Going to TR my Drow Sorcerer. Looking for emphasis on highest possible DC's, UMD, and Spell Points. I have the following gear already:
GS Dagger with CHA 6 +1 +2 (for DC's, but I usually use Dreamspitter for Greater Enchantment Focus)
GS Cloak with Exc Con Skills +3 (45hp)
GS Googles with Exc Cha Skills +3 (for UMD)
Gloves, Bracers, and DT Cloak (Glacial Assault set)
Minos Legens
Epic Ornamated Dagger
Stormreavers Napkin
Regalia of the Phoenix
Commemorative Bunny Hat (+3 UMD)
Per some other advice, I have a higher strength, and will use Master's Touch and a Maelstrom Greataxe to get me through the lower levels.
I am open to any race, and splashing another class in if necessary. I came up with this:
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Level 20 Lawful Neutral Human Male
(20 Sorcerer)
Hit Points: 222
Spell Points: 2266
BAB: 10\10\15\20
Fortitude: 10
Reflex: 6
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 8 10 10
Constitution 16 18 18
Intelligence 10 12 12
Wisdom 8 8 8
Charisma 18 25 29
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 0 0
Bluff 4 10 10
Concentration 7 27 28
Diplomacy 5 18 18
Disable Device n/a n/a n/a
Haggle 4 9 9
Heal -1 -1 -1
Hide -1 0 0
Intimidate 4 9 9
Jump 3 11 11
Listen -1 -1 -1
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot -1 -1 -1
Swim 2 3 3
Tumble n/a 1 1
Use Magic Device 6 20 20
Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Empower Spell
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Charm Person
Spell (1): Master's Touch
Enhancement: Improved Concentration I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Hypnotism
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Charisma I
Level 3 (Sorcerer)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Racial Toughness I
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Otto's Resistable Dance
Enhancement: Sorcerer Lineage of Elements I
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Enhancement: Sorcerer Elemental Manipulation II
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (3): Haste
Enhancement: Human Adaptability Charisma I
Enhancement: Human Versatility I
Level 7 (Sorcerer)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (3): Fireball
Enhancement: Sorcerer Improved Empowering II
Enhancement: Racial Toughness II
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Deadly Elements I
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Arcane Prodigy
Spell (2): Resist Energy
Spell (3): Displacement
Spell (4): Phantasmal Killer
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Enhancement: Sorcerer Improved Empowering III
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Rage
Spell (4): Stoneskin
Spell (5): Cloudkill
Enhancement: Sorcerer Lineage of Elements III
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Spell (6): Flesh to Stone
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Elemental Manipulation III
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Dimension Door
Spell (5): Break Enchantment
Spell (6): Greater Heroism
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Enhancement: Sorcerer Lineage of Deadly Elements III
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (5): Hold Monster
Spell (6): Reconstruct
Spell (7): Otto's Sphere of Dancing
Enhancement: Sorcerer Charisma II
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Otto's Irresistable Dance
Spell (7): Mass Protection From Elements
Enhancement: Sorcerer Charisma III
Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (9): Wail of the Banshee
Enhancement: Sorcerer Improved Maximizing III
Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (8): Summon Monster VIII
Enhancement: Sorcerer Elemental Manipulation IV
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Spell (9): Energy Drain
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Wand and Scroll Mastery I
Enhancement: Sorcerer Wand and Scroll Mastery II