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  1. #21
    Community Member Rydin_Dirtay's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    For you Rgrs who are doing it fast with melee, how much of a difference do you see between melee and ranged?
    Honestly Talon I have never used ranged on the Training Dummy.

    It just never crossed my mind. I will have to try it out, I imagine with Manyshot I and (a GCB bow?) I can knock it down pretty fast. (?) Assuming it's a construct.
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  2. #22
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Tobril View Post
    Got you all beat, my monk can kill it in a single attack.

    (but then I have to buy a new one)
    I bet that would be hilarious when there's a line waiting to use it.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  3. #23
    Hero uhgungawa's Avatar
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    Quote Originally Posted by Glenalth View Post
    I bet that would be hilarious when there's a line waiting to use it.
    Prom Queen?
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  4. #24
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    Quote Originally Posted by Glenalth View Post
    I bet that would be hilarious when there's a line waiting to use it.
    Actually that happened once, as a result I had to write "I will not erase the training dummy" 100 times on the chalkboard.


    The worst part was that I had already paid its rent for the next month before making it go poof!
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  5. #25
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Rydin_Dirtay View Post
    Honestly Talon I have never used ranged on the Training Dummy.

    It just never crossed my mind. I will have to try it out, I imagine with Manyshot I and (a GCB bow?) I can knock it down pretty fast. (?) Assuming it's a construct.
    It is a neutral construct with no DR or resistance to any elemental damage.
    Construct bane works, as does everything except alignment damage that would not work on a neutral aligned monster. (Holy, Anarchic in my case)

    Pure Good works on it, as does True Chaos....etc. It takes extra damage from construct bane.

    it is immune to crits and I believe SA damage. (and cannot be smited)


    I didn't really stop to consider how doing more damage would favor melee. But that seems correct.

    So as I beef my char up and get better gear, I'll keep checking every now and then to see what kind of results I get.
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

  6. #26
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    It is a neutral construct with no DR or resistance to any elemental damage.
    Construct bane works, as does everything except alignment damage that would not work on a neutral aligned monster. (Holy, Anarchic in my case)

    Pure Good works on it, as does True Chaos....etc. It takes extra damage from construct bane.

    it is immune to crits and I believe SA damage. (and cannot be smited)
    It also has the additional "feature" of becoming helpless after being killed the first time.

    That can mess up some numbers since bursts will hit it on every hit at that point even if the critical damage does not. It gives bursting weapons with a high multiplier an advantage. Earth II picks + Eternal Flame will drop it crazy fast with 3d6+9d10 elemental damage per hit when it is in that state.

    Finding an actual mob to test on will give you better numbers.

    I wish there was a ship NPC that would spawn one of those fancy 10k hp kobolds the devs used to be fond of during live events.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  7. #27
    Community Member ~jradnut's Avatar
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    Training dummy is immune to touch of death since the nerf but is not immune to my "Mighty Halfwing Wage!!" (TM) or my winning grin and bedroom eyes,

  8. #28
    Community Member NinjaCereal's Avatar
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    Quote Originally Posted by uhgungawa View Post
    The problem with Ranged Combat ATM

    1) RoF still to slow. Needs another 10%-20% bump Manyshot should be just the gravy on top.
    If they would just fix it so that the ranged alacrity numbers given on items and the capstone were actually correct (as in 25% instead of 12.5%) I'd be happy.
    Sarlona ~ Lrenaj Mornaur ♦ Lrel Jayden ♦ WeepingAngel

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