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  1. #1
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    Cool Which could be better Dps? Cleric/Figher or Fvs/Figher?

    well, yeah, thats the question, Which could be better Dps? Cleric/Figher or Fvs/Figher?
    i would like to know why and how? i have the fvs soul unlocked and i was thinking on a Melee self-buffing-healing figher..

    would i get evoker spells even if i am focused on melee?
    which feats should i focus on to be a decent dps?

    i need some Feedback :=3 )

    stats i was thinking:

    str:18
    dex:9
    con:13
    int:8
    sab:8
    cha:14

    Thanks

  2. #2
    Community Member AylinIsAwesome's Avatar
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    Technically, Cleric gets more DPS, especially if you choose Horc.

    With 9 DEX, looks like you're gonna be THF.

    That means Warforged if you're FvS, and they get +4 damage to greatswords. Horcs get +4 damage to all Two-handed weapons (including Falchions and Greataxes which do more DPS). Then Divine Might on top of it for up to +6 more damage per swing... Yeah.

  3. #3
    Community Member jwdaniels's Avatar
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    If you can find the Soul Survivor thread (used to be in the Favored Soul forum) I would suggest starting there. No need to splash fighter into your build.

    If you go cleric, than 18 cleric/2 fighter or 19/1 would be the way to go, and at that point I would definitely build a half orc.


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  4. #4
    Community Member Phidius's Avatar
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    Regardless of the actual DPS done, I'd go with the cleric.

    Otherwise, the extra DPS from 2 Fighter isn't visible through the tears from losing the 10/[metal type] DR from staying pure FvS.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  5. #5
    Community Member Asketes's Avatar
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    *shakes the Magic 8-ball*

    Sources tell me a pure fighter is better DPS

    if you insist on this, then 18 [EDIT] it's 17 fvs that gives Leap of Faith wings [/EDIT] fvs gives you wings


    good call on being two handed fighting.. more points for str/con/wis

    [TIP]
    can go warforged and stay pure favored soul.. get 10 dr/adamantine can get a 15 dr/addy if you take addy body and the two enhancement points.
    Last edited by Asketes; 03-11-2011 at 04:19 PM.
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  6. #6
    Community Member Tsuarok's Avatar
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    Horcs would work just fine for the FvS/Ftr. Definately go warforged if pure, but for the mix, horc is probably better.

    The Damage Boost clickys that a FvS gets would probably be enough, combined with the extra action boosts that horcs get, to overcome the +2 dmg the cleric gets.

    That said, were I doing a THF FvS I'd take the very slight DPS loss and go pure Warforged. Just too much good stuff at level 20.

  7. #7
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    1 fighter / 2 monk /17 cleric

  8. #8
    Community Member Asketes's Avatar
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    Quote Originally Posted by Tsuarok View Post
    Horcs would work just fine for the FvS/Ftr. Definately go warforged if pure, but for the mix, horc is probably better.

    The Damage Boost clickys that a FvS gets would probably be enough, combined with the extra action boosts that horcs get, to overcome the +2 dmg the cleric gets.

    That said, were I doing a THF FvS I'd take the very slight DPS loss and go pure Warforged. Just too much good stuff at level 20.
    well with warforged you gain proficiency with greatswords

    means you don't have to bother with dex and try and pull of twf.


    while orc has the extra str, wf will have the proficiency and the extra hp and the tasty immunities.
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  9. #9
    Community Member Therigar's Avatar
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    Warforged FvS if you have it available is a much better option.

    Battleclerics of various flavors obviously the second choice. Cleric 18/fighter 2 is an old standard. Swapping FvS for cleric gets you more spell points but fewer spell options and cuts down on top level spells. Either can still work.

    Deeper splashes of fighter change the equation. You lose out on being a useful cleric in order to get marginal boosts in melee capabilities. If that is what you're after then go paladin instead.

