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  1. #1
    Community Member sephiroth1084's Avatar
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    Default "Returning" Thieves' Tools

    I'd like to see a named set of Thieves's Tools that have a percentage chance to not disappear upon being used.

    Maybe even add a tools slot to our inventory UI, in the same way that we have a Quiver slot, and allow us to equip sets of tools, rather than simply having them removed from our inventory.

    The latter idea would free up some backpack space on rogues, which is a real problem since they typically have both TWF and UMD, resulting in a lot of pack space being used. This would also open some design space for different types of tools and some named variants.

    Mostly, I want a set of 75% (or better) Returning +5 Thieves' Tools with a Green slot. I'm tired of filling my backpack and banks with stacks of +5 tools and then still finding myself without when I go to disable a trap, because I didn't realize that the last quest chain I did ate up 35 tools.
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  2. #2
    Community Member Standal's Avatar
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    Put your tools on a hotbar, then you can see when they're low. I put my spell components on hotbar just so I don't run out.

  3. #3
    Hero AZgreentea's Avatar
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    Maybe something from the Free Agents with 75% returning like the Dennith arrows?
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  4. #4
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Standal View Post
    Put your tools on a hotbar, then you can see when they're low. I put my spell components on hotbar just so I don't run out.
    I do that with my spell components, but they stack to 1,000, which doesn't require constant observation. Thieves' Tools stack to 50, which can, and I already have too many **** hotbars on the screen. My components I put on a hidden bar, and check them every few days.

    In the specific example I alluded to, I had run Tangleroot (and one or two other short quests one day, then did the Sharn series and ran out of tools on the second to last artifact pedestal. Not a big deal in this case, but frustrating.

    In any case, their stack size, frequency and magnitude of usage make Thieves' Tools much more frustrating to keep track of than spell components.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  5. #5
    Community Member xoowak's Avatar
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    Would be nice, but I think we're more likely to see something like this as part of Mechanic III.

  6. #6
    Words! pie2655's Avatar
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    What i really dont understand is why they dissapear in the first place. It doesnt make sense. Its not like spell components. Its like you go dig a hole with a shovel, once the hole is done the shovel dissapears or is un-usable.
    Doesnt make sense.
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  7. #7
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by pie2655 View Post
    What i really dont understand is why they dissapear in the first place. It doesnt make sense. Its not like spell components. Its like you go dig a hole with a shovel, once the hole is done the shovel dissapears or is un-usable.
    Doesnt make sense.
    Voice of reason.

  8. #8
    Community Member infernalmagiks's Avatar
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    Quote Originally Posted by pie2655 View Post
    What i really dont understand is why they dissapear in the first place. It doesnt make sense. Its not like spell components. Its like you go dig a hole with a shovel, once the hole is done the shovel dissapears or is un-usable.
    Doesnt make sense.
    Depends, is it a Tesco Value shovel?

  9. #9
    Community Member Mister_Peace's Avatar
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    Or let tools stack up to 1000.
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  10. #10
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Mister_Peace View Post
    Or let tools stack up to 1000.
    This would be the easier fix for now, with a look at bringing in "Sturdy"* tools later.

    Worthy suggestion.



    *"Sturdy", I believe is the term the OP is looking for. "Returners" are single weapons that return 100%, whereas the "Sturdy" ammo carries the percentage chances.
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  11. #11
    Community Member Gleep_Wurp's Avatar
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    Default yup

    this


    Quote Originally Posted by Standal View Post
    Put your tools on a hotbar, then you can see when they're low. I put my spell components on hotbar just so I don't run out.

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