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  1. #1
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    Default <Cleric, Greensteel> If not goggles, where?

    Greetings everyone,

    Sorry if I posted here in the spellcasting forum instead of Crafting. I saw that there is more traffic here than the Crafting page.

    I read / researched a lot from previous threads, I can't seem to find the exact answer to my question. So here goes.

    I am a Spellcaster Cleric. I want a +45HP con-opp.

    I was advised before that it is wrong to have a GS goggles because there are a lot of goggles that are more appropriate for the slot.
    Currently, I don't have that approriate items, but I someday I may find them though.

    First I thought, I like the idea of placing it on the bracers slot since I only have Chaosguarde on them, my AC is laughable anyway. But I read that levik's bracers is nice because of the healing amp. Which is quite interesting also. Healing amp is nice for me, so I can take advantage of RS aura ticks.

    That same thread suggested to place it on boots instead. Nice idea but this will make me slower because of striding. FF boots swapping is not a problem though.

    For cloak spot, currently I have the cloak of the night. I'm planning to have the GS Smoke cloak, the perma blur is nice with the permanent FR.

    So what do you think guys? Thoughts? I really hope you can help me on this.

    Cheers!

  2. #2
    Community Member Anthios888's Avatar
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    Bracers is a good idea. The same 20% from Levik's bracers can be on dragontouched armor or crafted onto any ring from tower of despair. I would not spend your time worrying about the Hound raid except for fun, because most of it is actually harder to get than some of the better stuff that replaces it.

    Helm, boots, goggles, and even cloak are also fine to craft on. Caster gear is easy. There are only a few "great" items out there like Torc of Prince Raiyum, Stormreaver's Napkin... and many people live without those, too. Now, if you are interested in meleeing a lot, completely disregard my post =)
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  3. #3
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    Quote Originally Posted by Anthios888 View Post
    Bracers is a good idea. The same 20% from Levik's bracers can be on dragontouched armor or crafted onto any ring from tower of despair. I would not spend your time worrying about the Hound raid except for fun, because most of it is actually harder to get than some of the better stuff that replaces it.

    Helm, boots, goggles, and even cloak are also fine to craft on. Caster gear is easy. There are only a few "great" items out there like Torc of Prince Raiyum, Stormreaver's Napkin... and many people live without those, too. Now, if you are interested in meleeing a lot, completely disregard my post =)
    Your comments are surely welcome. Thanks for the time replying. I only melee if there are no other things to do, I am a level 20 pure spell casting cleric.

    Helm: No go, I want to keep minos for the stackable 20 hp.
    Goggles: I was advised not to waste ings on this
    Cloak: Future greensteel Smoke SP cloak
    Bracers: I like your suggestion about DT armors having healing amp
    Boots: One of the options and ditch my run speed?

  4. #4
    Community Member EatSmart's Avatar
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    Are you going for an archmagi item? (eg bracers of the glacier) If yes, where is that going to be? Avoid that slot.

    Are you planning on arcane lore or healing lore? Again, if yes, avoid the slot where that item or combination of items will be.

    Neck and Belt: Conventional wisdom is to avoid due to ToD sets. (also, torc)
    Helmet: Avoid as cleric because there are several good "hjealer" helmet options. You can get the 20hp toughness boost of minos from a blue slot item, do not worry about that.
    Boots: Maybe, just remember you'll almost certainly be taking your boots off for ToD.
    Cloak: Clashes with envenomed cloak and mabar cloak, which are popular choices here.
    Goggles: No directly divine related item shouts out to me here. Possibly clashes with Tharnes or Epic spectacles of spirit sight, depending on melee/caster playstyle.
    Gloves: Charged gauntlets/gloves of the claw/brawling gloves/spectrals clash here if playing a melee style divine. Nothing major springs to mind for caster style divine. (Although if gianthold ever goes epic, then epic gauntlets of eternity might become the Next Big Thing)

    I personally went goggles and cloak.

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  5. #5
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    Quote Originally Posted by EatSmart View Post
    Are you going for an archmagi item? (eg bracers of the glacier) If yes, where is that going to be? Avoid that slot.

    Are you planning on arcane lore or healing lore? Again, if yes, avoid the slot where that item or combination of items will be.

    Neck and Belt: Conventional wisdom is to avoid due to ToD sets. (also, torc)
    Helmet: Avoid as cleric because there are several good "hjealer" helmet options. You can get the 20hp toughness boost of minos from a blue slot item, do not worry about that.
    Boots: Maybe, just remember you'll almost certainly be taking your boots off for ToD.
    Cloak: Clashes with envenomed cloak and mabar cloak, which are popular choices here.
    Goggles: No directly divine related item shouts out to me here. Possibly clashes with Tharnes or Epic spectacles of spirit sight, depending on melee/caster playstyle.
    Gloves: Charged gauntlets/gloves of the claw/brawling gloves/spectrals clash here if playing a melee style divine. Nothing major springs to mind for caster style divine. (Although if gianthold ever goes epic, then epic gauntlets of eternity might become the Next Big Thing)

    I personally went goggles and cloak.
    Thanks for the reply. Much appreciated.

    Arcane lore, I am wearing elvencraft, I am also aiming for the Blue Dragon Scales.
    Archmagi, I am farming for the skiver from Litany.

