Even after all this time...

This is my attempt at a Human Evocation Archmage.

Key word: Attempt

Code:
Character Plan by DDO Character Planner Version 3.7.2
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Level 20 True Neutral Human Male
(20 Wizard) 
Hit Points: 202
Spell Points: 1802 
BAB: 10\10\15\20
Fortitude: 9
Reflex: 14
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             10                    10
Dexterity             8                     8
Constitution         16                    16
Intelligence         18                    27
Wisdom                8                     8
Charisma             12                    12

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               0.5                  10
Bluff                 1                     1
Concentration         7                    30
Diplomacy             2.5                  12
Disable Device        n/a                   n/a
Haggle                2.5                  12
Heal                 -1                    -1
Hide                 -1                    -1
Intimidate            1                     1
Jump                  1.5                  10
Listen               -1                    -1
Move Silently        -1                    -1
Open Lock            n/a                   n/a
Perform               n/a                   n/a
Repair                4                    14
Search                5.5                  10
Spot                 -1                    -1
Swim                  1.5                   8
Tumble                0.5                  10
Use Magic Device      2.5                  12

Level 1 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+4)
Skill: Diplomacy (+1.5)
Skill: Haggle (+1.5)
Skill: Jump (+1.5)
Skill: Search (+1.5)
Skill: Swim (+1.5)
Skill: Tumble (+1.5)
Skill: Use Magic Device (+1.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Toughness
Spell (1): Master's Touch
Spell (1): Shield
Spell (1): Mage Armor
Spell (1): Niac's Cold Ray
Spell (1): Burning Hands
Spell (1): Expeditious Retreat
Spell (1): Hypnotism


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Charm Person
Spell (1): Acid Spray


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (2): Blur
Spell (2): Bull's Strength


Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Gust of Wind
Spell (2): Web


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (3): Haste
Spell (3): Displacement


Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (3): Frost Lance
Spell (3): Fireball
Enhancement: Wizard Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Archmage I
Enhancement: Evocation I - Magic Missle


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Ice Storm


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Dimension Door
Spell (4): Stoneskin


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (5): Hold Monster
Spell (5): Cone of Cold
Enhancement: Human Adaptability Intelligence I
Enhancement: Improved Concentration III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Intelligence II
Enhancement: Wizard Archmage II


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Teleport
Spell (5): Cyclonic Blast


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Flesh to Stone
Spell (6): Reconstruct


Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (6): Disintegrate
Spell (6): Greater Heroism
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Archmage III
Enhancement: Archmage Spell Mastery I: Evocation
Enhancement: Evocation II - Gust of Wind
Enhancement: Evocation III - Chain Missles


Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Waves of Exhaustion
Spell (7): Mass Protection From Elements


Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Spell (7): Greater Teleport


Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Penetration
Spell (8): Polar Ray
Spell (8): Trap the Soul
Enhancement: Improved Concentration IV
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Archmage IV


Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Otto's Irresistable Dance
Spell (8): Horrid Wilting


Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Meteor Swarm


Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (9): Energy Drain
Spell (9): Wail of the Banshee
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Archmage V


Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+3)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Summon Monster IX
Spell (3): Rage


Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Enlarge Spell
Spell (6): Mass Fox's Cunning
Spell (8): Mass Repair Critical Damage
Enhancement: Wizard Lineage of Deadly Force III
Enhancement: Wizard Spell Penetration II
Enhancement: Arcane Bolt
Sorry for the enhancements not all being at level 20, but I was trying to plan for levels 6, 9, 12, 15, 18, and 20 specifically. And I hate it when people do that because it doesn't help me know which is important for which levels, but then enhancements are easy enough to reset anyways.

I added spells because those are a mess, too. And any skill points in Repair are dump points.