  10. #10
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    Smile

    Quote Originally Posted by AylinIsAwesome View Post
    Technically, Cleric gets more DPS, especially if you choose Horc.

    With 9 DEX, looks like you're gonna be THF.

    That means Warforged if you're FvS, and they get +4 damage to greatswords. Horcs get +4 damage to all Two-handed weapons (including Falchions and Greataxes which do more DPS). Then Divine Might on top of it for up to +6 more damage per swing... Yeah.
    i´ve got just f2p .. and the vfs that i bought the last week, so, i just can make a 28 points build with the normal races

  11. #11
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by blondilina96 View Post
    i´ve got just f2p .. and the vfs that i bought the last week, so, i just can make a 28 points build with the normal races
    In that case Elf (using Falchions) or Dwarf (using Greataxes) Cleric with a Fighter splash would probably be best for you.

    Greataxes are better during auto-crit due to the 3x multiplier, but Falchions are better against any mob that can't be auto-crit (aka, any of the raid bosses).

    I'll post a sample of each in a minute.

  12. #12
    Community Member jwdaniels's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    In that case Elf (using Falchions) or Dwarf (using Greataxes) Cleric with a Fighter splash would probably be best for you.

    Greataxes are better during auto-crit due to the 3x multiplier, but Falchions are better against any mob that can't be auto-crit (aka, any of the raid bosses).

    I'll post a sample of each in a minute.
    Personally I'd go dwarf for the higher con (and I'm partial to dwarves from my pen and paper days).


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  13. #13
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    Quote Originally Posted by jwdaniels View Post
    Personally I'd go dwarf for the higher con (and I'm partial to dwarves from my pen and paper days).
    ï it sounds good , but, is the charisma important for heals or is it just wisdom?

  14. #14
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by blondilina96 View Post
    ï it sounds good , but, is the charisma important for heals or is it just wisdom?
    CHA is needed for Divine Might.

  15. #15
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    Question

    how important is cha and wisdom(im not going to use turn undead at all) for a dps cleric? and how can i get the profency to 2h weapons without splashing with figher?
    just f2p

  16. #16
    Community Member protokon's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Technically, Cleric gets more DPS, especially if you choose Horc.

    With 9 DEX, looks like you're gonna be THF.

    That means Warforged if you're FvS, and they get +4 damage to greatswords. Horcs get +4 damage to all Two-handed weapons (including Falchions and Greataxes which do more DPS). Then Divine Might on top of it for up to +6 more damage per swing... Yeah.
    this is a pretty good summary of the 'best' dps options for these classes. my picks in order of 'top DPS'

    1. half-orc cleric with greataxes
    2. warforged favored soul with greatswords
    3. dwarf favored soul with greataxes

    to answer your question about cha and wisdom, if you are meleeing all you need is a minimum of 19 total modifier to cast level 9 spells - usually starting with as little as 10 or 11 will work fine (+2 tome +6 item and +enhancements).

    to get proficiency, you either have to splash or use a feat to obtain it. if your really determined to optimize melee, a 1 or 2 fighter splash would work nicely (for extra feats) or you could splash 1 barbarian for running speed / sprint boost.

    edit: to be honest, with a 28 point build you are really stretching yourself thin. I don't know how many packs you have, but I would highly recommend favor grinding on one of your favorite toons (only need 1750 total) to unlock the 32 pointer. otherwise, you could always cap playing more of a healer and reincarnate into a 34-pointer with some gear.
    Last edited by protokon; 03-11-2011 at 03:51 PM.
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  17. #17
    Community Member AylinIsAwesome's Avatar
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    Elf version:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (1 Fighter \ 1 Barbarian \ 18 Cleric) 
    Hit Points: 278
    Spell Points: 1144 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 7
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   23
    Dexterity            10                 12                   12
    Constitution         12                 14                   14
    Intelligence         10                 12                   12
    Wisdom               12                 14                   14
    Charisma             14                 16                   18
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  8                    8
    Bluff                 2                  4                    4
    Concentration         3                 25                   25
    Diplomacy             2                  4                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  1                  2                    4
    Hide                  0                  1                    1
    Intimidate            2                  4                    4
    Jump                  7                 10                   10
    Listen                1                  2                    4
    Move Silently         0                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    3
    Spot                  1                  2                    4
    Swim                  3                  6                    6
    Tumble                1                  2                    2
    Use Magic Device      4                 15                   15
    
