I'm currently leveling up my
Warchanter Intimitank and I know what's a possible final item setup: This pretty
intimidating list of Purgatory's AC Tank Bard
Moshet.
While I do not need to copy that list in a straight way, as my current build is not AC-optimized at the moment, I'm sure that there is much useful stuff contained also for my build. And it should be noted that also my build will be able to achieve some AC - it just lacks Dodge and CE atm.
I'm planning to use eventually:
Epic Belt of the Mroranon
Epic House K Shield
Epic Ring of the Silver Concord
My main idea is to have some kind of replacement for these, filling similar roles with items with similar bonuses. This allows me to develop the items in a steady way and not needing to rethink my whole gear concept once I get a new nice item. The best example is Electric Haze - this belt will give heavy fort until I have a Epic Mroranon Belt, essentially freeing the Hat and the GS item from the need of Fortification.
Of course, I'd like to have my two GS (SP + HP) items in a slot where they do not mess up too much with the steady development of my eqip.
A possible preliminary gear setup at cap is:
Gloves: +7 Str Brawling
Bracers: +6 Con random
Belt: Electric Haze (Heavy Fort + GFL), switch eventually to epic Mroranon
Hat: +15 Intimidate, +5 Natual Armor Pirate Hat, switch eventually to epic Mroranon or Epic Chimera's Crown.
Armor: Epic Pirate's Leathers
Boots: Striding, FF, Madstone, Anchoring
Trinket: Voice, Head, Bloodstone, Litany, Epic Many Facets,...
Weapon: GS MinII DA
Shield: +5 Light Mithral Shield (or Skyvault Shield for same bonuses and higher repair bill), switch eventually to Kundarak Warding Shield
Ring 1: Buccaneer + 7 Dex
Ring 2: +6 Cha, switch eventually to Epic Silver Concord
Necklace: ??
Cloak: ??
Goggles: ??
1. It seems to me that the Goggles are indeed a good place to put a GS HP item. I'm unsure about Necklace vs. Cloak since the Cloak slot offers at least the Bard's Cloak. Any insight on where to place my GS items?
2. Are there other useful named items which I should try to obtain until all the Epics are finished? Did I miss any important or useful item properties, besides Disease and Poison Immunity?
3. GS type combination: I am sure that I want the following things from two GS items:
+45 HP
+150 SP and +6 Cha skills
Haste Guard
Since Triple Air items can be crafted both as +6 Dex skills and +6 Cha skills, this leaves some options for the second item: Greater Disruption Guard, Raise Dead Clickie, SmokeII, Enervation Guard, Earthgrab Guard, Ooze Guard. Is there any effect which is particularly useful on a tank? Keep in mind that I should be able to Displace/Blur myself, at least when not on main tank duty.