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  1. #1
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    Default Dear Failboat PUG Shroud...

    I didn't feel the need to curse at anyone -

    In part one who didn't know the portal spawn pattern
    In part one who thought he was 'prepping the portals' for the group
    In part two who couldn't prep their mob without three people helping
    In part three who couldn't solve their puzzle
    In part three who couldn't move after 'wall coming move'
    In part four who couldn't survive through mass heal spam + mass prot after delayed blast fireball + spot heal + whatever the cleric was doing to go OOM in one round
    In part five who thought killing the last trash before everyone was buffed and full of mana was a good idea after such a pathetic 4 round part four
    In part five who couldn't surround Harry and keep him from moving

    Sooo there was no reason to curse at me for going into part four directly after buffing. I know 2100+ mana is plenty for part 4 on my fvs. Try to look at your play before *****in at others. Thank you.
    Snuffles - lvl 20 fighter - Platinum Knights on Cannith

  2. #2
    Community Member markusthelion's Avatar
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    Now you see why I hate pugging shroud Snuff? 20min completion vs 90 min completion, wait for guild runs!

  3. #3
    Community Member Fattiest's Avatar
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    Lol, 4 round part 4..............................Try Shadowhumping him to death next time, you may get more DPS that way.
    Archangels - RIP Xoriat
    Fattiest - Lardarss - XiiGage - WarDrumm - Mongler - Constabull - Chalus - Lootbank

  4. #4
    Community Member zebidos's Avatar
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    Quote Originally Posted by markusthelion View Post
    Now you see why I hate pugging shroud Snuff? 20min completion vs 90 min completion, wait for guild runs!
    Orien must be different, I pug everything I can't solo as my guild has about 3 active players including myself. Out of the 10 or so pug shrouds only had one wipe due to a stoned cleric, every other run took 30mins on average.

    If I was in a shroud run where what happened to OP happened id leave after part 1 due to a family emergency.

  5. #5
    Community Member Loromir's Avatar
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    Quote Originally Posted by markusthelion View Post
    Now you see why I hate pugging shroud Snuff? 20min completion vs 90 min completion, wait for guild runs!

    So how long do you wait for that Guild Run?....70 Mins?....just run a PUG.....
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  6. #6
    Community Member markusthelion's Avatar
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    Quote Originally Posted by kinggartk View Post
    So how long do you wait for that Guild Run?....70 Mins?....just run a PUG.....
    I'd wait 3 days for a guild run if it kept me from pulling my hair out, although most of the pug experience has been good as of late. I've had my share of op's bs shroud people and it makes me crazy.

  7. #7
    Community Member xxScoobyDooxx's Avatar
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    Shroud runs have been terrible post event. Not sure if everyone competent is taking a break or TRing with the xp bonus.

    I have had 3 out of 3 very bad runs in the past week. Lots of inexperienced people, star that doesn't lead when they need to (due to all the inexperienced people) and the biggest issue is bad healers. Overhealing each other and spamming to much too soon and running out of SP. In fairness the DPS also sucked which is all the more reason for needing half decent healers.

    I hope everyone is learning though. I don't think I can take another bad Shroud run this week
    Flashious, Slashious, Bashious, Delushous, SifuTam Toustious, Sneakious
    Officer - Templar - Cannith

  8. #8
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by markusthelion View Post
    Now you see why I hate pugging shroud Snuff? 20min completion vs 90 min completion, wait for guild runs!
    Most Shroud PUGs are fine, and actually a lot of fun. It's nice to meet new people, and most PUGers seem pretty competent. I would say 50% of the time part 4 is a one rounder and most of the rest of the time it's very short 2 rounder (10% or less Harry health starting the second round). I've only been in one Shroud PUG that actually failed at part 4 (when both healers died), and while that was frustrating, it certainly hasn't soured me toward PUGing.

    That's not to say I haven't accidentally joined some truly fail Shroud PUGs. On one memorable occasion, part 2 took over twenty minutes, with someone constantly killing one of the 4 bosses before the others were prepped; at that point, our healer quit in righteous frustration. Another time, just a couple of weeks ago, I joined a group full of people I didn't know, with several members of the same no-name guild; normally something I'm a bit leery of, but it was late and I really wanted a completion. I should have quit when I realized voice chat was a little heavy on American Southerners cracking racist jokes. I should have quit when Part 1 took forever, the caster died, and the healer went through half his blue bar. I should have quit when Part 2 had more than one boss death/respawn. I should have quit when it transpired in Part 3 that several people not only didn't know their puzzles, but didn't know that there were puzzles; but I didn't quit, so I got my first taste of the fabled flame wall in Part 3, and ultimately this was the group that failed part 4, after the healers committed suicide by Harry.

    The thing is, though . . . even though there's an occasional total fail group, the large majority are competent and fun. And even the terrible ones at least give you a funny story after the fact.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  9. #9
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    Nah Grux it was fun(ny).
    Not fun as in a masterwork weapon only shroud that did a 2 round harry but haha I didn't know so many new or incompetent people were playing ddo. The clueless didn't bother me. Just the one or two clueless + obnoxious!

