Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
For any and all recipes and components you find, please post a screenshot on this thread.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
I saw mention somewhere that skill in one area will make skill in the other areas harder to get or they may be capped.
I hope this is not how it plays out. I'd just rather have 1 toon level crafting than have to juggle alts to make something....or trusting someone else to add an effect if there's a chance for destructive failure.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
When the new build update is in, would anyone be so kind as to post screenshots of what the crafting system looks like, how much stuff would be needed to make what (speaking roughly that is)?
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
I am going to answer these with my power of guesstimate. From what I have seen mechanically and programatically in the game...
I think it will have that to it. Since each prefix and each suffix has an item level modifier, it will increase the min lvl of the item. I am sure there will be limitations besides that as well (like one prefix and one suffix per item, etc).
I think following the greensteel way COULD happen. By that, I mean, combinations of abilities could unlock new abilities.
I think for GS, they may have special rules for item level adjustments.
I think there may be (see point to #1a above), and I think if you wanted to get rid of one, you would decon the whole item. Less bugs that way.
I am sure it will be. Either as base product, or as some component you can add in. I think it would not cout to the prefix or suffix limit. Then again, it may.
Yes. I think that is fact actually and was stated already in the interview and related discussion from devs on it.
Named items cannot be deconned. Also stuff players bind to themselves most likely have to be unbound before deconning them. At least, that is what it looks like from the interview and programatically speaking, I think it would help reduce bugs.
I think all items will have a max item level limit, yes. That and I think enchantment types will be a restrictor (no slicing warhammers, right?) as well. Outside of that, I think you can probably do something like this:
A+B+C+I+Z, where A = + Ehancement, B = Prefix, C= non-prefix item property, I= item type, Z= Suffix.
They could add whatever they want to either end honestly. But I think it will and should have restrictions so you dont do something buggy like make an exploit item.
Either way, I am pumped. I ♥ crafting.
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Very simple, think of the crafting system as a big euphonia's hat box.
I'm guessing it will pretty much be the same in terms of changing the minimum level and adding effects.
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I am thinking it will be more like the Shroud was at first. Experimentation to discover recipes and lots of failure wasting valuable crafting ingredients.
Looks like the Stuff is all BTA which is a huge let down for me, because I really was going to try to put together a compendium of recipes using the help of my guildmates who don't want to craft.
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I know they won't be, and the players would not be happy if they did. It would make it so only people who could cast certain arcane or divine spells, and had taken the correct feat to craft magical items, weapons, or armor would be able to do any crafting (with the exception to non-magical crafting like tailoring, carpentry, etc. . .).
Also, players would be upset if they had to pay a cost in plat and xp in order to craft a magical item. In Pen and Paper D&D, it costs a certain amount of gold as well as a certain amount of xp (often resulting in loss of level) per effect that is placed on a magical item (not to mention the amount of time that passes in game to create the item).
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