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  1. #1
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    Default First toon, rogue help request :)

    Well this is what I came up with. If you have any advice please post. Its a str build rogue btw.

    Bluff -2 7
    Concentration 3 7
    Diplomacy 2 24
    Disable Device 6 29
    Haggle 2 24
    Heal -1 2
    Hide 3 31
    Intimidate -2 1
    Jump 7 31
    Listen -1 2
    Move Silently 3 31
    Open Lock 7 30
    Perform n/a n/a
    Repair 2 6
    Search 6 31
    Spot 3 25
    Swim 3 8
    Tumble 7 11
    Use Magic Device 2 24

    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Damage Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Rogue Sneak Attack Training I

    Level 2 (Rogue)

    Level 3 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Improved Move Silently I
    Enhancement: Rogue Dexterity I

    Level 4 (Rogue)
    Enhancement: Dwarven Constitution I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently II

    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II

    Level 6 (Rogue)
    Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy II

    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II

    Level 8 (Rogue)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Rogue Subtle Backstabbing II

    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Training III

    Level 10 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Roguee Sneak Attack Accuracy III

    Level 11 (Rogue)
    Enhancement: Dwarven Constitution II

    Level 12 (Rogue)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Sneak Attack Training IV

    Level 13 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery

    Level 14 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy IV

    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Rogue Dexterity III

    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Dwarven Axe Attack II

    Level 17 (Rogue)
    Enhancement: Dwarven Axe Damage II

    Level 18 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Assassin III

    Level 19 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Haste Boost III

    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Deadly Shadow

    PS I had to cut and paste this, but it seems there is a way to do it via the builder. can anyone tell me how? Also I realize that the dwarven waraxe isnt the max weapon but I wanted it for this toon.

  2. #2
    Community Member Ilklr's Avatar
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    First, you get mad bonus points for spelling it "rogue." Second, you get more mad bonus points for a strength based rogue. Not bad for your first outing.

    At a glance, it looks pretty good. You have the whole twf line, and power attack. You maxed UMD. You should do fine with this build. I might recommend taking slippery mind over one of the skill mastery feats. Mathematically, that second save chance is huge. Of course, will saves tend to be less important than the other two, and the extra skill mastery works great too.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  3. #3
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    Default

    Really need to see your stats too, str, dex, con and int etc.

    To use the character planner to post in the forum click the "Forum Export" button, then choose the options you want (default is fine), then click "Copy Data to Clipboard". Come to the forums and simply paste it into the post.

    I am not an expert on the rogue class (my lv 20 rogue is pretty gimp), but you will want improved evasion as soon as you can get it.

    Drop the improved hide/move silently enhancements, these are very seldom used and the AP's can be much better spent elsewhere.

    I donot see any toughness feats at all, BIG mistake! You NEED a toughness feat in order to spend AP's on increasing your HP, if you do not do this on a pure rogue then you will likely have only 200 ish hp at lv20 and be one or two shoted all the time. Drop something and get toughness (power attack if possible, but not sure if it is a requirement for Assasin)

    I leave the rest for a more experienced player to comment on.

  4. #4
    Community Member AylinIsAwesome's Avatar
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    I'd drop Rogue DEX 2 for Rogue Extra Action Boost 2. And take Haste Boost earlier.

  5. #5
    Community Member Ullysses's Avatar
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    Definatly need toughness on a rogue! 400 hp's is a good min goal to have at lvl 20!

    Improved evasion as early as you can get it.

    Also, taking Power Attack at lvl 1 will cause some 'to hit' issues at lower lvls. Might want to hold off on it till later, when you have gear to compensate for it.

    Otherwise, looks solid. But seeing your stats would help spot any other issues.

  6. #6
    Community Member Winter_storm's Avatar
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    well power attack at level one is well, your hits will be good but your misses will be multiple. Your missing the first part of race and ability ##'s. I'm guessing dwarf and I think dwarven axe is given as a free dwarf feat:

    http://ddowiki.com/page/Dwarf

    so the feat is not needed.

    first two feats should be TWF and toughness. the rest is well ok

    your missing toughness enhancements also. Rogues are squishy and you need to get the hp high as you can second to strength. TWF needs dex 15 with a +2 tome at level 7. Int should be anywhere from 10 to 14 (all rogues have different opinion on this number, I always get flamed for saying 14 but they are right in 10 or 12 is good enough)