    Level 1 (Barbarian)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Jump (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rage
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 2 (Cleric)
    Skill: Concentration (+2)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+2)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 15 (Cleric)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Protection From Elements
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Death Pact
    Spell (8): Firestorm
    Spell (8): Holy Aura
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Death Ward
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Energy Drain
    Spell (9): Implosion
    Spell (9): Mass Heal
    Spell (9): Summon Monster IX
    Spell (9): True Resurrection
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Barbarian Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    (Just needs INT tome...can take it later than 7 by dropping some Balance).

  18. #18
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    Smile

    Quote Originally Posted by protokon View Post
    this is a pretty good summary of the 'best' dps options for these classes. my picks in order of 'top DPS'

    1. half-orc cleric with greataxes
    2. warforged favored soul with greatswords
    3. dwarf favored soul with greataxes

    to answer your question about cha and wisdom, if you are meleeing all you need is a minimum of 19 total modifier to cast level 9 spells - usually starting with as little as 10 or 11 will work fine (+2 tome +6 item and +enhancements).

    to get proficiency, you either have to splash or use a feat to obtain it. if your really determined to optimize melee, a 1 or 2 fighter splash would work nicely (for extra feats) or you could splash 1 barbarian for running speed / sprint boost.
    Thanks a lot for the information, btw, can a cleric be barbarian? if it can be then, im not sure if the feats from the warrior are better than the rage and stuff from the barbarian...

  19. #19
    Community Member AylinIsAwesome's Avatar
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    Dwarf version:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (1 Fighter \ 1 Barbarian \ 18 Cleric) 
    Hit Points: 358
    Spell Points: 1129 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 6
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   23
    Dexterity             8                 10                   10
    Constitution         16                 18                   20
    Intelligence         10                 12                   12
    Wisdom               12                 14                   14
    Charisma             12                 14                   16
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  7                   11
    Bluff                 1                  3                    3
    Concentration         5                 28                   28
    Diplomacy             1                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  3                    3
    Heal                  1                  2                    4
    Hide                 -1                  0                    0
    Intimidate            1                  3                    3
    Jump                  7                 10                   10
    Listen                1                  2                    2
    Move Silently        -1                  0                    0
    Open Lock            n/a                n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    3
    Spot                  1                  2                    2
    Swim                  3                  6                    6
    Tumble                0                  1                    1
    Use Magic Device      3                 14                   14
    
    Level 1 (Barbarian)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Jump (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Rage
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 2 (Cleric)
    Skill: Concentration (+2)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+2)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 15 (Cleric)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Protection From Elements
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Death Pact
    Spell (8): Firestorm
    Spell (8): Holy Aura
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Death Ward
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Energy Drain
    Spell (9): Implosion
    Spell (9): Mass Heal
    Spell (9): Summon Monster IX
    Spell (9): True Resurrection
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Barbarian Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I

  20. #20
    Community Member AylinIsAwesome's Avatar
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    Oct 2009
    Posts
    2,968

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    Quote Originally Posted by blondilina96 View Post
    Thanks a lot for the information, btw, can a cleric be barbarian? if it can be then, im not sure if the feats from the warrior are better than the rage and stuff from the barbarian...
    Both of the ones I just posted have a splash of Barbarian.

    You won't use Rage, since it makes you unable to cast spells, but the run speed increase, Sprint Boost, and Power Attack 1 enhancement are all nice to have.

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