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Thread: Druid Spells!

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    Default Druid Spells!

    Now that we have a spellcaster forum, this seems like the perfect place to talk about Druids. I went to http://www.d20srd.org/srd/spellLists/druidSpells.htm and pulled out all the especially relevant spells that already exist on DDO. I think it's a safe bet that spells on the PnP Druid list, that have already been coded, will make it onto the DDO Druid spell list. And what a list it is! Especially notable spells are in bold. Enjoy.

    Level 1:
    Cure Light Wounds
    Jump
    Longstrider
    Obscuring Mist
    Summon Nature's Ally I

    Level 2:
    Barkskin
    Bear's Endurance
    Bull's Strength
    Cat's Grace
    Fire Trap
    Flaming Sphere
    Fog Cloud
    Gust of Wind
    Hold Animal
    Lesser Restoration
    Owl's Wisdom
    Resist Energy
    Summon Nature's Ally II

    Level 3:
    Contagion
    Cure Moderate Wounds
    Neutralize Poison
    Poison
    Protection from Energy
    Remove Disease
    Sleet Storm
    Snare
    Spike Growth
    Summon Nature's Ally III
    Water Breathing

    Level 4:
    Cure Serious Wounds
    Dispel Magic
    Flame Strike
    Freedom of Movement
    Ice Storm
    Summon Nature's Ally IV

    Level 5:
    Call Lightning Storm
    Cure Critical Wounds
    Death Ward
    Stoneskin
    Wall of Fire

    Level 6:
    Greater Dispel Magic
    Mass Cure Light Wounds
    Mass Bear's Endurance
    Mass Bull's Strength
    Mass Cat's Grace
    Mass Owl's Wisdom

    Level 7:
    Fire Storm
    Heal
    Mass Cure Moderate Wounds
    True Seeing

    Level 8:
    Finger of Death
    Mass Cure Serious Wounds
    Sunburst
    Word of Recall

    Level 9:
    Mass Cure Critical Wounds

    Let me know if I missed anything. It's a pretty solid list so far.

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    This list made me go "WHaaaaaaatahell....". Because not knowing which spells druids have in p2p.. but wall of fire.. fod.. and stuff like that along with heal.. Arent those two spells arcane only in d&d?

    But if you think druid aoe spells.. then shouldnt they be nature related? like those thorns thingies that those Red fens creatures cast?

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    Quote Originally Posted by Patsaan View Post
    This list made me go "WHaaaaaaatahell....". Because not knowing which spells druids have in p2p.. but wall of fire.. fod.. and stuff like that along with heal.. Arent those two spells arcane only in d&d?

    But if you think druid aoe spells.. then shouldnt they be nature related? like those thorns thingies that those Red fens creatures cast?
    Fire is a base element of nature as is water/ice .
    Look at level of spell , all higher than there counterpart .

    In DDO terms they would be equivelent of a real Cleric/Mage , less powerful than both in their chosen field but still not as good as a cleric or FVS for healing ( no mass heal) and not as powerful as a wizard or sorc for pure blasting or control .

    Still a very solid solo charachter .

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    What would the spells per level progression be like? Are the like wizards and have to learn spells, but can alternate what is memorized or like clerics or Favored souls?

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    Healing and fire wall -> Like we don't have this already -> it is caled pale master or Warforged caster -> also they have the best defensive buff in game -> dispalcement.
    Don't forget druids missing very important spell -> raise dead -> It hurt them very much as Healer class (till the time they make GS cliekies).
    No mass Heal and slower healing progression (more SP) -> will hurt them as raid healers.

    Also we don't know how will their enchantment tree look like (I thik they will be enchantment intensive).

    They progress like cleric (all spells learned -> put into slots) -> except in the place of auto memorized healing spells druids receive -> summon nature ally spells (I hope that summon natures ally wil get serious revamp this way).
    Last edited by andbr22; 03-10-2011 at 10:14 AM.

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    Community Member thwart's Avatar
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    Won't druids be a specialist class. Therefore, shouldn't this thread be in that forum?

    (This response has a sarcasm prefix attached.)

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    If you have noticed, some of those spells have only been introduced since DDO went Free to Play.

    Gust of Wind was introduced in Update 7.

