Even after all this time...
This is my attempt at a Human Evocation Archmage.
Key word: Attempt
Sorry for the enhancements not all being at level 20, but I was trying to plan for levels 6, 9, 12, 15, 18, and 20 specifically. And I hate it when people do that because it doesn't help me know which is important for which levels, but then enhancements are easy enough to reset anyways.Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Level 20 True Neutral Human Male (20 Wizard) Hit Points: 202 Spell Points: 1802 BAB: 10\10\15\20 Fortitude: 9 Reflex: 14 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 10 10 Dexterity 8 8 Constitution 16 16 Intelligence 18 27 Wisdom 8 8 Charisma 12 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0.5 10 Bluff 1 1 Concentration 7 30 Diplomacy 2.5 12 Disable Device n/a n/a Haggle 2.5 12 Heal -1 -1 Hide -1 -1 Intimidate 1 1 Jump 1.5 10 Listen -1 -1 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 4 14 Search 5.5 10 Spot -1 -1 Swim 1.5 8 Tumble 0.5 10 Use Magic Device 2.5 12 Level 1 (Wizard) Skill: Balance (+1.5) Skill: Concentration (+4) Skill: Diplomacy (+1.5) Skill: Haggle (+1.5) Skill: Jump (+1.5) Skill: Search (+1.5) Skill: Swim (+1.5) Skill: Tumble (+1.5) Skill: Use Magic Device (+1.5) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Insightful Reflexes Feat: (Human Bonus) Toughness Spell (1): Master's Touch Spell (1): Shield Spell (1): Mage Armor Spell (1): Niac's Cold Ray Spell (1): Burning Hands Spell (1): Expeditious Retreat Spell (1): Hypnotism Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (1): Charm Person Spell (1): Acid Spray Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Mental Toughness Spell (2): Blur Spell (2): Bull's Strength Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (2): Gust of Wind Spell (2): Web Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Empower Spell Spell (3): Haste Spell (3): Displacement Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Focus: Evocation Spell (3): Frost Lance Spell (3): Fireball Enhancement: Wizard Improved Empowering I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Force I Enhancement: Wizard Lineage of Deadly Force I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Intelligence I Enhancement: Wizard Archmage I Enhancement: Evocation I - Magic Missle Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Wall of Fire Spell (4): Ice Storm Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Dimension Door Spell (4): Stoneskin Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Spell (5): Hold Monster Spell (5): Cone of Cold Enhancement: Human Adaptability Intelligence I Enhancement: Improved Concentration III Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Force Manipulation III Enhancement: Wizard Intelligence II Enhancement: Wizard Archmage II Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Heighten Spell Spell (5): Teleport Spell (5): Cyclonic Blast Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Flesh to Stone Spell (6): Reconstruct Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Evocation Spell (6): Disintegrate Spell (6): Greater Heroism Enhancement: Wizard Lineage of Force II Enhancement: Wizard Intelligence III Enhancement: Wizard Archmage III Enhancement: Archmage Spell Mastery I: Evocation Enhancement: Evocation II - Gust of Wind Enhancement: Evocation III - Chain Missles Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Waves of Exhaustion Spell (7): Mass Protection From Elements Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Delayed Blast Fireball Spell (7): Greater Teleport Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Quicken Spell Feat: (Selected) Spell Penetration Spell (8): Polar Ray Spell (8): Trap the Soul Enhancement: Improved Concentration IV Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Force II Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Force Manipulation IV Enhancement: Wizard Archmage IV Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (8): Otto's Irresistable Dance Spell (8): Horrid Wilting Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (9): Mass Hold Monster Spell (9): Meteor Swarm Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Spell (9): Energy Drain Spell (9): Wail of the Banshee Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Archmage V Level 19 (Wizard) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+3) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (9): Summon Monster IX Spell (3): Rage Level 20 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Skill: Swim (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Enlarge Spell Spell (6): Mass Fox's Cunning Spell (8): Mass Repair Critical Damage Enhancement: Wizard Lineage of Deadly Force III Enhancement: Wizard Spell Penetration II Enhancement: Arcane Bolt
I added spells because those are a mess, too. And any skill points in Repair are dump points.