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  1. #1
    Community Member Sillk's Avatar
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    Default Update 9 Deconstruction

    Just to get it out there in advance....

    Turbine, can you test how this works with items that have the Risia Ice Games effect, and items with the Adamantine Rituals, Force Rituals, etc?

    We tend to find a lot of Things You Didn't Think About bugs when it goes to the live servers.

  2. #2
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    I know you're just saying, but ppl actually upgrade things that are only worthy of deconstruction anyway?

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    Good point!

    Personally I hope any "extra" enhancements put on the weapon (ie Icy Burst) will be lost. Otherwise they could just be used as a temporary storage for the enhancement.

  4. #4
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Sillk View Post
    Just to get it out there in advance....

    Turbine, can you test how this works with items that have the Risia Ice Games effect, and items with the Adamantine Rituals, Force Rituals, etc?

    We tend to find a lot of Things You Didn't Think About bugs when it goes to the live servers.
    I've got a thread just like this on the Lamannia boards.

    Still, this thread would be great for discussing forging strategies once the update goes live and Lama-land is sealed away... again.
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    Community Member Keybreaker's Avatar
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    I'm betting that all of those add-on effects disappear during crafting. ATM, the only things that can be "deconstructed" are epic item slots and your only option is to "reset" the item.

    For instance, when I was a 20pal I had an epic SoS in which I slotted Silver and added a Force Ritual. When I TR'd into 18brb/2ftr, the Silver was not doing me much good, so I slotted a Devil's Ruin crystal. The only way to do this, which I did, was to burn 3 tokens to reset the item to empty the Red Slot which also deleted the Force Ritual.

    Also, as OP speculates, I'm sure there will be some really conspicuous oversights when it goes live. Although the Force Ritual seems to work on generic wraps (after you run them through Stone of Change again), it still does not work on named wraps. It will consume your mats AND the Force Ritual description will be added to the item description, but it will not proc. For instance you can Force Met Wraps of PG and it will work, but Force on Devout Handwraps will merely eat your mats and it will never proc.
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  6. #6
    Community Member TheDjinnFor's Avatar
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    Deconstruction? Ooh ooh ooh! Link please?

  7. #7
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    Quote Originally Posted by TheDjinnFor View Post
    Deconstruction? Ooh ooh ooh! Link please?
    http://forums.ddo.com/showthread.php?t=306262

  8. #8
    Community Member Sillk's Avatar
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    Quote Originally Posted by NinjaNeed View Post
    Good point!

    Personally I hope any "extra" enhancements put on the weapon (ie Icy Burst) will be lost. Otherwise they could just be used as a temporary storage for the enhancement.
    I'm sure it'll cost plenty to deconstruct, so i'm not too concerned with "saving" them.

    Quote Originally Posted by floating View Post
    I know you're just saying, but ppl actually upgrade things that are only worthy of deconstruction anyway?
    This is sort of my point. MOST probably won't, but it will happen. It's something that's probably off their radar, and could cause a problem when someone who Force/Icy'ed their Metaline of Pure Good, and want to add Holy Burst, or pull the Pure Good off the item.

    Keep in mind, you may be able to ADD to your Icy weapons, not just deconstruct them.

    Imagine how you'd feel if you put the effort into Superior Glaciation VIII on an item, and want to add Pure Good, Vorpal or Silver. And the Glaciation falls off.
    Last edited by Sillk; 03-14-2011 at 10:26 AM.

  9. #9
    Community Member Pfold's Avatar
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    I wonder if deconstructed/reconstructed items will be bound in any way.

    I may have been misinterpretting what was said during an interview with FP but it sounded like there would be a higher probability for construction failure if the character creating the item was a lower level than the item itself. If that's the case, with as many people running around with capped characters, wouldn't this be moot if the items aren't bound? Or am I reading too much into it? If I'm not then why mention failure rates at all?
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    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Pfold View Post
    I wonder if deconstructed/reconstructed items will be bound in any way.
    There are different crafting mechanics for bound and unbound deconstructed/reconstructed items. Not much more info beyond that.

  11. #11
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Pfold View Post
    I wonder if deconstructed/reconstructed items will be bound in any way.

    I may have been misinterpretting what was said during an interview with FP but it sounded like there would be a higher probability for construction failure if the character creating the item was a lower level than the item itself. If that's the case, with as many people running around with capped characters, wouldn't this be moot if the items aren't bound? Or am I reading too much into it? If I'm not then why mention failure rates at all?
    you will have crafting skill levels. presumably this is what will determine crafting success, not character level.

