX
Spell (8): Horrid Wilting
Enhancement: Wizard Lineage of Elements II
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Frostmarrow Mage
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Listen (+1)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Evocation
Spell (9): Mass Hold Monster
Spell (9): Dominate Monster
Enhancement: Wizard Master of Magic
Enhancement: Wizard Lineage of Elements III