    In Update 6, The Red Fens gave NPC's that could cast a Thorn Bramble type spell.

    They have been gradually bringing into the game the things needed for Druid to be a playable class.
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    you forgot the lvl9 REGEN its suedo implemented cloak, pouch, RS, & bard song

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    Quote Originally Posted by thwart View Post
    Won't druids be a specialist class. Therefore, shouldn't this thread be in that forum?

    (This response has a sarcasm prefix attached.)
    No, they don't have enough skills points per level to qualify as a specialist and do get 9th level spells. They just aren't good enough for our specialist forums.
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    Community Member Bodic's Avatar
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    These Druid spells already exist in game:

    Lvl1
    Charm animal, Cure light wounds, Entangle, Jump, Longstrider, Obscuring Mist, Summon Natures Ally
    Lvl2
    Barkskin, Bears endurance, Bulls Strength, Cat’s grace, Fire trap, Fog Cloud, Gust of Wind,Hold animal, Resist energy, Lesser restore, Summon Natures Ally II
    Lvl3
    Call lightning (sort of), Contagion, Cure Moderate wounds, Neutralize poison, Poison, Remove Disease, Sleet storm, Snare, Spike growth, Summon Natures Ally III,Water breathing
    Lvl4
    Cure Serious Wounds, Dispel magic, Flame Strike, Freedom of Movement, Ice Storm, Reincarnate, Summon Natures Ally IV
    Lvl5
    Call lightning storm (sort of), Cure Critical Wounds, Death Ward, Stoneskin, Wall of Fire, Wall of Thorns
    Lvl6
    Bear’s Mass, Bull’s Mass, Cat’s Mass, Owl’s Mass, Greater Dispel Magic
    Lvl7
    Cure Mod Mass, Fire Storm, Cure Mod mass, Heal, True Seeing
    Lvl8
    Cure serious mass, Finger of Death, Sunburst, Whirlwind (sort of), Word of Recall
    Lvl9
    Cure Critical mass, Regenerate (sort of)

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    Personally, I think people are overlooking a few facts here. While it may be true that they miss a few spells from both pure Divine casters, and pure Arcane casters, or they get some of the spells later, this in NO WAY makes the spells less effective. Specced properly, heal will hit for as much as any divine caster, while at the same time, Fire wall will be doing as much damage as a wizard. They get some of the spells later in some cases, and earlier in others.

    And to the person who suggested Heal/Firewall, the difference is that this can be cast on any member of the party, as opposed to Repair spells, which would only match this in an all warforged party. And of course, neither would work on PM, unless there is a bug that allows it for now until it gets nerfed.

    Also, their spell list includes other defensive buffs. Displacement is nice and all, but I would rather have something like deathward when I go against enemy divine casters, and those certain arcane casters that use level drain on a non-warforged, and even then, if they start spamming inflict spells or FoD, this stops you from dieing. (Before saves come into account, you can still roll a 1. I have done so on occasion, and having a paladin die to a death spell because I didn't have a deathward item on, or having a beholder dispell the deathward effect I have on and rolling a one on FoD is not a good feeling) So it depends on your flavor.

    Also, the fact you haven't taken into account is their shape changing abilities. I'm assuming they would either:

    1.) keep this and give different bonuses and penalties depending on the creature you turn into, a little like the monk stances.

    2.) not include it and give the druid something else in place of it, because shape changing is on of the things they are known for.

    Finally, as for Mass Heals, it isn't as important. Maybe to conserve SP on some of the higher dungeons, but even with quicken on, it takes a while to cast, which decreases it's credibility. During a dungeon, where everyone can rest? that's fine, and a pretty nice way to conserve SP. During Shroud part 4 and 5? Not so much, that's where people mostly use Mass cure serious/critical/mod depending on how you are specced and what spells you know. Every once in a while I see a mass heal, but those are rather rare during that particular Raid.

    If I'm wrong in any of my points, someone feel free to point it out to me, and please explain why.

    P.S.- To the person wondering about spell progression, it is like a cleric or wizard. Lvl 9 spells at 17.
    Experienced and TR/VETS only LFM's irritate me. They were new at some point as well and just because they have a little more experience than new players, they are too good for them.

