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  1. #1
    The Hatchery karl_k0ch's Avatar
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    Default Warchanter Tank Item Slot Allocation

    I'm currently leveling up my Warchanter Intimitank and I know what's a possible final item setup: This pretty intimidating list of Purgatory's AC Tank Bard Moshet.

    While I do not need to copy that list in a straight way, as my current build is not AC-optimized at the moment, I'm sure that there is much useful stuff contained also for my build. And it should be noted that also my build will be able to achieve some AC - it just lacks Dodge and CE atm.

    I'm planning to use eventually:
    Epic Belt of the Mroranon
    Epic House K Shield
    Epic Ring of the Silver Concord

    My main idea is to have some kind of replacement for these, filling similar roles with items with similar bonuses. This allows me to develop the items in a steady way and not needing to rethink my whole gear concept once I get a new nice item. The best example is Electric Haze - this belt will give heavy fort until I have a Epic Mroranon Belt, essentially freeing the Hat and the GS item from the need of Fortification.
    Of course, I'd like to have my two GS (SP + HP) items in a slot where they do not mess up too much with the steady development of my eqip.

    A possible preliminary gear setup at cap is:

    Gloves: +7 Str Brawling
    Bracers: Chaosguarde or something different
    Belt: Electric Haze (Heavy Fort + GFL), switch eventually to epic Mroranon
    Hat: +15 Intimidate, +5 Natual Armor Pirate Hat, switch eventually to epic Mroranon or Epic Chimera's Crown.
    Armor: Epic Pirate's Leathers
    Boots: Striding, FF, Madstone, Anchoring
    Trinket: Voice, Head, Bloodstone, Litany, Epic Many Facets,...
    Weapon: GS MinII DA
    Shield: +5 Light Mithral Shield (or Skyvault Shield for same bonuses and higher repair bill), switch eventually to Kundarak Warding Shield
    Ring 1: Buccaneer + 7 Dex
    Ring 2: +6 Cha, switch eventually to Epic Silver Concord
    Necklace: +6 Con Health Necklace
    Cloak: ??
    Goggles: ??

    1. It seems to me that the Goggles are indeed a good place to put a GS HP item. I'm unsure about Necklace vs. Cloak since the Cloak slot offers at least the Bard's Cloak. Any insight on where to place my GS items?

    2. Are there other useful named items which I should try to obtain until all the Epics are finished? Did I miss any important or useful item properties, besides Disease and Poison Immunity?

    3. GS type combination: I am sure that I want the following things from two GS items:
    +45 HP
    +150 SP and +6 Cha skills
    Haste Guard

    Since Triple Air items can be crafted both as +6 Dex skills and +6 Cha skills, this leaves some options for the second item: Greater Disruption Guard, Raise Dead Clickie, SmokeII, Enervation Guard, Earthgrab Guard, Ooze Guard. Is there any effect which is particularly useful on a tank? Keep in mind that I should be able to Displace/Blur myself, at least when not on main tank duty.
    Last edited by karl_k0ch; 03-14-2011 at 02:36 PM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  2. #2
    Community Member Nephilia's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    I'm currently leveling up my Warchanter Intimitank and I know what's a possible final item setup: This pretty intimidating list of Purgatory's AC Tank Bard Moshet.

    While I do not need to copy that list in a straight way, as my current build is not AC-optimized at the moment, I'm sure that there is much useful stuff contained also for my build. And it should be noted that also my build will be able to achieve some AC - it just lacks Dodge and CE atm.

    I'm planning to use eventually:
    Epic Belt of the Mroranon
    Epic House K Shield
    Epic Ring of the Silver Concord

    My main idea is to have some kind of replacement for these, filling similar roles with items with similar bonuses. This allows me to develop the items in a steady way and not needing to rethink my whole gear concept once I get a new nice item. The best example is Electric Haze - this belt will give heavy fort until I have a Epic Mroranon Belt, essentially freeing the Hat and the GS item from the need of Fortification.
    Of course, I'd like to have my two GS (SP + HP) items in a slot where they do not mess up too much with the steady development of my eqip.