  12. #12
    Community Member Sillk's Avatar
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    Quote Originally Posted by Pfold View Post
    If that's the case, with as many people running around with capped characters, wouldn't this be moot if the items aren't bound?
    Even if they are bound, my TR's will be drooling over the crafted items I'll have waiting for them

  13. #13
    Community Member Sillk's Avatar
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    Quote Originally Posted by Jaid314 View Post
    you will have crafting skill levels. presumably this is what will determine crafting success, not character level.
    I got the same message from the interview.... meaning we'll have to respec our skills.

    So, imagine this, crafted items are bound to character, and you need to use your skill points during character creation and leveling, to craft items......

    And I can also forsee the min level of the item scale with what you put on it... much like how the items in the Crystal Cove increased in level as you upgraded.

  14. #14
    Community Member Cheswick's Avatar
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    Quote Originally Posted by Sillk View Post
    I got the same message from the interview.... meaning we'll have to respec our skills.

    So, imagine this, crafted items are bound to character, and you need to use your skill points during character creation and leveling, to craft items......

    And I can also forsee the min level of the item scale with what you put on it... much like how the items in the Crystal Cove increased in level as you upgraded.
    The crafting tab was a whole new tab on the character sheet. This is all speculation, but I think that there will be no correlation between current characters skills and enhancements and the crafting skill levels.

    I picture it as anyone can deconstruct anything to it's basic pieces and attributes. At low level crafting ew will only be able to add +1 and/or one elemental item (flaming). Then the skill level increases as you succeed or fail at these recipes. I imagine even a level 1 character could craft the highest level items given enough time and experience crafting items.

  15. #15
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Cheswick View Post
    The crafting tab was a whole new tab on the character sheet. This is all speculation, but I think that there will be no correlation between current characters skills and enhancements and the crafting skill levels.

    I picture it as anyone can deconstruct anything to it's basic pieces and attributes. At low level crafting ew will only be able to add +1 and/or one elemental item (flaming). Then the skill level increases as you succeed or fail at these recipes. I imagine even a level 1 character could craft the highest level items given enough time and experience crafting items.
    well, i thought someone said you need to find recipes. depending on the bound status of said recipes, you may need to go actually do some questing. and depending on where those recipes drop, a level 20 may be able to craft better stuff (if it's just 100% random, then i guess yeah, level 1 characters will have no problems. or if it's not bound, you can just buy stuff...)

  16. #16
    Community Member Pfold's Avatar
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    Quote Originally Posted by Jaid314 View Post
    well, i thought someone said you need to find recipes. depending on the bound status of said recipes, you may need to go actually do some questing.
    I would be kind of disappointed if that were the case. If most/all recipes had a good drop rate then I wouldn't see the problem with it however if the drop rates were bad (for us) on the better recipes you'll see only 5-10 people on server with all of them.

    Blizzard tried the same type of recipe system in wow (up until sunwell) and servers were literally at the mercy of a random drop and the lucky few that picked them up pillaged everyone's bankroll.
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  17. #17
    Community Member Sillk's Avatar
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    With the Crystal Cove and Lordsmarch Plaza quests as their most recent trend, I think you would probably just drop something in and see what options you have.

  18. #18
    Community Member Sillk's Avatar
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    So...... anyone think you can make a Wounding/Puncturing Khopesh? or would it have to be Weakening/Enfeebling. Think Turbine thought about slashing vs piercing? Or maybe a Kopesh of Stunning +10. hmmmmmm

    Discuss......
    Last edited by Sillk; 03-16-2011 at 12:05 AM.

  19. #19
    Community Member Pfold's Avatar
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    Quote Originally Posted by Sillk View Post
    So...... anyone think you can make a Wounding/Puncturing Khopesh? or would it have to be Weakening/Enfeebling. Think Turbine thought about slashing vs piercing? Or maybe a Kopesh of Stunning +10. hmmmmmm

    Discuss......
    I would think they would adhere to the current format the rng uses.
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  20. #20
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Sillk View Post
    So...... anyone think you can make a Wounding/Puncturing Khopesh? or would it have to be Weakening/Enfeebling. Think Turbine thought about slashing vs piercing? Or maybe a Kopesh of Stunning +10. hmmmmmm

    Discuss......
    Quote Originally Posted by Pfold View Post
    I would think they would adhere to the current format the rng uses.
    It's something to consider, though.

    Think about items such as Enduring Conviction, the only Banishing weapon in the game that's Slashing. And its a Longsword, so max range of 17-20 with Improved crit.

    Whereas an Elven TWF Scimitar Kensei III could put "Banishing" on their Holy Silver of Pure Goods, and be looking at Banishing creatures on a 14-20 per swing.

    I'll also raise the ante - not Khopesh of Stunning +10, but Heavy Pick of Stunning +10. Right now Warhammer is the highest Crit Multiplier that brings the Stunning +10 Suffix.

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