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    Bodic, what classes or items let players cast Charm Animal, Entangle, Wall of Thorns, or Reincarnate?

    I'm aware that Wolf Whistle casts Charm Canine, but I could not find anything for a generic Charm Animal.

    Call Lightning Storm is not "sort of" a spell. It exists on both Stormreaver Cookies and as a Dragonmark SLA.

    This is not a list for spells that work similarly to existing content, only for spells that exist right now. That's why I did not include spells like Call Lightning, Whirlwind, or Regenerate. We can only speculate as to how (or even if) those spells would be implemented, so they do not belong on this list.

    Also, your list is missing Flaming Sphere, Owl's Wisdom, Protection from Energy and Mass Cure Light Wounds.

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    Community Member Bodic's Avatar
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    Quote Originally Posted by GotSomeQuestions View Post
    Bodic, what classes or items let players cast Charm Animal, Entangle, Wall of Thorns, or Reincarnate?

    I'm aware that Wolf Whistle casts Charm Canine, but I could not find anything for a generic Charm Animal.

    Call Lightning Storm is not "sort of" a spell. It exists on both Stormreaver Cookies and as a Dragonmark SLA.

    This is not a list for spells that work similarly to existing content, only for spells that exist right now. That's why I did not include spells like Call Lightning, Whirlwind, or Regenerate. We can only speculate as to how (or even if) those spells would be implemented, so they do not belong on this list.

    Also, your list is missing Flaming Sphere, Owl's Wisdom, Protection from Energy and Mass Cure Light Wounds.
    OOOPS I missed some

    the call ltgn/storm is similar to lightn and chain lightn and as you said other effects

    Ranger for all of those spells
    To Reincarnate true we dont have the random body effect, but still it exists.

    And you dont count the clicky's, sustaining, and RS as In Game already the coding is there as to the potency that is subject, and should be higher/= to pnp it is lvl9 after all

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    Quote Originally Posted by Karell View Post

    Finally, as for Mass Heals, it isn't as important. Maybe to conserve SP on some of the higher dungeons, but even with quicken on, it takes a while to cast, which decreases it's credibility. During a dungeon, where everyone can rest? that's fine, and a pretty nice way to conserve SP. During Shroud part 4 and 5? Not so much, that's where people mostly use Mass cure serious/critical/mod depending on how you are specced and what spells you know. Every once in a while I see a mass heal, but those are rather rare during that particular Raid.

    If I'm wrong in any of my points, someone feel free to point it out to me, and please explain why.
    I would agree with you that alot of healers dont use mass heals alot and i always wonder why. using quicken and properly timed Mass Heal is the best spell for healing groups, especially in situations like Shroud 4 and 5. I run a cleric as my main character and always use mass heal, it is the most mana efficient spell for healing purposes and removes poison and stat damage if for some reason somebody doesnt have the immunity while fighting him. and even moderatly high HP characters, like 400+ hp are not healed completey by mass cure critical even

    mass cure crit does like 120 hp while mass heal does 498 for me
    spec: Cleriv Heal Magic IV (40% increase), radiant servant II with empower healing (75% increase), and superior potency 6 item (50% increase, which doesnt affect mass heal or cure critical mass, and makes my cure moderate do the same as cure crit mass)

    so in places like Shroud, ToD, VoD, HoX, Epics it is definately the best and most efficient spell to be using

    so looking at the numbers, why are people not using mass heal more?
    possibly because you actually have to time it so it takes a little more skill and paying attention

    i do admit that occasionally you have to through that quick mass cure spell to boost up someone's hp enough to give you time to get that mass heal off, but not often
    Last edited by Tarkenius; 03-10-2011 at 12:15 PM.

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    If your not using mass heal in shroud part 4 its because either you are underlevel to get it , or doing it wrong .

    Combine a small spell pool , more expensive castings of the mass cures and you have a pretty gimpy second rate healer and with the general poorness of all the offense spells he has for raids a druid looks pretty poor so far .
    Unless he gets something awesome in the polyform .

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    Quote Originally Posted by bryanmeerkat View Post
    If your not using mass heal in shroud part 4 its because either you are underlevel to get it , or doing it wrong .
    +1 for telling it how it is


    [SARCASM]

    [say] WHAT DO YOU MEAN am I using mass heal, don't you see my aura is on?

