When I started making this build the idea was clear in my mind. I wanted a Horc warchanter that mainly buffed the party(a little CC) and fought with a falchion. I also wanted it to have high UMD and haggle. UMD to escape race restrictions and possibly use a scroll or two. I tried to incorporate self-healing in the spell selection. At 20 I might make a few spell swaps because I don't want Heroism and GH at 20(seem pointless). My reasoning seems to have gaps of my reasoning in some of the other character I've made and rolled. Is this build okay? Will it work?
Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Horc Warchanter Level 20 Chaotic Good Half-Orc Female (20 Bard) Hit Points: 222 Spell Points: 824 BAB: 15\15\20\25\25 Fortitude: 7 Reflex: 13 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 17 Dexterity 8 8 Constitution 12 12 Intelligence 8 8 Wisdom 8 8 Charisma 16 23 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 16 Bluff 3 6 Concentration 1 1 Diplomacy 3 6 Disable Device n/a n/a Haggle 5 31 Heal -1 -1 Hide -1 -1 Intimidate 3 10 Jump 5 13 Listen -1 -1 Move Silently -1 -1 Open Lock n/a n/a Perform 7 23 Repair -1 -1 Search -1 -1 Spot 0 10.5 Swim 3 3 Tumble 3 3 Use Magic Device 7 29 Level 1 (Bard) Feat: (Selected) Mental Toughness Spell (1): Master's Touch Level 2 (Bard) Spell (1): Cure Light Wounds Level 3 (Bard) Feat: (Selected) Weapon Focus: Slashing Weapons Spell (1): Remove Fear Level 4 (Bard) Spell (2): Cure Moderate Wounds Spell (2): Rage Level 5 (Bard) Spell (1): Focusing Chant Spell (2): Blur Level 6 (Bard) Feat: (Selected) Power Attack Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Damage I Enhancement: Bard Lingering Song I Enhancement: Bard Warchanter I Enhancement: Orcish Strength I Enhancement: Improved Haggle I Enhancement: Improved Jump I Enhancement: Improved Perform I Enhancement: Bard Energy of the Music I Level 7 (Bard) Spell (3): Good Hope Spell (3): Haste Spell (2): Heroism Level 8 (Bard) Spell (3): Cure Serious Wounds Level 9 (Bard) Feat: (Selected) Extend Spell Level 10 (Bard) Spell (3): Remove Curse Spell (4): Otto's Sphere of Dancing Spell (4): Cure Critical Wounds Level 11 (Bard) Spell (4): Neutralize Poison Level 12 (Bard) Feat: (Selected) Toughness Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Bravery III Enhancement: Bard Inspired Damage II Enhancement: Bard Lingering Song II Enhancement: Bard Warchanter II Enhancement: Falchion Training Enhancement: Orcish Fury I Enhancement: Orcish Fury II Enhancement: Orcish Fury III Enhancement: Orcish Melee Damage I Enhancement: Orcish Power Attack I Enhancement: Orcish Power Attack II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Level 13 (Bard) Spell (4): Dimension Door Spell (5): Greater Heroism Spell (5): Greater Dispel Magic Enhancement: Bard Inspired Damage III Level 14 (Bard) Spell (5): Summon Monster V Level 15 (Bard) Feat: (Selected) Lightning Reflexes Enhancement: Bard Extra Song III Enhancement: Bard Inspired Attack III Level 16 (Bard) Spell (1): Feather Fall Spell (5): Shadow Walk Spell (6): Heroes Feast Spell (6): Mass Cure Moderate Wounds Enhancement: Bard Extra Song IV Level 17 (Bard) Spell (2): Eagle's Spendor Spell (6): Otto's Irresistable Dance Level 18 (Bard) Feat: (Selected) Force of Personality Spell (3): Displacement Level 19 (Bard) Spell (4): Freedom of Movement Spell (6): Greater Shout Enhancement: Bard Lingering Song III Enhancement: Bard Lingering Song IV Enhancement: Bard Music of Makers Enhancement: Bard Music of the Dead Enhancement: Orcish Extra Action Boost I Level 20 (Bard) Spell (5): Mind Fog Enhancement: Bard Musical Prodigy Enhancement: Improved Haggle II Enhancement: Bard Wand and Scroll Mastery I