    You are going into pt4 without filling up mana? That's unheard of!!! Rotlmao.
    Snuffles - lvl 20 fighter - Platinum Knights on Cannith

  10. #10
    Community Member markusthelion's Avatar
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    Quote Originally Posted by Cardtrick View Post
    Most Shroud PUGs are fine, and actually a lot of fun. It's nice to meet new people, and most PUGers seem pretty competent. I would say 50% of the time part 4 is a one rounder and most of the rest of the time it's very short 2 rounder (10% or less Harry health starting the second round). I've only been in one Shroud PUG that actually failed at part 4 (when both healers died), and while that was frustrating, it certainly hasn't soured me toward PUGing.

    That's not to say I haven't accidentally joined some truly fail Shroud PUGs. On one memorable occasion, part 2 took over twenty minutes, with someone constantly killing one of the 4 bosses before the others were prepped; at that point, our healer quit in righteous frustration. Another time, just a couple of weeks ago, I joined a group full of people I didn't know, with several members of the same no-name guild; normally something I'm a bit leery of, but it was late and I really wanted a completion. I should have quit when I realized voice chat was a little heavy on American Southerners cracking racist jokes. I should have quit when Part 1 took forever, the caster died, and the healer went through half his blue bar. I should have quit when Part 2 had more than one boss death/respawn. I should have quit when it transpired in Part 3 that several people not only didn't know their puzzles, but didn't know that there were puzzles; but I didn't quit, so I got my first taste of the fabled flame wall in Part 3, and ultimately this was the group that failed part 4, after the healers committed suicide by Harry.

    The thing is, though . . . even though there's an occasional total fail group, the large majority are competent and fun. And even the terrible ones at least give you a funny story after the fact.
    I'm not saying I disagree, but more often than not my luck sucks and this happens.

    General: You roll to enter a good Shroud PUG
    General: You roll a 1. (critical fail!)

  11. #11
    Community Member dmslasher's Avatar
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    Quote Originally Posted by xxScoobyDooxx View Post
    Shroud runs have been terrible post event. Not sure if everyone competent is taking a break or TRing with the xp bonus.

    I have had 3 out of 3 very bad runs in the past week. Lots of inexperienced people, star that doesn't lead when they need to (due to all the inexperienced people) and the biggest issue is bad healers. Overhealing each other and spamming to much too soon and running out of SP. In fairness the DPS also sucked which is all the more reason for needing half decent healers.

    I hope everyone is learning though. I don't think I can take another bad Shroud run this week
    thats cuz they have prolly been running it with there **** pirate hat instead of the mino's they took off for the pirate hat leaving them w/o heavy fort. turning harry into a crit monster is bad for shroud... and as for puzzles not getting solved. thats a shame i can solve all puzzles w/o a solver. just read this link and you can also great guide.
    http://forums.ddo.com/showthread.php...puzzle+solving.
    i wish every one would read it. it makes life so much easier on everyone.

    and if harry takes longer then 3 rounds i dont think they can curse at the healers its morethe dpser's fault or the shroud run creators fault. i run a shroud 2 times a week and if it fails i blame myself. simply for letting ppl in that shouldnt be there. now granted 1/2 the run is ran by my guild but there is still about 6 other ppl that are puggers and if you dont choose ppl that will fill in the nessasary space's in group then you cant run it. so in short its not always the healers fault it can be many pls fault the best bet is if it fails just join another run. sometimes **** happens and bad ppl all run in the same shroud together and suck in a few good ppl. just do not let it get to you cuz ive run plenty of pug shroud runs and not that many fail all the time.
    Last edited by dmslasher; 03-07-2011 at 05:00 PM.
    Quote Originally Posted by Feather_of_Sun View Post
    The chance of tomes dropping is actually getting a significant increase.In Update 16, those odds are increased to 1 in 333.The new Upgrade tomes will be a sizable percentage of all ability tome drops- for example, when a +4 tome would drop, it will instead have a 25% chance of being a +4 to +5 upgrade tome. (quote edited for size)

  12. #12
    Community Member xxScoobyDooxx's Avatar
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    Quote Originally Posted by dmslasher View Post
    thats cuz they have prolly been running it with there **** pirate hat instead of the mino's they took off for the pirate hat leaving them w/o heavy fort. turning harry into a crit monster is bad for shroud... and as for puzzles not getting solved. thats a shame i can solve all puzzles w/o a solver. just read this link and you can also great guide.
    http://forums.ddo.com/showthread.php...puzzle+solving.
    i wish every one would read it. it makes life so much easier on everyone.