  7. #7
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    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (20 Rogue) 
    Hit Points: 240
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 17
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    21
    Constitution         16                    20
    Intelligence         14                    18
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    34
    Bluff                -2                     7
    Concentration         3                     7
    Diplomacy             2                    24
    Disable Device        6                    29
    Haggle                2                    24
    Heal                 -1                     2
    Hide                  3                    31
    Intimidate           -2                     1
    Jump                  7                    31
    Listen               -1                     2
    Move Silently         3                    31
    Open Lock             7                    30
    Perform              n/a                    n/a
    Repair                2                     6
    Search                6                    31
    Spot                  3                    25
    Swim                  3                     8
    Tumble                7                    11
    Use Magic Device      2                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Damage Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Improved Move Silently I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Enhancement: Dwarven Constitution I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently II
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Rogue Subtle Backstabbing II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 11 (Rogue)
    Enhancement: Dwarven Constitution II
    
    
    Level 12 (Rogue)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Rogue Dexterity III
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Dwarven Axe Attack II
    
    
    Level 17 (Rogue)
    Enhancement: Dwarven Axe Damage II
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Assassin III
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Haste Boost III
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Deadly Shadow
    ok sorry about leaving off the stats. The improved hide is necessary for assassin. I'll go back and take toughness seems like good advice. I didn't know that dwarven axe was free. I'll look into that too. give me a bit and I'll repost.
    Last edited by Bad-Monkey; 03-10-2011 at 02:24 AM.

  8. #8
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    ok so here is the updated build.

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (20 Rogue) 
    Hit Points: 292
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 17
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    21
    Constitution         16                    20
    Intelligence         14                    18
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    33
    Bluff                -2                     6
    Concentration         3                     6
    Diplomacy             2                    23
    Disable Device        6                    28
    Haggle               -2                     0
    Heal                 -1                     1
    Hide                  5                    37
    Intimidate           -2                     0
    Jump                  7                    30
    Listen               -1                     1
    Move Silently         5                    37
    Open Lock             7                    29
    Perform              n/a                    n/a
    Repair                2                     5
    Search                6                    30
    Spot                  3                    24
    Swim                  3                     7
    Tumble                7                    17
    Use Magic Device      2                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Damage Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Dwarven Constitution I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently II
    
    
    Level 5 (Rogue)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Assassin I
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 8 (Rogue)
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Dexterity II
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Dexterity III
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Dwarven Axe Damage II
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Dwarven Axe Attack II
    
    
    Level 17 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Assassin III
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Racial Toughness III
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Deadly Shadow

  9. #9
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Winter_storm View Post
    I'm guessing dwarf and I think dwarven axe is given as a free dwarf feat
    Nope. Dwarfs get DA as a martial weapon, which rogues are not proficient with. I'm not sold on going Dwarf and using DAs as a rogue, but I didn't say anything as I assumed he really wanted it.

    As for the other replies, I concur mostly. Sorry I didn't read the post very thoroughly, and didn't catch everything.

    Quote Originally Posted by NinjaNeed View Post
    I do not see any toughness feats at all, BIG mistake! You NEED a toughness feat in order to spend AP's on increasing your HP, if you do not do this on a pure rogue then you will likely have only 200 ish hp at lv20 and be one or two shoted all the time.
    Well, toughness isn't THAT huge of a difference. It's a 42 hp difference for rogues. He'd still have well over 200 hp (still around 400, depending on con) with gear. That being said, yes you definitely need toughness. This is another advantage of going the human khopesh route; you get that bonus feat.

    Quote Originally Posted by Ullysses View Post
    Improved evasion as early as you can get it.
    I'm not saying you're wrong, but I'm not totally sold on that. I do agree that a rogue should get improved evasion, but I'm not certain it's that make or break, in terms of getting it at 10. Opportunist is a fairly big boon offensively. Your reflex save should be good enough that you're pretty much only failing your saves on a 1 anyway, and most area effects can be avoided with skill. I'd personally take opportunist at 10, improved evasion at 13, slippery mind or skill mastery at 16, and skill mastery at 19.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  10. #10
    Community Member Ullysses's Avatar
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    Toughness isnt just for the 42 hp's, it also opens up the toughness enhancements, which is one thing that makes dwarves so desirable.

