Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others
........................................... I <3 22/7
Sassy, Babbette, Migette, Snip, Phatass, Bimbette, Sassette, Wentch, Duelingbanjo, Jaillbait, Sticki *WARNING* ALL PM'S ARE OPEN TO POSTING *WARNING*
When asking for buffs, always ask for the Axer Package
It is a neutral construct with no DR or resistance to any elemental damage.
Construct bane works, as does everything except alignment damage that would not work on a neutral aligned monster. (Holy, Anarchic in my case)
Pure Good works on it, as does True Chaos....etc. It takes extra damage from construct bane.
it is immune to crits and I believe SA damage. (and cannot be smited)
I didn't really stop to consider how doing more damage would favor melee. But that seems correct.
So as I beef my char up and get better gear, I'll keep checking every now and then to see what kind of results I get.
It also has the additional "feature" of becoming helpless after being killed the first time.
That can mess up some numbers since bursts will hit it on every hit at that point even if the critical damage does not. It gives bursting weapons with a high multiplier an advantage. Earth II picks + Eternal Flame will drop it crazy fast with 3d6+9d10 elemental damage per hit when it is in that state.
Finding an actual mob to test on will give you better numbers.
I wish there was a ship NPC that would spawn one of those fancy 10k hp kobolds the devs used to be fond of during live events.
Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
AoK @ Argonnessen
Training dummy is immune to touch of death since the nerf but is not immune to my "Mighty Halfwing Wage!!" (TM) or my winning grin and bedroom eyes,![]()