    and if harry takes longer then 3 rounds i dont think they can curse at the healers its morethe dpser's fault or the shroud run creators fault. i run a shroud 2 times a week and if it fails i blame myself. simply for letting ppl in that shouldnt be there. now granted 1/2 the run is ran by my guild but there is still about 6 other ppl that are puggers and if you dont choose ppl that will fill in the nessasary space's in group then you cant run it. so in short its not always the healers fault it can be many pls fault the best bet is if it fails just join another run. sometimes **** happens and bad ppl all run in the same shroud together and suck in a few good ppl. just do not let it get to you cuz ive run plenty of pug shroud runs and not that many fail all the time.
    Not sure why you quoted me as most of your points are not addressing what I said other than the comment about healers? Your points are valid but I never mentioned 3 rounders etc. Funnily enough I've had that damned pirate hat on in shroud and the dong and bright red 250dmg number was enough to remind me to swap back to my minos

    No, the healers in the runs I was in sucked. Plain and simple. The person with the star generally sucked for not taking control when it was obvious we had inexperienced people. On my barb I went from 750 hit point to -4. That is generally 4 opportunities for a mass heal. Two clerics with SP and no masses for 10-12 seconds. Thats bad healing. 5 died and luckily I caught a heal in time.

    On another run I was on my FVS and the two Clerics were healing, I went into melee spec and bashed on Harry. Well when Harry was at 50% in round 5 they had both run out of SP and I solo healed the last 50% only using around 1400 SP. Thats bad healing by them.

    I agree with you that everyone should learn to solve the puzzles without a solver. It is crazy easy once you know how.
    Flashious, Slashious, Bashious, Delushous, SifuTam Toustious, Sneakious
    Officer - Templar - Cannith

  13. #13
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    I posted that link a couple times in the raid chat. Amazing how many people don't seem to bother trying to learn their puzzles. First timers fine maybe you aren't ready for it. Half a raid? ZOMG!
    Snuffles - lvl 20 fighter - Platinum Knights on Cannith

  14. #14
    Community Member knightgf's Avatar
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    I swear, how the hell did I manage to get at least 20 completions on shroud PUGS? It's a serious question I ask myself after having failed so many pug runs. Imagine what ToD runs would be like or Shroud Hard-Elite runs! This is probably what a PUG group would be like in a normal ToD run after encountering the first wave of mobs at the entrance(The orthon and devil do not count):


  15. #15
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    I think I logged on a different Cannith Server.

    *Disclaimer* I am not uber and not a vet, I am not geared.


    Last night, I ran 4 PUG Shrouds. Everything is successful. Every run is less than 45-60 mins. The last run, the cleric mass healed himself instead of the group, (I definitely saw it), 5-6 died, but still managed to rez and finish.

    2 days ago, ran with my cleric and 2 static friends who are first timers. Nearly wiped in 4th part, other cleric died, I dranked 10 major pots (still worth it though) and managed to finish and complete.

    I know after million shroud runs, you'll get tired and just want to complete. Maybe that's why others feel tired because all they want is complete complete complete. The faster the better. To each it's own I guess.

    Shroud pugs in Cannith are definitely ok. Maybe we need to loosen up a bit.

    Cheers!

  16. #16
    Community Member joaofalcao's Avatar
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    To be honest, I am not having shroud problems recently. Seriously, cant remember the last time I failed.

    Of course theres always someone screwing up, but usually the rest of the party is good enough to balance it.

    No beaters, no 18-20s.

  17. #17
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    The last two PuGs I ran with (in fact my only 2 PuGs as I always Guild run) for Shroud were fast, with single round part 4s. OK there were a couple of characters that were a bit squishy and shouldnt have been up on the front line with the hitters, but all in all two very smooth runs.

    Personally I find PuGs to very good in general at the moment.

    Maybe the person who the OP was referring too was new and never admitted the fact?
    Corazonroto


    The Spellswords - formerly Ghallanda now Orien

  18. #18
    Community Member xxHazexx's Avatar
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    Quote Originally Posted by xxScoobyDooxx View Post
    Shroud runs have been terrible post event. Not sure if everyone competent is taking a break or TRing with the xp bonus.

    I have had 3 out of 3 very bad runs in the past week. Lots of inexperienced people, star that doesn't lead when they need to (due to all the inexperienced people) and the biggest issue is bad healers. Overhealing each other and spamming to much too soon and running out of SP. In fairness the DPS also sucked which is all the more reason for needing half decent healers.

    I hope everyone is learning though. I don't think I can take another bad Shroud run this week
    wait for guild runs!
    ŦĘӍPLѦR
    Cannith

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    Fear is the enemy of logic-Frank Sinatra

  19. #19
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    Quote Originally Posted by xxScoobyDooxx View Post
    Shroud runs have been terrible post event. Not sure if everyone competent is taking a break or TRing with the xp bonus.
    I have found the complete opposite , every pug i have run post event has been a one rounder in 4 and very little prep required in round 2 , and as nearly everyone has good portal beaters now part 1 was a snip .

  20. #20
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by markusthelion View Post
    Now you see why I hate pugging shroud Snuff? 20min completion vs 90 min completion, wait for guild runs!
    I had a Shroud where me on my Paladin and a Ranger two-manned Part 4 after our Solo-healer DCed literally seconds before Arraetrikos came down. We still completed much faster than 90 minutes.

    Also, "wait" for guild runs... still seems like there's a time delay, just the difference of being in quest vs. not being in quest.

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