I've watched the Fernando interview with Lore Hound, and I am rather curious as to how this system works in detail:
1a. Does it work where you can add as many properties as you desire at the expense of an ever increasing minimum level (for example, you add a series of enchantments to a level 8 item, which then results in it becoming a level 20 item)?
1b. Or does it function similarly to Greensteel crafting wherein the item retains it's minimal level required regardless of how many times the item is upgraded?
2. Is there a fixed limit on the number of enchantments an item can have at any given time regardless of level? And if so, would one need to subtract existing enchantments in order to add a new one?
3. Could metallic properties (such as Metalline or Cold Iron) be taken from one weapon, and added to another?
4. Could Enhancement bonuses (+1 through +5) be taken from one item and added to another, or is this enchantment "locked" to the item it is on?
5. Could items that have been bound to account still benefit from this deconstruction?
6. If there is a restriction on the number of enchantments a random-gen item could have, how will weapons with the Risia-festival enchantments be treated in this regard?