    A possible preliminary gear setup at cap is:

    Gloves: +7 Str Brawling
    Bracers: +6 Con random
    Belt: Electric Haze (Heavy Fort + GFL), switch eventually to epic Mroranon
    Hat: +15 Intimidate, +5 Natual Armor Pirate Hat, switch eventually to epic Mroranon or Epic Chimera's Crown.
    Armor: Epic Pirate's Leathers
    Boots: Striding, FF, Madstone, Anchoring
    Trinket: Voice, Head, Bloodstone, Litany, Epic Many Facets,...
    Weapon: GS MinII DA
    Shield: +5 Light Mithral Shield (or Skyvault Shield for same bonuses and higher repair bill), switch eventually to Kundarak Warding Shield
    Ring 1: Buccaneer + 7 Dex
    Ring 2: +6 Cha, switch eventually to Epic Silver Concord
    Necklace: ??
    Cloak: ??
    Goggles: ??

    1. It seems to me that the Goggles are indeed a good place to put a GS HP item. I'm unsure about Necklace vs. Cloak since the Cloak slot offers at least the Bard's Cloak. Any insight on where to place my GS items?

    2. Are there other useful named items which I should try to obtain until all the Epics are finished? Did I miss any important or useful item properties, besides Disease and Poison Immunity?

    3. GS type combination: I am sure that I want the following things from two GS items:
    +45 HP
    +150 SP and +6 Cha skills
    Haste Guard

    Since Triple Air items can be crafted both as +6 Dex skills and +6 Cha skills, this leaves some options for the second item: Greater Disruption Guard, Raise Dead Clickie, SmokeII, Enervation Guard, Earthgrab Guard, Ooze Guard. Is there any effect which is particularly useful on a tank? Keep in mind that I should be able to Displace/Blur myself, at least when not on main tank duty.
    I was wondering to craft a GS item +6 int skill to improve my search/disable skill for epic... dunno if really worth the works behind it....
    anyway u can put +45hp and air guard on the same item
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  3. #3
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Nephilia View Post
    I was wondering to craft a GS item +6 int skill to improve my search/disable skill for epic... dunno if really worth the works behind it....
    This is a third option, but serves only as a secondary piece of equip.

    23 ranks
    15 item
    5 int (12 base + 2 tome + 6 int item to switch in = 20)
    2 luck
    2 skill boost
    1 focusing chant
    4 GH
    ---
    52, which should be enough for most epics. (And this is pre-monk, +3 tome, ship buff, more skill boost, fellow bard song)
    Last edited by karl_k0ch; 03-14-2011 at 12:13 PM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  4. #4
    Community Member Nephilia's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    This is a third option, but serves only as a secondary piece of equip.

    23 ranks
    15 item
    5 int (12 base + 2 tome + 6 int item to switch in = 20)
    2 luck
    2 skill boost
    1 focusing chant
    4 GH
    ---
    52, which should be enough for most epics.
    So i think I'll be ok cause I'm about to craft an Epic Utility Vest for him
    In this case, if i would be ok with 57, I'll spare my ingredients (and craft a maul good+good+good to kill undead) :P

    Anyway for sure i'll put one of the greensteel on googles (+6 cha skill) swapping it with tharne for better melee when needed).
    Cloak is a good position too.
    Bard cloak is situational to me cause u should have your epic silver concord and so the only buff u get from it is the +15 perform... put it on when u're running epic dragon and then forget it :P
    And even more... I would not miss epic hyena claw as necklace
    Last edited by Nephilia; 03-14-2011 at 12:20 PM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  5. #5
    Community Member Westerner's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    A possible preliminary gear setup at cap is:

    Bracers: +6 Con random
    Armor: Epic Pirate's Leathers
    My 2cp:

    Didn't know you could find CON bracers. Where did you get yours?

    Cavalry Plate (Medium Armor) from Crystal Cove could be worth considering for WCII's. DR, False Life, Demonic Shield, and Resistance +5 make for a tight package.
    \x/es
    Torgomund 17/1 Rngr/Rog . . Thundorf 16/2/2 Bard/Ftr/Barb . . Zarron 10/2 Wiz/Rog
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  6. #6
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    Quote Originally Posted by Westerner View Post
    My 2cp:

    Didn't know you could find CON bracers. Where did you get yours?

