Yesterday I joined a HoX pug and the group leader said he did things different and its a much easier way. Basically when you zone in you hang on the south wall and head east and kill the mind flayer grab the stone let the next mind flayer come to you and kill him. Then you go to the other side and repeat. If you stay close to the walls and don't go to far north none of the other mobs spawn. This all went fantastic though it took a little bit longer (probably 6-7 minutes) Then after getting 4 stones the leader went to go get aggro from Xyzzy and pull the dog south. This is where things didn't go so well. No one could get Aggro. But they tried to get the ranger to shoot Xyzzy and the monks were all using throwing stars and complaining they could not get past the DR. I have only run HoX as an arcane or divine caster but I thought the whole point of the raid was you could not hurt Xyzzy until after the charmed dogs got her health down. So what am I missing here? We ended up still doing the "Old way" as they called it and completed. I was a healer and because of how things played out we only had 1/2 little dogs hitting Xyzzy for most of this so I ended up having to use a mana pot to keep the dogs up. First time I have ever needed to do this and this run took 20 minutes where normally 5-6 seems the usual.
So has anyone else done this new way with better results and how can you pull Xyzzy from the middle without spawning all the mobs for future reference. It seems like this way would be a bit easier for new people but the old way is faster and if you have experienced players seems like the way to go.