finally a good reason to play FVS's before they were like a handicapped cleric till high lvl's. I might just roll one up and get it ready for the update.
But when debuff will stack for 100% you will get average +3,5 dmg per hit. Look Now for Holy Burst PG weapon.
Compare this with all other Tier 1 PrE and tell me one more time that Angel of Vengeance is balance. If you do that... well... We will never agree in this matter
Eh, after thinking on it and re-reading the description you seem to be right. You're certainly right that, at least with how things are implemented now, there is no difference. If something carries a vulnerability to a type of damage, they're getting hit for more by it, regardless of the source. And considering the procs are increasing the damage they take from those two sources of damage...this'll be interesting.
Cale got it too. :P Hopefully buffs like this are being added because we'll actually need them for upcoming content, not to help trivialize current content, that is already fairly easy.
Since it actually works now: Malothar
Who says monsters and bosses in current quests will not also get these benefits to level the playing field? I think this will be the case though as most clerics carry bless or aid it shouldnt be too bad. It does seem to add in more than ever buffing and debuffing tactics to the equation of fights.
**********KNIGHTSOFSHADOW ***********
CUDGOCleric 16/ Fighter 2 TR2 AXEFISTBarbarian 20
CELESTERAFvS 20 FEYNASorc 17 CUDGERogue 17
Ok, at the risk of being crucified by the FvS community for daring to ask about sorcerers... I don't suppose any of their PrEs enhance untyped damage, or make landing disintegration easier? Would be nice to get some use of our untyped damage spells.
(Also, Always a problem in that if you boost transmuting you make Flesh to Stone OP but if you don't you make disintegration pointless - but if enhancements or loot could boost specific spells...)
Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.
Wow.
Very interesting.
Guess I'm going to wait to TR my Silver Flame smiter specced FvS after all, at least until I've had a play with this.
It's late here and I'm tired, but from my initial read through it sounds like it would be good for melee specced as much if not more than the caster spec in raid bosses, because of the aura. Certainly gives me a a reason to respec to be more effective whacking on Harry. A hybrid melee / smiting spec might be just about perfect and was what I was starting to think about for final build. It's also comparative to the RS aura in some ways - mix it up with the mobs to get the benefits.
Oh, and someone please talk about badgers and lasers (EH????) to Eladrin and report back, thanks
Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
The Hand of the Black Tower, Khyber.
Cupcakes welcomed.
My Silver Flame FvS is excited!
Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, ColichemardeOriginally Posted by Gunga
Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.
FvS now make rogue Sneak Attack a major boss damager
FvS now effectively increase all caster DC's by two simply by running close to stuff.
FvS are now considered better than clerics :P
on the fort thing, i feel like subtracting 30 or 45 fort at the third tier of the PrE, but not the first... but on the flip side, its not like it even matters at that level.
This would be interesting. It might be reasonable to assume that they would stack up to 5 still, as in a max of 1
debuff each from 5 favored souls for example.
If this were true it would be useful in certain situations to get to the max of 5 debuffs even
sooner if you were fighting something that cleaves and hits multiple shielded players at once.
If there's just one tank taking damage though, wouldn't matter if it stacked or not.
Last edited by Morosy; 03-10-2011 at 10:38 PM.
It looks interesting...however I am going to worry a little about this decreasing my ability to hit.
My current FvS build is a Elven TWF scimmy user.
Feats are TWFx3
Toughness
Quicken
IC: Slashing
OTWF
With the aura going it looks like AC drops by two so I can drop OTWF hopefully and be ok....I never did pick up BB...simply because I didn't have anything to enhance it at all but looks like I will take Maximize now to make me eligible and even with a WIS dump stat should get some use from it......might pick up Searing Light again now as well for level 3 spell.
Are we getting ToD sets for this BTW?
It will be interesting to try out....I'm curious.
now? :x
I agree with ppl saying its a lot for a T1 prestige enh . I mean, my fvs will be happy, but people won't stop whining about how overpowered fvs are gonna become (and let's be honest , its already a more-than-ok class ) .But very nice ideas with the champion etc, glad to see some new stuff like that , thx.
Last edited by Chantelune; 03-10-2011 at 11:15 PM.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Looks like my WF melee FvS just picked up an extra 20% damage on his Blade Barriers for 4 AP! Woot!
There were some other words in there, but I wasn't really paying attention.