Here's a 32-pt HO variant on a (28-pt dwarf) rgr 18 / ftr 2 build of mine:
Code:
Character Plan by DDO Character Planner Version 3.8.1
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Level 20 True Neutral Half-Orc Male
(2 Fighter \ 18 Ranger)
Hit Points: 296
Spell Points: 259
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 14
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 20 30
Dexterity 14 16
Constitution 14 16
Intelligence 6 6
Wisdom 12 14
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Level 2 (Ranger)
Level 3 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Spring Attack
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 8 (Ranger)
Ability Raise: STR
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Attack
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 16 (Ranger)
Ability Raise: STR
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 18 (Ranger)
Feat: (Selected) Maximize Spell
Level 19 (Ranger)
Level 20 (Ranger)
Ability Raise: STR
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Brute Fighting II
Enhancement: Orcish Brute Fighting III
Enhancement: Orcish Brute Fighting IV
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II
Enhancement: Orcish Extra Action Boost III
Enhancement: Orcish Fury I
Enhancement: Orcish Fury II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Ranger Tempest III
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
WIS 12 is so you can take +2 WIS tome and be able to cast lvl 4 spells w/out a +WIS item, thus freeing an item slot; alternatively, dump-stat WIS and put the extra pts into CON for more HPs. Final feat is open to debate; I went with Maximize (+rgr Devotion enhs) for tossing off emergency Cures. Likewise enhs could be tweaked; the only must-haves are the DPS boosts & Tempest stuff, IMHO.
Something like rgr 12 / ftr 8 (or ftr 7 / barb 1) would have higher DPS & HPs, but lose skill pts & lvl 4 spells; not a bad tradeoff, esp. if melee is your son's primary focus.