    Cavalry Plate (Medium Armor) from Crystal Cove could be worth considering for WCII's. DR, False Life, Demonic Shield, and Resistance +5 make for a tight package.
    epic kunderak warding bracers got +6 con into them i think.. The medium armor would be ok if he didnt splash 3 rogues so forfitting evasion for hardly any gain. im pretty sure you get more ac with the leather armor then the full plate how weird that might sound especially if you factor in the dodge +4 bonus and the epic nimbless and balance and the tumble feat wich if used correctly nets you another +4 ac tanking bonus that last till you atk a mob.

    for maybe some tips maybe the epic swashbuckler till you get the kndarak warding shield its quite a great shield imo that proficed sup parrying and +2 exc dex to fill in the armor even better 6% doublestrike on your main hand da isnt bad either. (they kinda did fix the sap part on raid bosses tho.. and it doesnt hold people in pvp tavern anymore for hours also.. i even hold one guy as a ghost there for 2 hours.. boy was he p!ssed.)

    Cloak mabar if you can hit 70 ac.. every ac after that counts imo +2 ac means suulo will hit you on a 19 instead of a 17 just that one point of ac after 70 can mean a world of difference for some raids. dr 5 good too wich can save you a song if you feel particular lazy sometimes and deathblock wich is half decent too the blur altho you can blur yourself is just an added bonus imo.

    Also good ac gear would be.. well if every + counts is to equip the blurry trinket in the trinket slot the voice and the head are obselete because you got the +2 on your bucaneers ring so if you have a slot free use the blur trinket wich adds another + 1 to dodge ac that stacks.

    And ofcourse the elusive chattering ring.. im not even gonna go there

    necklace ofcourse the legendary torc you wont have a world of sp when your running with a splashed warchanter so any sp gain back for you to keep displacing yourself party members toss out an occ gh and heal is just a 300% net profit imo the torc is one awesome item to generate some extra sp in a short amount of time.

    will think about more stuf when i come back..
    Last edited by bartosy; 03-14-2011 at 02:08 PM.

  7. #7
    The Hatchery karl_k0ch's Avatar
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    Thanks for pointing out that Con Bracers are not common, so it is a Health necklace for the time being. This somehow frees the bracers for Chaosguarde, if needed.

    Don't have the Swashbuckler (ASF or investment of epic tokens) or a tier3 buccaneer ring (didn't bother to farm it to tier3) or a Mabar Cloak. But these events will come back some day, so it's a nice option indeed.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  8. #8
    The Hatchery karl_k0ch's Avatar
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    Sorry for the necro, but the recent upgrades brought a new iteration. Thorkar is approaching cap, and the recent drop of the Tharaak (sp?) Bracers made me relocate some things.

    I still appreciate opinions:

    Hat: Pirate + 5 Nat, +15 Intim (I wish it was Perform). This is essentially a replacement for EChimera's
    Necklace: +6 Health Necklace
    Belt: Electric Haze. This is a proxy for an Epic Mroranon, Slotted with GFL
    Cloak: Storm Singer (+4 Res, +11 Perform). Once I get an Epic K, Light and Darkness, or something similar, this will likely be switched to something else.
    Bracers: Tharaak (Toughness, +2 Dogde)
    Goggles: GS HP, Triple Air.
    Ring1: Epic Buccaneers (+7 Dex, +5 Deflection, +2 Luck)
    Ring2: ???
    Trinket: ???
    Gloves: Epic Brawling, or any other +6 Str gloves
    Boots: Whatever is needed; Striding/FF/Madstone/Anchoring

    Weapon: LitII DAxe w/ +4 Insight
    Shield: Skyvault

    The main question to me is: What shall I slot into the Epic Buccaneer's Ring? At the moment, it seems to me that the -ASF blue augmentation will allow me a decent amount of flexibility, shield-wise, before I get the Epic K shield. Another option is to slot one of the Stat bonuses, so I have another free slot. Con is the most promising candidate, at the moment.

    Any thoughts are much appreciated.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

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