Page 6 of 24 FirstFirst ... 234567891016 ... LastLast
Results 101 to 120 of 472
  1. #101
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by GotSomeQuestions View Post
    And making it dispellable via Bless hardly matters unless we have to deal with it ourselves. Or is it just that Bane is one of the few effect types that nearly all bosses are vulnerable to?
    Actually the Bless-counter allows designers of new dungeons to make their bosses resistant to AOV debuffs by teaching them a Bless ability.

  2. #102
    Community Member dennison_brillo's Avatar
    Join Date
    May 2010
    Posts
    83

    Default

    finally a good reason to play FVS's before they were like a handicapped cleric till high lvl's. I might just roll one up and get it ready for the update.

  3. #103
    Community Member Requiro's Avatar
    Join Date
    Jan 2010
    Posts
    1,386

    Default

    Quote Originally Posted by Calebro View Post
    If it affects weapons, and only if, which I highly doubt, a pure good would have to roll a 5 or 6 on that die to get an extra 1 pt of damage
    (...)
    But when debuff will stack for 100% you will get average +3,5 dmg per hit. Look Now for Holy Burst PG weapon.

    Compare this with all other Tier 1 PrE and tell me one more time that Angel of Vengeance is balance. If you do that... well... We will never agree in this matter

  4. #104
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by Requiro View Post
    But when debuff will stack for 100% you will get average +3,5 dmg per hit. Look Now for Holy Burst PG weapon.

    Compare this with all other Tier 1 PrE and tell me one more time that Angel of Vengeance is balance. If you do that... well... We will never agree in this matter
    But we don't know how long the debuff will last, whether or not it has a save, or what the proc chance will be.
    We can't claim it to be OP until we know these things.
    .

  5. #105
    Community Member Requiro's Avatar
    Join Date
    Jan 2010
    Posts
    1,386

    Default

    Quote Originally Posted by Calebro View Post
    But we don't know how long the debuff will last, whether or not it has a save, or what the proc chance will be.
    We can't claim it to be OP until we know these things.
    Ok. It's a deal

    EDIT: We don't know also if debuffs from different FvS can stack with each other
    Last edited by Requiro; 03-10-2011 at 08:41 PM.

  6. #106
    Community Member Malithar45's Avatar
    Join Date
    Oct 2009
    Posts
    158

    Default

    Quote Originally Posted by Angelus_dead View Post
    If you'd like to test this right now, go to Shavarath Battleground and find the named troll (near Iron Maw). Hit him with Holy Smite and Holy Quarterstaves and see what happens.

    Or more simply, you could just find a Mummy and hit him with Flaming weapons and Fireball spells. How vulnerabilities work in DDO is that they're the same regardless of if the damage comes from a weapon or spell, so long as the type matches.
    Eh, after thinking on it and re-reading the description you seem to be right. You're certainly right that, at least with how things are implemented now, there is no difference. If something carries a vulnerability to a type of damage, they're getting hit for more by it, regardless of the source. And considering the procs are increasing the damage they take from those two sources of damage...this'll be interesting.

    Quote Originally Posted by Calebro View Post
    If it affects weapons, and only if, which I highly doubt, a pure good would have to roll a 5 or 6 on that die to get an extra 1 pt of damage.
    Not particularly powerful, no. Especially considering it won't work that way anyway.
    Do sorcs get extra damage from the fire/ice line when using elemental weapons?
    This was obviously a slight oversight on the wording.

    edit:
    Reread it and you're right. Vulnerable is the key word.
    Cale got it too. :P Hopefully buffs like this are being added because we'll actually need them for upcoming content, not to help trivialize current content, that is already fairly easy.
    Since it actually works now: Malothar

  7. #107
    Community Member
    Join Date
    Sep 2009
    Posts
    923

    Default

    Quote Originally Posted by Malithar45 View Post
    Hopefully buffs like this are being added because we'll actually need them for upcoming content, not to help trivialize current content, that is already fairly easy.
    Who says monsters and bosses in current quests will not also get these benefits to level the playing field? I think this will be the case though as most clerics carry bless or aid it shouldnt be too bad. It does seem to add in more than ever buffing and debuffing tactics to the equation of fights.
    **********KNIGHTSOFSHADOW ***********
    CUDGOCleric 16/ Fighter 2 TR2 AXEFISTBarbarian 20
    CELESTERAFvS 20 FEYNASorc 17 CUDGERogue 17

  8. #108
    Founder Solmage's Avatar
    Join Date
    Feb 2006
    Posts
    1,147

    Default

    Ok, at the risk of being crucified by the FvS community for daring to ask about sorcerers... I don't suppose any of their PrEs enhance untyped damage, or make landing disintegration easier? Would be nice to get some use of our untyped damage spells.

    (Also, Always a problem in that if you boost transmuting you make Flesh to Stone OP but if you don't you make disintegration pointless - but if enhancements or loot could boost specific spells...)
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  9. #109
    Community Member Terebinthia's Avatar
    Join Date
    Feb 2010
    Posts
    882

    Default

    Wow.

    Very interesting.

    Guess I'm going to wait to TR my Silver Flame smiter specced FvS after all, at least until I've had a play with this.