    Dwarves get dwarven axe as a martial weapon, rogues will still need to take the proficiency, or splash a class with access to all martial weapons, and miss out on the capstone.

    Might not need improved evasion by 10, but it can make a huge difference in damage from Elite traps, which really start to hurt around that level. Around then is when you start seeing a lot of trap boxes on the 'other' side of the traps! . I don't want to run some of the VON quests at level without it!

  11. #11
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Ullysses View Post
    Toughness isnt just for the 42 hp's, it also opens up the toughness enhancements, which is one thing that makes dwarves so desirable.
    DOH! Forgot he's a dwarf. >< My bad. But yeah, either way toughness is pretty huge.

    Quote Originally Posted by Ullysses View Post
    Might not need improved evasion by 10, but it can make a huge difference in damage from Elite traps, which really start to hurt around that level. Around then is when you start seeing a lot of trap boxes on the 'other' side of the traps! . I don't want to run some of the VON quests at level without it!
    Good point.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  12. #12
    Community Member Tinco's Avatar
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    WF: Slashing is not a particularly good feat. You could take SF:UMD or Quick Draw or O(versized)TWF. OTWF helps your To-hit more than the weapon focus.

  13. #13
    Community Member Zenako's Avatar
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    You would get more answers to your questions and focused responses if this was posted in the Rogue forum.....

    that's where all the rogue happy players check out to offer advice...

    oh wait...they just trashed all the class specific forums...good luck...
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  14. #14
    Community Member Tinco's Avatar
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    He would also get more advice if you just stopped ranting and actually gave him some. Your logic is completely flawed btw, but since it's pretty much elementary maths I'll let you figure out that one by yourself.

  15. #15
    Community Member Templarion's Avatar
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    It's rouge btw.


    And I've heard they are making durid class, too. That would be awesome.

  16. #16
    Community Member Adrian99's Avatar
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    Your stats and enhancements are fine. Your feat selection would be more beneficial (better DPS) like this:

    1) Toughness
    3) Two-Weapon Fighting
    6) Power Attack
    9) Improved Two-Weapon Fighting
    10 rogue) Crippling Strike
    12) Improved Critical: Slashing
    13 rogue) Opportunist
    15) Greater Two-Weapon Fighting
    16 rogue) Improved Evasion
    18) Skill Focus: UMD or Quick Draw or WF: Slashing or whatever
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  17. #17
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    wow lots of advice here. Thanks for the tips first off. Yeah I know that dwarven axe isn't the max weapon lay out on this toon, but I kinda want to roll with it. So I'll be doing the make up again adding dwarven axe. I am a bit confused as to why slashing wouldn't be as beneficial as over sized weapon (TH) So if you could clarify I'd appreciate it thanks again guys, great responses here! One more thing, is there a list of what feat opens up other feats somewhere?
    Last edited by Bad-Monkey; 03-10-2011 at 02:00 PM.

  18. #18
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    Talking

    Quote Originally Posted by Templarion View Post
    It's rouge btw.


    And I've heard they are making durid class, too. That would be awesome.
    I cant wait for the "durid" so I can make my fav class, a druid/ranger.

  19. #19
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Templarion View Post
    It's rouge btw.


    And I've heard they are making durid class, too. That would be awesome.
    You are kidding, right? It's "rogue."

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  20. #20
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Bad-Monkey View Post
    wow lots of advice here. Thanks for the tips first off. Yeah I know that dwarven axe isn't the max weapon lay out on this toon, but I kinda want to roll with it. So I'll be doing the make up again adding dwarven axe. I am a bit confused as to why slashing wouldn't be as beneficial as over sized weapon (TH) So if you could clarify I'd appreciate it thanks again guys, great responses here! One more thing, is there a list of what feat opens up other feats somewhere?
    Neither weapon focus nor OTWF are worth a feat slot. Weapon focus is +1 to hit, and OTWF is +2 to hit. The only reason one gets weapon focus, ususally, is because he's a fighter and it's a prereq for weapon specialization. Your to-hit will be fine without either feat. You're looking at about 40+ with PA on. As it is, it's no big issue for you. Just swap in proficiency with DA for weapon focus, and you're done.

    I don't know of a place that clearly lays out feat progression trees for DDO. The next best thing is here, which shows feat progression for 3.5 D&D.
    Last edited by Ilklr; 03-10-2011 at 03:24 PM.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

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