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  1. #21
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    Quote Originally Posted by Ilklr View Post
    You are kidding, right? It's "rogue."
    yeah I know, at the time I had my 3 month son in my arms and didn't really do a great job spell checking. However I love how some people couldn't help but point it out, versus the first poster who was kewl enough to make a nice pleasant joke (+1 rep btw). Again to the great replies on this thread I thank you. To others, well I guess it takes all kinds.

    ps To bad there isn't a -1 rep.

    pss kewl is internet slang keep your shirt on ~

  2. #22
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    Quote Originally Posted by Ilklr View Post
    Neither weapon focus nor OTWF are worth a feat slot. Weapon focus is +1 to hit, and OTWF is +2 to hit. The only reason one gets weapon focus, ususally, is because he's a fighter and it's a prereq for weapon specialization. Your to-hit will be fine without either feat. You're looking at about 40+ with PA on. As it is, it's no big issue for you. Just swap in proficiency with DA for weapon focus, and you're done.

    I don't know of a place that clearly lays out feat progression trees for DDO. The next best thing is here, which shows feat progression for 3.5 D&D.
    Kewl thanks man I'll give it a check over and the advice here seems solid. Dont take my slight poke at you to hard ~ To all who replied thank you very much Great community experience right off the get go, it is rare!

  3. #23
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    So I'm pretty sure this is what Im going with. Thanks for all the advice. As this is my first toon future builds could be changed by my experience in the game. Thanks to all!

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (20 Rogue) 
    Hit Points: 302
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 17
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    21
    Constitution         16                    20
    Intelligence         14                    18
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    32
    Bluff                -2                     5
    Concentration         3                     5
    Diplomacy             2                    22
    Disable Device        6                    27
    Haggle               -2                    -1
    Heal                 -1                     3
    Hide                  5                    36
    Intimidate           -2                    -1
    Jump                  7                    29
    Listen               -1                     0
    Move Silently         5                    36
    Open Lock             7                    28
    Perform              n/a                   n/a
    Repair                2                     4
    Search                6                    29
    Spot                  3                    23
    Swim                  3                     6
    Tumble                7                    12
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Damage Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Dwarven Constitution I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently II
    
    
    Level 5 (Rogue)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
    Enhancement: Rogue Assassin I
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Dexterity II
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Dwarven Constitution II
    
    
    Level 11 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Assassin II
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Dexterity III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Racial Toughness III
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Sneak Attack Accuracy IV
    
    
    Level 17 (Rogue)
    Enhancement: Racial Toughness IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Dwarven Axe Damage II
    Enhancement: Rogue Assassin III
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Defensive Roll
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Deadly Shadow

  4. #24
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Bad-Monkey View Post
    yeah I know, at the time I had my 3 month son in my arms and didn't really do a great job spell checking. However I love how some people couldn't help but point it out, versus the first poster who was kewl enough to make a nice pleasant joke (+1 rep btw). Again to the great replies on this thread I thank you. To others, well I guess it takes all kinds.

    ps To bad there isn't a -1 rep.

    pss kewl is internet slang keep your shirt on ~
    Haha, sorry about the confusion. I was referring to the above poster, who seemed to be correcting everyone that was spelling it "rogue," which is, of course, correct. As far as I noticed, you spelled it correctly in your posts, prompting my original comment about bonus points. I actually assumed he was making a joke, but just wanted to make sure.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  5. #25
    Community Member kratimas's Avatar
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    Default Thanks for this.

    @Bad-Monkey, thanks for the great build/post but thanks mostly for going back and changing things in your build and reposting the complete build. Anyway I too am creating a rogue and wanted to ask a question or 2 about this build.

    So, this build is more about DPS correct?

    I see it can also do OL, DD as well which is what I was looking for.

    Now can this build also create traps and use them or is that a feat/chain you have to follow to be a trap builder?

    Also, you are going to use 2 Dwarven axes, is that correct? And are these axes easy to get at lower levels or should I just use daggers/short swords at the lower levels?