    It's late here and I'm tired, but from my initial read through it sounds like it would be good for melee specced as much if not more than the caster spec in raid bosses, because of the aura. Certainly gives me a a reason to respec to be more effective whacking on Harry. A hybrid melee / smiting spec might be just about perfect and was what I was starting to think about for final build. It's also comparative to the RS aura in some ways - mix it up with the mobs to get the benefits.

    Oh, and someone please talk about badgers and lasers (EH????) to Eladrin and report back, thanks
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
    The Hand of the Black Tower, Khyber.
    Cupcakes welcomed.

  10. #110
    Community Member oberon131313's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    My Silver Flame FvS is excited!
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
    Quote Originally Posted by Gunga
    His pant muscles aren't as big as ours...

  11. #111
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Quote Originally Posted by Eladrin View Post
    Name Champion
    Benefit:
    You name an ally your Champion. Several Angel of Vengeance abilities target your Champion. You can only have one Champion at a time, and it must be another player or a hireling in your party, or a monster which you have personally summoned.
    Ou ou ou, this new mechanic is another step towards Druid's, in this case, Druid animal companions!

  12. #112
    Founder Solmage's Avatar
    Join Date
    Feb 2006
    Posts
    1,147

    Default

    Quote Originally Posted by Nerveya View Post
    Fully agree. Don't make the end-game any more of a joke than it already is. -50% is far, far, FAR too much.

    -10% Fort would be good. -20% MAX. It's only a level 1 PRE for god's sake. I know this is all just speculation and turbine could radically change this, but still <.< The notion that people actually support this... Makes real players like me cry myself to sleep :/
    Oh gods, yes, /signed.

    When I first read it, I am like ahh ok, -10% less fort vs bosses, that's neat. -50% though? Oh gods no.

    I'm just happy about the "subject to change" thingie, let's hope it's subject to change, a lot.
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  13. #113
    Community Member stille_nacht's Avatar
    Join Date
    Sep 2009
    Posts
    2,111

    Default

    FvS now make rogue Sneak Attack a major boss damager

    FvS now effectively increase all caster DC's by two simply by running close to stuff.

    FvS are now considered better than clerics :P

    on the fort thing, i feel like subtracting 30 or 45 fort at the third tier of the PrE, but not the first... but on the flip side, its not like it even matters at that level.
    adversity is something we face every day - for a true test, give someone power

    Quote Originally Posted by stille_nacht View Post
    Click the arrow for Intro to Multiclassing
    Quote Originally Posted by stille_nacht View Post
    Frugal Pack Buying Guide

  14. #114
    Community Member Morosy's Avatar
    Join Date
    Sep 2009
    Posts
    237

    Default

    Quote Originally Posted by Requiro View Post

    EDIT: We don't know also if debuffs from different FvS can stack with each other
    This would be interesting. It might be reasonable to assume that they would stack up to 5 still, as in a max of 1

    debuff each from 5 favored souls for example.

    If this were true it would be useful in certain situations to get to the max of 5 debuffs even

    sooner if you were fighting something that cleaves and hits multiple shielded players at once.

    If there's just one tank taking damage though, wouldn't matter if it stacked or not.
    Last edited by Morosy; 03-10-2011 at 10:38 PM.

  15. #115
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by Solmage View Post
    Oh gods, yes, /signed.

    When I first read it, I am like ahh ok, -10% less fort vs bosses, that's neat. -50% though? Oh gods no.

    I'm just happy about the "subject to change" thingie, let's hope it's subject to change, a lot.
    I think we should find out about the proc rate first before we start saying it's overpowered.

  16. #116
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Quote Originally Posted by Terebinthia View Post
    Oh, and someone please talk about badgers and lasers (EH????) to Eladrin and report back, thanks
    Badgers: Druid animal companion or shape change.
    Lasers: Yeah, I'm at a loss, maybeSorc pre's?

    Just conjecture of course ...

  17. #117
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    It looks interesting...however I am going to worry a little about this decreasing my ability to hit.

    My current FvS build is a Elven TWF scimmy user.

    Feats are TWFx3
    Toughness
    Quicken
    IC: Slashing
    OTWF

    With the aura going it looks like AC drops by two so I can drop OTWF hopefully and be ok....I never did pick up BB...simply because I didn't have anything to enhance it at all but looks like I will take Maximize now to make me eligible and even with a WIS dump stat should get some use from it......might pick up Searing Light again now as well for level 3 spell.

    Are we getting ToD sets for this BTW?

    It will be interesting to try out....I'm curious.

  18. #118
    Community Member Chantelune's Avatar
    Join Date
    Oct 2009
    Posts
    118

    Default

    Quote Originally Posted by stille_nacht View Post

    FvS are now considered better than clerics :P

    .
    now? :x

    I agree with ppl saying its a lot for a T1 prestige enh . I mean, my fvs will be happy, but people won't stop whining about how overpowered fvs are gonna become (and let's be honest , its already a more-than-ok class ) .But very nice ideas with the champion etc, glad to see some new stuff like that , thx.
    Last edited by Chantelune; 03-10-2011 at 11:15 PM.

  19. #119
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by wax_on_wax_off View Post
    Ou ou ou, this new mechanic is another step towards Druid's, in this case, Druid animal companions!
    Not sure I see the connection.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  20. #120
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Looks like my WF melee FvS just picked up an extra 20% damage on his Blade Barriers for 4 AP! Woot!

    There were some other words in there, but I wasn't really paying attention.

Page 6 of 24 FirstFirst ... 234567891016 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload