
Originally Posted by
yawumpus
If you search this forum, you will probably see and hear many moans of the uselessness of armor beyond gianthold (beyond Korthos if you are a barbarian). It is a problem with the D&D d20 system, and is made worse by the extreme power level DDO has gone to. No matter what armor you will put on now, you should expect to wear robes in a few levels.
First, you missed your chance for some pretty good armor in the cove. Don't worry, it should be back at the end of the month, so try to score the ML12 cavalry armor.
Second, since we don't know for certain that the event is coming back. Armor basics:
There are three types of armor: light, medium, heavy. Since you are a cleric, you want heavy.
That means full plate. As long as your armor is stopping blows, wear full plate.
Armor then has a bonus: +1 to +5. +5 is the best, and you have to be 8th level to wear it. Look for +5 armor, but don't get too hung up about it.
There are three materials for full plate: steel (unlabled), mithral, and adamantine. While most will recommend mithral as it allows a better dex bonus (and thus a higher AC), I would go with adamantine. It provides a DR 2/-, meaning that the first 2 points of damage are *always* taken off the top. You can't go wrong with DR /- (note that DR doesn't stack, whichever takes the most damage off from one blow does it, the rest do nothing).
Armor can also have a second effect. Invulnerability is a great one (until the mobs are using magic weapons, which they often aren't at 9th level). Often you will be happier with a weak armor (leather or even a robe) with a good effect like Invulnerability or deathblock. Expect to be looking for a deathblock robe of invulnerability soon.
If you find a good suit of armor with a good AC, you can improve it with an alchemical crafting bonus. Look in your small ingredients bag for some vials of pure water. Then google "DDO crafting alchemical" to see how to add a +1 AC bonus to your armor. Note that the cove threw the auction prices out of whack, so buying the water may be pointless (or possibly the water prices have stableized (they tend to go ~1kp a pop), but the armor prices are still silly).
Finally, if you are 9th level your most important defense is not armor, it is an item of heavy fortification. Get ye a party of similar 9th level players, go to the chapel in house D. Talk to the high priest, and take the quest (relic of a soverign host). The quest is house K, so head over there. This quest is brutal for those without fortification and/or deathblock, so you may need to run it on casual (or bring tweaked players along to protect you). Run it at least long enough to deliver the ore to the blacksmith and get the necklace of heavy fortification. Since you are a cleric, you might have to find a new item of wisdom (wise necklaces are popular), but the beating you got at the hands of those picks should teach you the importance of fortification.