    One last question as far as attributes go, do you go all str, all dex, or alternate them?


    Again thank you and to all how have replied to this thread.
    Last edited by kratimas; 03-14-2011 at 11:04 AM.
    Originally Posted by Rock:
    Scissors are fine, but Paper needs to be nerfed!

  6. #26
    Community Member Thaxlsillyia's Avatar
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    My 2 coppers-
    1. Defensive roll works when you are on the fast route to the clerics backpack and what it offers is near close to 0 on most elite/epic content. (side note - why do devs like rogue skills/feats that kick in on-route to death or after death?)

    2. Slippery mind - Kicks in enough for you to notice in mid lvl quests. But will saves are the bane of most pure rogues. However at higher lvls there are divine spells that give you 100% immunity to enchantment spells. Instead of spending a feat on it try the spell saves echancements that dorfs have. will saves are almost exclusively used against spells and +3 to it should help. Could remove lvl 4 racial toughness to free up some points for this at till you reach a higher lvl.

    3. Get UMD focus - the +3 to UMD = 15% to your scroll/wand success. (you will be expected to heal yourself in a pinch and save party wipes by scroll resing ppl at higher lvls)

    4. The only real tome you need to use before a specific lvl is your dext tome. Do you have one at hand? Its no biggie. but do have a back up plan for feat distribution in case you plan on buying one as it takes a few plats more than what you will have at lvl 7.

    5. You don't need maxed jump could stop at 10 points (15 if you are really into it) into jump and add the remaining to haggle (i like me shineys). get a hopping boots or a jump clickie.

  7. #27
    Community Member Thaxlsillyia's Avatar
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    Quote Originally Posted by kratimas View Post
    So, this build is more about DPS correct?

    I see it can also do OL, DD as well which is what I was looking for.

    Now can this build also create traps and use them or is that a feat/chain you have to follow to be a trap builder?

    Also, you are going to use 2 Dwarven axes, is that correct? And are these axes easy to get at lower levels or should I just use daggers/short swords at the lower levels?

    One last question as far as attributes go, do you go all str, all dex, or alternate them?


    Again thank you and to all how have replied to this thread.

    1. all rogues should be doing their traps... any rogue built in a manner that makes him fail too often on his trap skills will not survive/find groups. On the bright side it is not very easy to build such a rogue too. Starting with 12 intel and maxing rogue skills at each lvl + good trap gear and intel item = nearly 100% traps disabled.

    2. All rogues can make and use traps. But saves on the traps are much better if you are a rogue mechanic. Also trap making is very nerfed in the game. The better traps need elemental soul gems which can be created only by a >15 lvl wiz with trap the soul spell or by some end game weapons.

    3. What any rogue will do well to remember is to make sure you hit the enemy. Most often than not the fancy elemental damage a weapon does is no match for your sneak attack damage. A plain +5 weapon might serve a rogue better than a +1flaming/icey/acid/elect/holy if you are seeing some missed hits. It is not hard to find plain dorf axes but a fancy one might be harder to get.

    4. It is traditional for a str rogue to put all his points at lvl into str and for a finesse rogue to put his points in dext. Putting points into dext for a str rogue will lower his 'to hit' and his base damage. A dext rogue spending points into str will lower his to hit but increase his damage per hit but you lose the reason to go dext build.


    Search for "notes from a dancing rogue" in the forum. most of your rogue question will be addressed there..
    Last edited by Thaxlsillyia; 03-14-2011 at 04:46 PM.

  8. #28
    Community Member kratimas's Avatar
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    Thaxlsillvia; thank you for the response:

    Search for "notes from a dancing rogue" in the forum. most of your rogue question will be addressed there..

    Found and read all of this -- wow -- this is a very nice article and answered all of the questions I had and then some I didn't have (Yet).

    Thanks again for your help.
    Originally Posted by Rock:
    Scissors are fine, but Paper needs to be nerfed!

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