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  1. #1
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Default Curiosity regarding the Item deconstruction system in Update 9

    I've watched the Fernando interview with Lore Hound, and I am rather curious as to how this system works in detail:

    1a. Does it work where you can add as many properties as you desire at the expense of an ever increasing minimum level (for example, you add a series of enchantments to a level 8 item, which then results in it becoming a level 20 item)?

    1b. Or does it function similarly to Greensteel crafting wherein the item retains it's minimal level required regardless of how many times the item is upgraded?

    2. Is there a fixed limit on the number of enchantments an item can have at any given time regardless of level? And if so, would one need to subtract existing enchantments in order to add a new one?

    3. Could metallic properties (such as Metalline or Cold Iron) be taken from one weapon, and added to another?

    4. Could Enhancement bonuses (+1 through +5) be taken from one item and added to another, or is this enchantment "locked" to the item it is on?

    5. Could items that have been bound to account still benefit from this deconstruction?

    6. If there is a restriction on the number of enchantments a random-gen item could have, how will weapons with the Risia-festival enchantments be treated in this regard?
    Last edited by Ziindarax; 03-13-2011 at 11:30 AM.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

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  2. #2
    Hero Musouka's Avatar
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    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  3. #3
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Musouka View Post
    The thread does not answer the specific questions I have (nor does it focus specifically on the subject at hand), and I am hoping a dev will take notice of this thread to provide an answer or two.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  4. #4
    Community Member MsEricka's Avatar
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    You're not going to get any answers until it goes live. Turbine doesn't give information out ahead of time, and of course enjoys teasers to keep our interest piqued.

    Even if you go to Lamannia and check it out when it's available, it could be different when it goes live.

  5. #5
    Community Member spyyder976's Avatar
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    Don't forget you can't just craft anything willy nilly, because of course you have to have the right crafting skill level in the right crafting branch, but also because you have to have the correct recipes for what you're going to be making; I would guess that unlocking some of the best recipes is going to be tres difficile.

  6. #6
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by spyyder976 View Post
    Don't forget you can't just craft anything willy nilly, because of course you have to have the right crafting skill level in the right crafting branch, but also because you have to have the correct recipes for what you're going to be making; I would guess that unlocking some of the best recipes is going to be tres difficile.
    Hence, one of my questions. To get my crafting skill higher, I would need to make stuff. The stuff I can make at first will be vendor trash... would rather give such weapons to newbies rather than vendoring/destroying them.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  7. #7
    Community Member Letrii's Avatar
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    Here's hoping they follow DnD crafting rules.

  8. #8
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Letrii View Post
    Here's hoping they follow DnD crafting rules.
    I have a feeling they won't.

    Also, when will Lammania be testing the Update 9 stuff?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  9. #9
    Community Member Auran82's Avatar
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    Quote Originally Posted by Ziindarax View Post
    I have a feeling they won't.

    Also, when will Lammania be testing the Update 9 stuff?
    Quote Originally Posted by Thoon View Post
    Lamannia will be coming back THOON™ with all existing characters wiped off, and the character copy counts reset.

  10. #10
    2016, 2018 Player Council Member Ziindarax's Avatar
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    New questions (to the developers, as well as those who will be testing this on Lammania):

    1. Will the new crafting system allow effects from one item to stack with another (I.E. I want to put axiomatic [a prefix effect] on a metalline weapon [the metalline being another prefix effect]; will that metalline weapon become an axiomatic metalline weapon, or will the axiomatic property replace the metalline)?

    2. Will the addition of new enchantments to a random-generated item automatically bind said item to your character/account?

    3. Are the essences acquired through the deconstruction process bound to character or account, or can they be traded/sold to other players?

    4. How long would it take to get from crafting level 1 to crafting level 10? From 1-30?
    Last edited by Ziindarax; 03-22-2011 at 09:19 PM.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  11. #11
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    Default Can I ?...Will I ? How Do/WiLL I ?

    We don't Know, We just don't Know.
    Don't worry It will work out, It always does

  12. #12
    Community Member Auran82's Avatar
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    Quote Originally Posted by Ziindarax View Post
    New questions:

    1. Will the new crafting system allow effects from one item to stack with another (I.E. I want to put axiomatic [a prefix effect] on a metalline weapon [the metalline being another prefix effect]; will that metalline weapon become an axiomatic metalline weapon, or will the axiomatic property replace the metalline)?

    2. Will the addition of new enchantments to a random-generated item automatically bind said item to your character/account?

    3. Are the essences acquired through the deconstruction process bound to character or account, or can they be traded/sold to other players?

    4. How long would it take to get from crafting level 1 to crafting level 10? From 1-30?
    1. Maybe

    2. Maybe

    2. Maybe

    4. <------------>

  13. #13
    Community Member Kralael's Avatar
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    Quote Originally Posted by auran82 View Post
    1. Maybe

    2. Maybe

    2. Maybe

    4. <------------>
    Lmao Xd

  14. #14
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Can spells be taken from scrolls and imbued into items? If so, will the item be lost if all the spell charges are used up, or will they be rechargeable, as is the case with most magical items with spell clickies?

    This, and all the other questions above, are being asked in advanced for when Update 9 hits Lammania, although I am hoping a developer could answer some of my questions. >.>
    Last edited by Ziindarax; 03-23-2011 at 07:34 PM.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  15. #15
    2016, 2018 Player Council Member Ziindarax's Avatar
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    A new question has crossed my mind - being random generated items, can arrows and other munitions be deconstructed? If so, can their properties be imbued on other weapons as well?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  16. #16
    Community Member dkyle's Avatar
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    Quote Originally Posted by Letrii View Post
    Here's hoping they follow DnD crafting rules.
    Here's hoping they don't.

    Limiting it to casters, and requiring they spend feats on it, is a very bad idea in an MMO. We'd end up with Crafting-bots, while real characters would never craft.

    Spending just XP and plat would also be a bad idea, as both are extremely plentiful, and anyone at high level could trivially make any item if their costs are imported directly from the 3.5 PnP rules.

  17. #17
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by dkyle View Post
    Here's hoping they don't.

    Limiting it to casters, and requiring they spend feats on it, is a very bad idea in an MMO. We'd end up with Crafting-bots, while real characters would never craft.

    Spending just XP and plat would also be a bad idea, as both are extremely plentiful, and anyone at high level could trivially make any item if their costs are imported directly from the 3.5 PnP rules.
    Agreed on all fronts.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  18. 03-26-2011, 08:14 PM

    2016, 2018 Player Council Member

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    Nevermind, saw the note that says crafting system is not available for preview.

  19. #18
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    Quote Originally Posted by Letrii View Post
    Here's hoping they follow DnD crafting rules.
    doubt it as it would make for character who aret good for much besides crafting or maybe crafting one type of thing since people would need to spend feats on crafting and then have access to certain spells to craft some items.


    Beware the Sleepeater

  20. #19
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Any word yet on the status of crafting in update 9?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  21. #20
    Community Member Auran82's Avatar
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    Quote Originally Posted by ziindarax View Post
    any Word Yet On The Status Of Crafting In Update 9?
    We shall know more THOON™

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