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  1. #1
    Community Member Asmodeus451's Avatar
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    Default Need advice on a Barb build

    first time making a Barb, wanted to try to make one myself rather than just follow someone elses build. so did some research on the forums, then put toghether one for myself. my one major problem is that i have NO IDEA wat enhancements to take. help, please?

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Dwarf Barb
    Level 20 Neutral Good Dwarf Male
    (20 Barbarian) 
    Hit Points: 320
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 7
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 23                   23
    Dexterity            12                 12                   12
    Constitution         16                 16                   16
    Intelligence          8                  8                    8
    Wisdom               10                 10                   10
    Charisma              6                  6                    6
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 12                   16
    Bluff                -2                 -2                   -2
    Concentration         3                  3                    3
    Diplomacy            -2                 -2                   -2
    Disable Device       n/a               n/a                   n/a
    Haggle                0                  9                    9
    Heal                  0                  0                    0
    Hide                  1                  1                    1
    Intimidate            2                 21                   21
    Jump                  4                  7                    7
    Listen                0                  0                    0
    Move Silently         1                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  0                  0                    0
    Swim                  4                  7                    7
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Haggle (+2)
    Skill: Intimidate (+4)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Cleave
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    F2P, so no tomes, threw the last point into Str cause i didnt know where else to put it, same with the points in swim and jump @ lvl 20. be pointless to have half a point in something.
    Last edited by Asmodeus451; 03-04-2011 at 10:15 PM.
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  2. #2
    Community Member
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    Default

    Leaving Cleave until lvl 15 is holding off frenzy I/II. You are really hindering the reason a barb is the dps king.

    I suggest getting cleave in there before lvl 6 or at lvl 6.

  3. #3
    Community Member Asmodeus451's Avatar
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    Default

    thank you. this is exactly the kind of stuff i need to know

    so i should take Cleave @ 6 and then wait till 12 for Improved THF? cause i def wanna take Iproved Crit ASAP
    Last edited by Asmodeus451; 03-07-2011 at 10:05 PM.
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  4. #4
    Community Member
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    Default

    Quote Originally Posted by Asmodeus451 View Post
    thank you. this is exactly the kind of stuff i need to know

    so i should take Cleave @ 6 and then wait till 12 for Improved THF? cause i def wanna take Iproved Crit ASAP
    You could. Alternatively some people choose to hold off FBI and get FBII at 12. The first level of FB isn't all that.

    It makes little difference.

    I'm sure you've seen this thread. http://forums.ddo.com/showthread.php?t=296816 It's a good guide, and the guy knows what he's talking about. He does get a little opinionated at times, which makes for an interesting read.
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  5. #5
    Community Member
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    18

    Default Tumble...

    Putting those two 0.5 points into tumble at lvl 1 might be useful.

  6. #6
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    Default

    Quote Originally Posted by aristarchus1000 View Post
    You could. Alternatively some people choose to hold off FBI and get FBII at 12. The first level of FB isn't all that.

    It makes little difference.

    I'm sure you've seen this thread. http://forums.ddo.com/showthread.php?t=296816 It's a good guide, and the guy knows what he's talking about. He does get a little opinionated at times, which makes for an interesting read.
    Why are you intentionally misleading him?

    Frenzy 1 isnt worth it? It's an extra rage, more rage time and frenzy damage on every hit.

    Barbarians are max dps builds. Why would you possibly delay your max dps potential until lvl 12?

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