    *casts max/empowered mass cure crit*

    [say] I'm out of SP guys. sorry.

    [SARCASM]

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    Note that higher level mass cures will also have slower casting and longer cooldowns, as well as the higher SP cost. And worse, Superior Ardor VI will only boost Mass Cure Light (and will not boost Heal), making it very hard to alternate strong mass cures effectively without an Amrath belt.

    The near-total lack of crowd control spells is notable, although this is an incomplete list. And they barely bring more buffs to the party than a Ranger does.

    The Druid seems like a very strong solo class from 1-19.

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    Quote Originally Posted by bryanmeerkat View Post
    If your not using mass heal in shroud part 4 its because either you are underlevel to get it , or doing it wrong .

    Combine a small spell pool , more expensive castings of the mass cures and you have a pretty gimpy second rate healer and with the general poorness of all the offense spells he has for raids a druid looks pretty poor so far .
    Unless he gets something awesome in the polyform .
    Hmmm, alright. Just because a druid gets some of the more advanced healing spells in no way does that mean they need to be healer specced. Druids were never meant to be a healer like the FvS or the Cleric. And they were never meant to take the place of Arcanes. In fact, their spells are supposed to be supplementary to their abilities, not define their abilities, which in my personal taste, makes me wonder what they are going to classify druid under. After all, they should include a feat if they have animal form, can cast spells in it. Or they'll make it so druids naturally get this ability, we will see. So it isn't unheard of for a druid to be up front tanking in bear/earth ele form, and healing themselves or their party members. But the main job of healing is, and always should be a cleric or FvS. But I get the feeling that with them being able to cast healing spells, a lot of people will want them healing specced more than any, to help them with what people feel is a lack of enough healing classes.

    Also, if they could be specced like a great wizard or a powerful cleric, it would be game breaking. If a druid was capable of casting polar ray/meteor swarm, on top of that be able to take Mass Heal, There would be riots across DDO because the effectiveness of a cleric or wizard being needed would be a bit diminished. Besides, people were finishing Shroud before Mass Heals were introduced, sometimes on Elite. So I know for a fact that mass heals are not required to be able to complete shroud. Do they help? Yes. But by no means does it mean that it is impossible to complete without, as has been shown when it was first released.

    Quote Originally Posted by Tarkenius View Post
    I would agree with you that alot of healers dont use mass heals alot and i always wonder why. using quicken and properly timed Mass Heal is the best spell for healing groups, especially in situations like Shroud 4 and 5. I run a cleric as my main character and always use mass heal, it is the most mana efficient spell for healing purposes and removes poison and stat damage if for some reason somebody doesnt have the immunity while fighting him. and even moderatly high HP characters, like 400+ hp are not healed completey by mass cure critical even

    mass cure crit does like 120 hp while mass heal does 498 for me
    spec: Cleriv Heal Magic IV (40% increase), radiant servant II with empower healing (75% increase), and superior potency 6 item (50% increase, which doesnt affect mass heal or cure critical mass, and makes my cure moderate do the same as cure crit mass)

    so in places like Shroud, ToD, VoD, HoX, Epics it is definately the best and most efficient spell to be using

    so looking at the numbers, why are people not using mass heal more?
    possibly because you actually have to time it so it takes a little more skill and paying attention

    i do admit that occasionally you have to through that quick mass cure spell to boost up someone's hp enough to give you time to get that mass heal off, but not often
    I'm well aware the healing potentials of Mass Heal, and in no way am I trying to diminish the spell. I honestly find it to be an excellent spell, and that it is invaluable to divine casters. But by the same token, as noted a little earlier, Shroud has been completed without Mass heals, multiple times. It isn't absolutely necessary, but it is nice to have. Druids would not need it to be a healer is my only point in the subject. Sure the spells are more expensive than a cleric or FvS casting it, but since when did people care about the sp cost of a divine caster using spells? As far as I can tell, they measure their healing worth on if they made it through the quests with little/no deaths than anything. Not by the sp cost on the user of said spells.
    Experienced and TR/VETS only LFM's irritate me. They were new at some point as well and just because they have a little more experience than new players, they are too good for them.

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