    I am mostly questing with my two melee friends, I only melee to help them but I am not aiming for the uber-dps melee build. More of a spell caster cleric hjeals build.

  6. #6
    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by EatSmart View Post
    Are you going for an archmagi item? (eg bracers of the glacier) If yes, where is that going to be? Avoid that slot.

    Are you planning on arcane lore or healing lore? Again, if yes, avoid the slot where that item or combination of items will be.

    Neck and Belt: Conventional wisdom is to avoid due to ToD sets. (also, torc)
    Helmet: Avoid as cleric because there are several good "hjealer" helmet options. You can get the 20hp toughness boost of minos from a blue slot item, do not worry about that.
    Boots: Maybe, just remember you'll almost certainly be taking your boots off for ToD.
    Cloak: Clashes with envenomed cloak and mabar cloak, which are popular choices here.
    Goggles: No directly divine related item shouts out to me here. Possibly clashes with Tharnes or Epic spectacles of spirit sight, depending on melee/caster playstyle.
    Gloves: Charged gauntlets/gloves of the claw/brawling gloves/spectrals clash here if playing a melee style divine. Nothing major springs to mind for caster style divine. (Although if gianthold ever goes epic, then epic gauntlets of eternity might become the Next Big Thing)

    I personally went goggles and cloak.
    Gloves you have the gloves from the abbot raid if you ever get to run it. They are sp regain so they could be swapped in and out when you need them, just be ready to take a hit when you loose your hp item.
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  7. #7
    Community Member jwdaniels's Avatar
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    Quote Originally Posted by EatSmart View Post
    I personally went goggles and cloak.
    I have SP/conc-op goggles and will be making a HP/something (most likely smoke) cloak as soon as I can get the larges and blank ingredients together. Trying to outfit multiple characters with greensteel at the same time is difficult...


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  8. #8
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    What goggles are you thinking may be your future choice ?

  9. #9
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    Thanks for the replies.

    Quote Originally Posted by bryanmeerkat View Post
    What goggles are you thinking may be your future choice ?
    I am planning to make a Con-Opp HP Item (with concentration bonus etc etc).

  10. #10
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    Quote Originally Posted by arjiwan View Post
    Thanks for the replies.


    I am planning to make a Con-Opp HP Item (with concentration bonus etc etc).
    What i mean is goggles are for me at least a very low priority slot that I have built conc-opp into as dont see much else gogglewise i would be intrested in .

  11. #11
    Community Member cluedout's Avatar
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    gear choice for cleric

    personal opinion only

    head: pirate hat with +15 concentration and cha +6

    necklace: this is a swap spot for the torc, torrens choker and deathblock from necro

    trinket: epic dragon eye w/ wis +1

    cloak: mineral II greensteel HP

    belt: amerath cleric belts, keep the cleric one on

    ring1:striding 30%, warchanter ring +2 con
    ring2:cleric w/ +2 wis

    gloves: str +6

    boots: swap spot, keep ff of jump on mostly

    bracers: epic kundrak with +1 con

    armor: epic cavalier w/ toughness in blue slot

    goggles: GS concordent opposition spell point

    weapon off hand: greenblade or epic ornimental dagger
    main hand weapon: heal scroll

    before ship buffs:

    hp: 483
    sp: 2218
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  12. #12
    Community Member rest's Avatar
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    My cleric has conc opp goggles and min II boots. There's not much I would place in a cleric's goggle slot aside from conc opp, personally. On a melee, it's a different story.

  13. #13
    Community Member Tirisha's Avatar
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    Goggles are only important if you are a melee Build I would suggest putting GS there first considering you are a caster build. (people might be recommending some epic goggles that give you exceptional wis but this is unnecessary cause you can just put it on your TOD ring,)

    Also your boot slot is a great slot too use, Striders don't stack with haste and aren't as good as haste. If you are in a party you'll be hasted at end game. If not well you can make Haste clickies or carry a stack of haste pots. I have my Con Opp in goggles and have Min2 boots.

    In regards too the smoke screen cloak you plan on making I would consider making a Cha SP cloak instead(air air air for haste clicky). You can use holy aura too blind mobs in a tough spot providing you with 50% concealment which is better than the 20% from the cloak.
    Last edited by Tirisha; 03-11-2011 at 11:44 AM.
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  14. #14
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    Can't thank you guys enough. Thank you for the replies. I will think about your suggestions.

  15. #15
    Community Member AylinIsAwesome's Avatar
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    My two FvS crafted in Cloak and Bracers (WIS-based) and Cloak and Helm (STR-based).

  16. #16
    Community Member Veileira's Avatar
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    My ideal gear for my pure cleric is:

    Helm - mroranon +7 wis
    Goggles - time-sensing +2 wis and haste clickie to go ahead of those pesky barbs
    Trinket - litany
    Neck - torc
    Bracers - greensteel hp earthgrab or min2 for fort
    Cloak - envenomed but she's a Drow so want the extra con badly
    Belt - archmagi + amrath clickies
    Gloves - greensteel spellpoints concordant opposition +5 charisma skills
    TOD rings - radiant and dragonmarked +2 cha and healing amp crafted
    Boots - swap ff/striders/tod boots/etc
    Armor - robe of fire

    Epic slots are 2 yellow 1 green 1 blue 2 colorless so that fits greater false life, heavy fort or luck, toughness, 6 dex, 6 str, 1 con.
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