This one is not a request. I'm filling out my own character builds.
This started as the phoenix champion, a tank/skirmisher healing amp build
http://forums.ddo.com/showthread.php?t=243511
I didn't really have the tanking gear and was doing a TR when I forgot I needed 13 int.. that led to not quite the outcome I started with, and I did some last minute adjustments I'd been considering to make it more of a DP with healing amp, maximizing those two aspects and dropping the AC and Intim.
The result is a pretty fun character. While not a top tier DPS, while he is smiting he's no slouch and he can very effectively self heal in nearly any situation with lay on hands in the 500s, and cure serious in the 300s.
The build is about equally good with longswords or fists. I go swords most of the time as my greensteel has part of my healing amp package and the swords are better for smiting. But I'l go unarmed in a range of situations to good effect. And with quick draw he can flip over pretty fast.
His only real weakness is a merely modest set of hit points, but I've still got a ways to go getting my full array of greensteel. The DPS may not look all that strong at first glance, but the damage bonuses come from a range of sources and they add up pretty nicely. That and he can survive situations unaided where other DPS crumple as one button can take him from a sliver of health to a full bar. Some enemies can be tanked with nothing more than fists of light healing curse as it can proc 4 or 8 per strike at a very quick pace.
Having tried hunter of the dead, I'm a fan. The immunity to negative energy drain is wonderful and the built in ghost touch is great as well. I've considered changing out but its advantages are just too strong to give up for a tad more damage on a narrow range of critters.
Code:
Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Fighter \ 15 Paladin \ 3 Monk)
Hit Points: 341
Spell Points: 204
BAB: 19\19\24\29\29
Fortitude: 23
Reflex: 16
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 10 12
Charisma 14 16
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 13
Bluff 2 3
Concentration 6 27
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 0 1
Hide 2 3
Intimidate 2 3
Jump 6 16
Listen 0 1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 0 1
Swim 3 7
Tumble 3 4
Use Magic Device 4 14
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Monk Bonus) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Whirling Steel Strike
Enhancement: Fighter Haste Boost I
Enhancement: Racial Toughness I
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Enhancement: Way of the Patient Tortoise I
Level 6 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Quick Draw
Enhancement: Monk Improved Recovery I
Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion II
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Energy of the Templar I
Enhancement: Fighter Strength I
Level 10 (Paladin)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery III
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Hunter of the Dead I
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Smite Evil III
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Turning II
Level 15 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Improved Turning II
Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Enhancement: Paladin Extra Smite Evil IV
Level 17 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Hunter of the Dead II
Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Devotion III
Level 19 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Break Enchantment
Spell (4): Cure Serious Wounds
Spell (4): Deathward
Spell (4): Holy Sword
Spell (4): Neutralize Poison
Spell (4): Restoration
Spell (4): Stalwart Pact
Spell (4): Zeal
Enhancement: Paladin Exalted Smite III
Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Devotion IV
Enhancement: Paladin Divine Might II