Considering the proliferation of resurrection magic available in the Eberron
world…why should we worry about NPC’s being killed during a quest?

Seriously, just let Coyle die and we’ll res him later!


Imagine what trouble might be caused by raising leaders of the houses
who were killed long ago?

Who gets to sleep in the master bedroom? Who carries the ancestral sword?

Who is in charge of the house? Civil war possibilities?


What’s to stop rich merchants from sending “kill-o-grams” as pranks
and/or political messages, knowing full well that the recipient will
be raised shortly thereafter?


Discuss.