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  1. #1
    Community Member Valezra's Avatar
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    Default Scourge Choker Functionality Question

    I finally got a Scourge Choker last night. I always wanted one to decorate my bank but I figured I'd play around with it to see how it works.

    This is what I gathered.

    On hit (very high % chance) Blood Rage I procs giving a stacking +2 Str/Con with a 4 Second Duration.

    If you are hit again the Blood Rage I reprocs and the timer is reset meaning the most you'll get out of the choker during that combat moment is +2 Str/Con.

    If the Blood Rage I is allowed to expire it turns into Blood Rage II which is also +2 Str/Con but lasts 8 Seconds. If that expires, it turns into Blood Rage III which is +4 Str/Con and lasts 12 seconds. After BRIII expires you are debuffed with "Blood Rage Sated" for 12 seconds which reduces attack speed by 50%.

    Here is where it gets interesting.

    If BRI expires and become BRII, then you are hit again and BRI procs you will have both BRI and BRII for a total bonus of +4 Str/Con. When BRII expires and becomes BRIII, the other BRI becomes BRII, and if you are hit again and proc a fresh BRI you *CAN* have BRI II and III all on at the same time for a total bonus of +8 Str/Con (which matches the item description).

    I have two questions however:

    1. After the first BRIII expires I am still hit with the "Blood Lust Sated" debuff even though I still have some combination of BRI and/or BRII active. Am I missing something? I don't see the point of having +2 to +8 Str/Con if I am going to be swinging 50% slower.

    2. I know the debuff is only 12 seconds but is there any immunity to it or way to "cleanse" the debuff?

    Thanks in advance.

    Val

    CIRCLE OF NIGHT is Recruiting!
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  2. #2
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    Quote Originally Posted by Valezra View Post
    I

    1. After the first BRIII expires I am still hit with the "Blood Lust Sated" debuff even though I still have some combination of BRI and/or BRII active. Am I missing something? I don't see the point of having +2 to +8 Str/Con if I am going to be swinging 50% slower.

    2. I know the debuff is only 12 seconds but is there any immunity to it or way to "cleanse" the debuff?
    1. its good for casters (for the hp). melee usually do less damage over a set period of time even if they can avoid the one or other satiation.
    2. afaik you can't get rid of it.

    imo its only still sought after by either casters or screenshot happy guys (either str, con or hp).
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  3. #3
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    quick question : this blood rage thing stacks with madstone buffs ?

  4. #4
    Community Member Valezra's Avatar
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    Quote Originally Posted by blitzschlag View Post
    1. its good for casters (for the hp). melee usually do less damage over a set period of time even if they can avoid the one or other satiation.
    2. afaik you can't get rid of it.

    imo its only still sought after by either casters or screenshot happy guys (either str, con or hp).
    Well the really weird thing is, it doesn't function like any of the previous threads say it does. Even threads from lat 2010 don't describe it the way I saw it.

    Even ddowiki mentions the tiers as having a 12 sec, 6 sec, and 3 sec durations and requiring you to get hit to proc the next tier. That is not at all what I saw last night. In order to get Teir III the Blood Rage naturally climbs from tier I to tier III on its own without requiring subsequent hits... and the times were 4, 8, 12 respectively.

    It seems like this was changed VERY recently. I can see how it has improved greatly but the debuff still comes up even with Blood Rage on.

    I need to move it off my caster and onto a melee toon because I think I may have just figured it out in my head. Perhaps, so long as BR III is active (the now long 12 second tier) you won't get the debuff. I got the debuff when I saw BRIII expire, but another BRIII was not yet up. I'll do some more testing tonight.

    Val

    CIRCLE OF NIGHT is Recruiting!
    Guild Leader:
    Valhelm / Valgrand

  5. #5
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    Quote Originally Posted by Valezra View Post
    Well the really weird thing is, it doesn't function like any of the previous threads say it does. Even threads from lat 2010 don't describe it the way I saw it.

    Even ddowiki mentions the tiers as having a 12 sec, 6 sec, and 3 sec durations and requiring you to get hit to proc the next tier. That is not at all what I saw last night. In order to get Teir III the Blood Rage naturally climbs from tier I to tier III on its own without requiring subsequent hits... and the times were 4, 8, 12 respectively.

    It seems like this was changed VERY recently. I can see how it has improved greatly but the debuff still comes up even with Blood Rage on.

    I need to move it off my caster and onto a melee toon because I think I may have just figured it out in my head. Perhaps, so long as BR III is active (the now long 12 second tier) you won't get the debuff. I got the debuff when I saw BRIII expire, but another BRIII was not yet up. I'll do some more testing tonight.

    Val
    a stealth change is not too far off however. heard ppl complain that the docent of defiance got a proc nerf/change too. also i do have dod's i can't confirm a change as it seems to work normal to me still. but you never know for sure on something thats working on chance until you do long term studies...
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  6. #6
    Community Member zealous's Avatar
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    As you probably have noticed, if you get hit continuously BRI will be refreshed and you will never go to BRII. The timer will be reset on application of the buff.

    In the same manner, if you have BRII and get a fresh BRI then run around til BRI ticks to 0, the timer for BRII will be reset.

    If you alternate between stationary fighting(<4s) and 2h kiting(4s) you can keep this up for an extended period of time.

    Similarly, BRIII can be refreshed by a BRII expiring and you could theoretically keep it up if you time the timers. More time spent kiting though.


    Since the str bonus isn't enough to offset the lower swing speed while kiting and juggling BRI and BRII is tedious enough on it's own it's pretty much useless except for the hp increase.

  7. #7
    Community Member Morosy's Avatar
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    Been looking for a bit of info on this because i've only been getting 6 str/6 con from it with all 3 tiers active.

    From reading this thread apparently Blood Rage III is supposed to give +4 to both stats but i'm definitely only getting

    +2 even with no other buffs and even when the 3rd tier is the only one active it's still only +2 from it.

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